Fixed a client crash with the Worldshaper's Astrolabe.
Fixed a crash when explosions happen in a server because someone at mojang thought having a client only constructor was a good idea.
Garden of Glass's sea level is now set to 64 during world creation. As of 1.8, the sea level is set to a really low value for flat chunk providers, so this fixes squids not spawning in garden of glass worlds.
Added a null check to the Thorn Chakram to prevent it from crashing if the entity that threw it is unloaded.
Added the Cloak of Balance, a new cloak bauble that splits damage between the target and the attacker.
Fixed a crash when removing a Ring of the Aesir, Odin, or Tectonic Girdle. This is actually a baubles work and the fix here is a workaround. These items won't reset their state properly until it's fixed in baubles, but they at least won't crash.
Fixed Infrangible Platforms being able to be exploded.
Fixed munchdews eating leaves below them.
Fixed the bauble box GUI not removing the bauble icons for the new slots.
Fixed the Key of the King's Law producing a bad shape when looking northeast.
Fixed the Kindle lens not being able to close nether portals.
Sylph wings on the Flugel Tiara now glow.
Updated the documentation for the Cloaks of Judgement to reflect the proper slot.
[API] Updated IManaDiscountArmor, ManaDiscountEvent, IManaProficiencyArmor, ManaItemHandler with ItemStack specific methods. (Flaxbeard)
Please read the notes at end of this changelog for some context and important information. Thanks.
Added a button to the Lexica Botania's landing page to rescale it without rescaling the rest of the GUI.
Added the Ring of Dexterous Motion, a new bauble that allows you to dodge to the sides using the A and D keys.
Attempting to summon a Gaia Guardian with an invalid arena now emits particles on the offending blocks.
Buffed the gaia guardian's wither effect due to it being easier to dodge now.
Changed the Lexica Botania's cover layout a bit. It now has a random quote on it. Quote pool will expand as I find more cool quotes.
Changed the special flower breaking particles from the poppy particles to generic green particles like in Botania 1.7.10.
Disabled Natural Shedding (by default, the config is still present and fully functional).
Fix pylon and petal apothecary models not being placed properly in the inventory.
Fixed a crash when placing slabs.
Fixed a crash with the vitreous pickaxe.
Fixed improper resolution for the flugel tiara wing sprites causing framedrops.
Fixed Petal Blocks having no color.
Fixed stack sizes not showing up in a lot of places, including the lexicon recipe pages and the mana pool HUD.
Fixed the Lexica Botania's notes accepting localization keys and localizing them.
Fixed the spreader wool sleeves not being slim fit on top and z-fighting on some sides.
Fixed the Teru Teru Bozu not being able to create rain.
Increased the amount of Mana required to open the Elven Portal.
Made the Mod's armor bulkier to fix z-fighting with the new skin layers. This is a temporary solution until we can redo the armor.
Managlass, Alfglass and Bifrost Blocks are now valid targets for Chisels&Bits.
Moved Stone Transmutation to the main alchemy page since they're no longer new blocks.
Moved the side buttons in the Lexica Botania's landing page to the bottom of the interface and changed them all to be green.
Re-implemented the update checker and ingame downloader built in to Botania 1.7.10.
Rebalanced the Gaia Guardian's health and damage cap to make more sense with the damage changes in 1.9.
Removed avatar decoration on Vazkii's player because they weren't stylish enough.
Removed Dayblooms and Nightshades. Endoflames no longer require Mana Powder.
Removed mana loss from spreader to spreader.
Removed Motif flowers.
Removed Needless Fluff: Roof Tiles, Hellish, Soul, and Frost Bricks, Trodden Dirt, Unstable Blocks, and Signal Flares.
Removed Primus Loci.
Removed the passive decay config again.
Removed the prismarine alchemy recipe.
Removed the Pylons and Mana Pools from the Elven Portal multiblock. They can now be placed anywhere in an 11x11 area. You can also have more than 2 Pylons, if you desire.
Removed Timless Ivy (needless because of the existance of Mending in vanilla).
Replaced a lot of cringy memes and terribly placed references with some less cringy memes and terribly placed references.
The Elven Portal now takes mana per transaction rather than per tick. It will also no longer close itself if there's no mana.
The Gaia Guardian's attacks now display as an overlay in the world rather than as particles only.
The Livingwood Avatar can now place down dirt using the Rod of the Lands.
The Rosa Arcana can now get its XP from orbs in the world.
The Tiny Potato can now have items given to it. Many of the "easter egg" names for it have been removed as you can replicate them with this feature.
Updated Corporea textures and some those of some of the livingrock blocks.
Updated the dispenser planting's entry and feature set. It now duplicates Quark's dispenser planting so it can plant Cocoa Beans as well. Quark's disabels itself if Botania is present.
[API] Removed a bunch of stuff that is no longer used.
[API] Added a getFacing() method to IAvatarTile, this is used for the Rod of the Lands.
[API] Increased version number to 80.
This version is for Minecraft 1.10.2, and carries on from the latest release of Botania Unofficial.
A massive thanks is due to williewillus, who took it upon himself to port and maintain the mod all the way through 1.8, 1.9 and to 1.10. Please go send him love and hugs, as us being here would not be possible without him.
If you want to know what changed in between, have a look through the Releases page on williewillus/Botania.
This is the first release for 1.10.2, which sets up for further content expansion, while removing obsolete and bloated pieces of content. More content is planned and will be coming soon.
You can mitigate your worlds from Botania Unofficial to Botania just fine, any of the removed pieces of content you had in your world will just disappear.
A few pieces of content from Botania's 1.7.10 releases was removed in Botania Unofficial due to them being added to Quark, another mod by me which I highly recommend you install alongside Botania.
If you were looking for BotaniaV2, most of that project was scrapped in favour of this update instead. I decided that instead of reinventing a mod that's already good, I'd use the concepts there to make a new mod instead, which I am planning, but want to get some new stuff onto Botania and Quark before I move onto that.
And that's it for my important note. I'm back to Botania, and I hope you carry on enjoying it.
The "LEAVE ME THE #%!& ALONE" update! Powered by the community's Pull Requests and TheWhiteWolves' help. Also the last "official" update. Unless it breaks awfully. In that case there'll be another to fix this one. Hopefully not.
Added back the config for passive flower decay. I don't care any more. You broke me, you win. Have your config back.
Added corporea support for Storage Drawers and the DSU API (used by JABBA too, and the TE Caches, I think) (Vindex)
Added Petite Clayconia. (TheWhiteWolves)
Added quartz variants to the ore dictionary. (nekosune)
Changed how Pasture Seeds grow. I don't even know how they changed but apparently they did. (Michael Brenan)
Fixed accessories not rendering in the proper position. (Michael Brenan)
Fixed Botania axes not breaking pumpkins and other things of the sort faster. (TheWhiteWolves)
Fixed items that shouldn't be able to go in the Petal Apothecary being able to. (yrsegal)
Fixed Mana Tablets losing durability in a storage drawer. (Michael Brenan)
Fixed multiparts not working on servers. (yrsegal)
Fixed the marimorphosis having an inccorect vertical range. (Pikadude)
Fixed the Planestrider's Sash not resetting properly sometimes. (Michael Brenan)
Made the Terra Truncator better. Not sure how but I guess the algorithm is better now. (Michael Brenan)
Newly created Botanurgist's Inkwells will show the durability bar. (Rasheeq)
Slabs and snow now prevent placement by the Rod of the Shifting Crust. (Michael Brenan)
The Rod of the Shaded Mesa can no longer move some entities it shouldn't, like the Enderdragon, or Wither. (TheWhiteWolves)
(Internal) Baubles can now provide blocks for the rod of the Shifting Crust. (yrsegal).
[API] Added a blacklist for the Rod of the Shaded Mesa. (TheWhiteWolves)
[API] Disposable blocks are now in the API (TheWhiteWolves)
[API] Floating island types can be registered by addons. (yrsegal)
Added a config option to disable thaumcraft infusion stabilizing because some people are sadists, apparently.
Added config options to change the harvest level of the Weight and Bore Lenses and defined said harvest levels properly in the check for what they can break/displace.
Added the ability for Flowers that interact with items in the world to be placed on Podzol or Mycellium to add a delay to when they can pick the items up. You can read more on the Modulating Delay entry under Functional Flora.
Fixed the A Message From Alfheim entry not loading up properly after you throw the book in the portal.
Red Stringed Containers will no longer bind to blocks that can't have automation handling.
Searching in the lexicon now also search the names of the items whose recipes are shown in the relevant entries. Also added a "Press ENTER to view" indicator thingy.
Added NEI integration for the Lexica Botania, it sometiles also tells you which entry something is in and gives you little tidbits of info like how to make livingwood/livingrock or terrasteel.
Added recipe indicators (the items that appear when you hover shift on an entry's name) to a few entries that don't have direct recipes. (like pure daisy or ender air)
Fixed a crash if Red Stringed Interceptors are triggered too fast.
Fixed double tall flowers not respecting alternate textures. (yrsegal)
Fixed the Corporea Funnel ignoring an inventory 2 blocks below it if there's another Corporea Funnel directly below it. (yrsegal)
Fixed the Gaia Guardian not being able to be summoned with Et Futurum and Chisel beacons. (yrsegal)
Mana Pools are now dyed by right clicking with Floral Powder, not dropping it. On other news, you'll no longer dye your pool while making Mana Powder, yay!
NEI integration for Elven Trade no longer requires a Lexica Botania with Elven Knowledge on your inventory.
(Internal) ItemBlockSpecialFlower lexicon mappings are now prefixed by "flower.".
(Internal) The extra info feature for the lexica botania NEI integration can be used by adding a key to a lang file, in the following format: "botania.nei.quickInfo:" + the lexicon mapping key. You can find it by pressing CTRL+SHIFT in the NEI Lexica Botania entry for an item if F3+H is enabled.
[API] Added addExtraDisplayedRecipe() to LexiconEntry so more recipe indicators can be added without being linked to a page.
Fixed a crash when right clicking a spark with an empty hand.
Fixed patreon flowers not rendering on players properly unless there's a named tiny potato around. For real.
Fixed the Rune of Air recipe not being adapted fully to the new pattern.
Fixed using a Rod of the Unstable Reservoir with a Livingwood Avatar crashing the game if it kills a named mob while CoFHCore's "alert named mob kills" config is enabled. And people ask me why compatibility is so hard...
This update warrants a major version increase due to the sheer number of tweaks and changes that overall make the game better. This update's objective is to polish any roughness around the edges the mod might have had and to get it to a great state for newer and older players alike. Despite it being somewhat long, I would advise you to read it all, lest some small change trip you up.
Added a "SHIFT to stop animation" tidbit to Rune and Petal pages.
Added a config option to invert the Ring of Magnetization's controls.
Added a proper HUD to the Petal Apothecary and Runic Altar that shows you what is currently in it and what you're crafting.
Added an Adaptative Config system, which changes your config options for you if you are using default values from old versions. helping you get the new changes without having to delete configs. You can turn this off in the config if you don't like it.
Added Mana Powder as a new crafting material.
Added the Fabulous Mana Pool. A new rainbow Mana Pool variant crafted with Shimmerrock. Yes that is its name.
Blazes spawned by a Fel Pumpkin (Garden of Glass) drop more Blaze Powder now.
Changed a bunch of details in the lexicon all over the place to make it a lot easier to understand.
Changed almost all flower recipes to follow a new "no more than 4 different petals per flower" rule, effectively simplifying flower crafting.
Changed how crossmod/addon entries' titles look.
Changed the Bore Lens recipe to be a lot easier to make.
Changed the mana costs for runes in the Runic Altar.
Changed the recipes for Terrasteel Armor.
Changed tier 1 rune recipes to use Mana Powder and only make 2 per.
Changed tier 3 rune recipes to only make 1 per.
Danked some memes.
Dayblooms and Nightshades about twice as strong now.
Disabled the tutorial video until there's one that's updated with the new changes.
Documented properly the fact that buried petals can be used to grow tall flowers.
Fixed a crash when removing bookmarks.
Fixed creating Manasteel in bulk blocks taking 10x as much instead of 9x as much. (TheWhiteWolves)
Fixed Mana Pools not updating their comparator output properly when mana is being taken from them.
Fixed the Manaseer Monocle's range viewing functionality rendering as a gray square when used alongside other mods that use GL_LIGHTING, like Neat.
Fixed the new grass types not having a properly lexicon linking. (TheWhiteWolves)
Fixed the Petal Apothecary sometimes desyncing with the client.
Fixed Thermalilies not writing their cooldown to NBT properly.
Flowers' tooltips now tell you what type of flower they are.
Increased the Thermalily's production rate, time and lowered its cooldown (to 5 minutes).
Lowered (by a bunch) the amount of flowers that are generated in the world.
Lowered the Pure Daisy's craft time to 60 seconds (from 80).
Made a bunch of entries priority entries (italicized) to help lead new players into the important stuff without bogging down the tutorial.
Made the runic altar's floaty cube animation smoother. 144hz master race.
Made the Zoom text in Rune and Mana Infusion pages more clear.
Removed a bunch of needless entries from the Tutorial to make it faster to get started.
Removed diminishing returns for passive flowers.
Removed Mana Petals. Any recipes that used them previously have been tweaked.
Rewrote the "Welcome to Botania" entry to be a lot more concise and help new players better.
Right clicking a Runic Altar with Livingrock now places it on top perfectly centered. (same for the T.A. Plate and relevant items)
Runes used for recipes in the Runic Altar are now given back upon the recipe's completion.
Sparks can now be dyed with Phantom Ink to make them highly translucent.
Terrasteel armor now has Knockback Resistance as an attribute and Passive Mana Generation (like a Band of Aura) as a set bonus.
The Diluted Mana Pool can now infuse items just like the normal one.
The Diluted Mana Pool is no longer a required part of progression, you can craft the normal one with the old diluted recipe and the diluted one with slabs instead.
The Fel Pumpkin is now part of botania itself and not Garden of Glass.
The Petal Apothecary now fills up with rain like vanilla Cauldrons do.
The Ring of Magnetization will no longer pull items that are on top of Mana Pools or Runic Altars.
The Runic Altar no longer needs a wand interaction to be started.
The Thermalily now resets its cooldown back to 5 minutes if it absorbs any lava while it's in cooldown.
The Wand of the Forest now comes in Bind Mode when crafted.
[API] Added a proper blacklist for the ring of magnetization.
[API] Added BotaniaTutorialStartEvent. It does exactly what you think it does.
[API] Added a @PassiveFlower annotation for detection of passives without creating an instance. Used for SubTileSignatures.
[API] Changed BasicSignature to include a getType() function for the tootlip.
[API] Exposed SubTileSolegnolia.hasSolegnoliaAround() to the internal method handler.
Mana Lens: Redirectory - Bursts that have this lens fired from a spreader will, when colliding with another spreader, rotate the collided spreader to point towards the one that shot. It also gives bursts the Phantom effect.
Mana Lens: Celebratory - When it collides with a block it'll make a firework of the color of the burst.
Mana Lens: Flare - Spreader only. Prevents the spreader from firing any mana bursts. Instead, the spreader fires a continuous beam of particles of the color of the lens. (demo 1 | demo 2)
Added 6 new types of decorative grass (and six new types of pasture seeds to make them) that don't turn into dirt if there's anything above.
Bellethornes now kill Witches properly.
Changed armor item icons to match the new armor models.
Condensed the Paintslinger Lens and Warp Lens entries as well as the 3 new lenses in this version into an "Elven Lenses" page.
Fixed botania Panes having weird lighting in corners.
Fixed bursts with the Entropic lens exploding in contact with a full spreader.
Fixed the Exoflame not using mana properly on interfaced blocks.
Fixed white tinted mana lens not being able to be crafted.
Holding shift on a recipe page with multiple recipes will pause the recipe changing. It'll also stop petals/rune pieces from rotating if it's a petal/rune recipe.
Luminizers and Agricarnations are now quieter.
Pasture Seeds for blocks other than Grass can now be used on Grass.
Removed the "lore" pages after some flowers' recipes, as interesting as they are, they served no practical purpose and only confused people.
Renamed the Talent Shredder achievement to a much more fitting name.
The bottom side of Mana Pools is now solid (so you can put stuff like levers now, if you want to do that for some reason :V)
Tweaked armor textures and models a bit.
[API] Added IDirectioned and IRedirectable to work with the new lens.
[API] Added IFlowerPlaceable for items that can be placed by the Rannuncarpus.
[API] Added ILensControl for lenses that control a spreader's behaviour.
[API] Increased version number to 68.
[API] Stripped getRotationX() and getRotationY from IManaSpreader and moved it to IDirectioned (which IManaSpreader extends now).
Added new models to all botania sets of armor. You can turn these off in the config if you're mean and hate everything that's fun.
Added the Solegnolia Petite. Not much to explain here.
Changed the Lexica Botania's Category Icon Shader to use GL Texture Unit 7 rather than 15. Also added a config option to change which unit is used, just in case. This should fix GL errors with old and integrated graphics cards.
Fixed a crash with the Worldshaper's Sextant if CodeChickenCore isn't installed. (TheWhiteWolves)
Fixed a minor grammar derp. (shadowfacts)
Fixed Shimmerrock and Shimmerwood Planks not having microblocks.
Fixed the Mana Prism accepting non lens items through automation and crashing the game if any make it in.
Fixed the Ring of Loki's entry not telling the player they need to sneak.
Looking at a Crafty Crate with a Wand of the Forest now shows you the items inside.
Looking at an Applied Energistics Dense Cable while having their config to turn off channels set to false will no longer crash the game. fix yer game ae
The Flugel Tiara's Glide ability now only starts if you've fallen at least 2 blocks.
The Solegnolia now negates any rings worn by players inside it.
Added Shimmerrock and Shimmerwood Planks, rainbow blocks made with Bifrost Blocks.
Added the Rafflowsia, a new flower that eats passive flowers for mana. And you thought they were useless!
Fixed some entries telling you to go to "Magical Apparatus" when the section is actually called "Natural Apparatus".
Flowers can now be dyed using Floral Powder.
The Dandelifeon produces a lot more mana per cell now, however, whenever a cell is eaten, the board is wiped. Also added an "warning: experimental" page to the entry.As always, this is still not final.
[API] Fixed API dependency on non-API Botania classes.
Added "Motif" variants of passive flowers. Same as Petite, but instead of being smaller, they don't decay nor produce mana. Since they use the same system, you can find them in the Flower Shrinking page.
Added "Redstone Helper" features to the Manaseer Monocle. Looking at redstone things will show you some data about them.
Added a recipe counter to the recipe registing code just for fun. You can now see how many recipes botania adds, woohoo.
Added comparator support to the Corporea Crystal Cube, it can now detect how many items are in a corporea network with exponential output.
Added Managlass, Alfglass and Bifrost Panes.
Added the Corporea Retainer, a new corporea block you can place next to a Corporea Interceptor, it'll remember the last intercepted request and have the requestor redo it if it gets a redstone signal.
Added the Teru Teru Bozu, a new (cute as hell) block that can send the rain away.
Added two new Portuguese Pavement Colors, yellow and green.
Changed some checks to use Material instead of Block (such as Hydroangeas and Thermalilies). Should make compatibility with TerraFirmaCraft or other mods' different water and lava blocks work better.
Changed the "no mana killzone" of the Dandelifeon from a 5x5 to a 7x7. To be honest, I really don't know where I'm going with this one. It's seeming to me like it's a failed experiment, as the optimal build always ends up being a really simple thing, which I'm not a big fan of. I'm just trying various things and seeing what sticks. I might end up removing it alltogether.
Changed the Gaia Guardian's health to 800 (from 300) and the damage cap to 35 (from 12), 50 if it's a crit. In a way, if you're properly prepared, the boss is actually easier now as it's definitely possible to hit that hard with the proper enchants and potions, it just requires preparation.
Fixed the Corporea Crystal Cube and Hovering Hourglass not rendering every model piece in the inventory.
Fixed the Elementium Axe dropping Zombie Heads from Zombie Pigmen.
The Corporea Crystal Cube now shows how many items are in the network in its render without you having to hover on it.
The Corporea Index is now less stingy on how close you need to be to it in the Y axis.
The Manaseer Monocle can now be used as a Cosmetic Override to other baubles. Its benefits are not removed when you do this, so you can use the monocle without taking up a slot.
The Rannuncarpus can now place botania flowers that do stuff as well as redstone dust.
[API] Added ICorporeaRequestor for use with the Corporea Retainer.
Added code to safely crash the game if someone overrides the Botania API's Internal Method Handler. Overriding the Internal Method Handler is a sure fire way to crash the game or cause incompatibility problems later down the line, so at least you're getting informed about it with a proper error message. It's sad that I even had to makXe this, to be honest.
Fixed a circular dependency chain with DragonAPI not allowing for the game to load.
Fixed Red Stringed Conparators only seeing half of a double chest.
Reused old botania shaders as new tiny potato variants. You know, this whole potato variant thing is starting to become a good stress relief measure.
Added 12 new achievements, moved some old ones around to make space.
Added arena checking code to the Gaia Guardian to prevent it from being killable with little to no effort underground.
Added Comparator Support to the Spark Tinkerer.
Added the ability to get the Gaia Guardian's Head. How to do it though...
Added the Red Stringed Interceptor, a new block to the Red String arsenal that intercepts right clicks.
Buffed hydroangeas' mana production rate.
Enchanted Soil now has an interpolated texture, like Prismarine and Bifrost.
Fixed a wrong error message for the /botania-skyblock-spread command.
Fixed Mana Spreaders being able to pull mana from pools before even being added to the mana network.
Fixed the Dandelifeon not having an alt texture.
Fixed the Mana in a Bottle allowing for water to be placed in the nether and for the roof of the nether being accessed.
Fixed the Weight Lens being able to drop blocks that normally can't be Silk Touched.
Overgrowth Seeds no longer speed up passive flowers, instead they prevent their decay.
Potion ID configs now work properly with DragonAPI's potion array extending.
Redstone Mana Spreaders can now pull mana from their target pools.
Removed passive wither config and locked it to 72000 ticks (3 ingame days, 1 IRL hour). Also added an entry to the Generating Flora section to explain it better. You can read about this change and why I made it right here.
Some Dandelifeon tweaks, the 5x5 area around it will no longer kill generation 1 cells, the output rate has been lowered a bit and the recipe for Cellular Blocks has been changed.
Sparks now produce less, but bigger, particles to make it less likely to reach the particle limit.
The Mana Pool's "water" icon is now a different icon and not the one used for water. (it still looks the same, it's just in a different file)
The Ring of Magnetism now has a limit of 200 entities it can pull so it doesn't kill your FPS if you manage to get a lot of items in one place for whatever reason.
The Thorn and Flare Chakrams now pass through leaves and folliage.
[API] Added an "overgrowth" and "overgrowthBoost" variables to SubTileEntity for when it's working on Enchanted Soil.
[API] Added isOvergrowthAffected() to SubTileEntity to allow for flowers to opt out of Enchanted Soil.
[API] Separated ticksExisted from passiveDecayTicks and moved the internal drop handling code from SubTileGeneratingPassive to SubTileGenerating.
Added Manweave Cloth and Armor. Manaweave Armor's set bonus gives a 35% discount on tools and rods and makes rods be more powerful or have larger range.
Added the Manatide Bellows, a block that increases the speed of Mana Pools' mana output and Furnaces' smelting.
Bifrost Blocks are now craftable using a Rod of the Bifrost and Alfglass (you don't lose the rod). They also have a smoother animation now thanks to the interpolated icon (same as the one used for prismarine) and emit light.
Fixed Mana Pools leaving sometimes a tiny sliver of mana in the client side if used to charge a mana tablet.
Fixed the Flare Chakram returning a Thorn Chakram when picked up instead of the proper Flare Chakram.
Fixed the Mana Pump dispatching needless network packets.
Increased the amount of time the bridges created by the Rod of the Bifrost to double of what it was before.
Made the Exoflame a bit cheaper.
Rods are now affected by Armor Sets' mana discounts (like the Manasteel armor set).
Spellbinding Cloth is now crafted using Manaweave Cloth.
[API] Added IManaProficiencyArmor.
[API] Added manaweaveArmorMaterial to the API main class.
Added the Flare Chakram, a fire version of the Thorn Chakram.
Added the Thundercaller, a new Terra Blade sidegrade that calls upon chain lightning.
Botania slab recipes are now revertable.
Changed the way the gaia guardian counts players to try to fix the bug where it would scale for more players than those present.
Fixed the Slime in a Bottle not detecting slime chunks properly as it was ticking in the client where it doesn't know the world seed.
Petal and Rune recipe pages now animate a lot smoother.
Pixies (friendly and hostile) are now forced to despawn if they exist for more than 10 seconds.
The Head Creation page now links to the player head database to give you ideas on what cool stuff you can do with heads.
The high council of Elven Garde, after having received countless unintended "gifts" of unenchanted Iron Ingots, Diamonds and Ender Pearls from unskilled skim-reading botanists are now returning those back to the senders.
Tweaked the Elven Portal's render a bit. The lighting on it doesn't spazz out and it renders properly when you're in it now.
Added Mithril and Platinum ores to the orechid's list. (phantamanta44)
Added the Rod of the Shifting Crust, effectively a copy of the Thaumcraft Wand of Equal trade with a few new things added on.
Changed the Rune of Sloth in the Orechid recipe to a Rune of Greed. Turns out I planned the rune recipes really poorly, the only thing you could make with the greed rune for the longest time was the bore lens. Since the new rod uses a sloth rune I moved this around and now all is balanced :D
Fixed a crash when you /give yourself a botania flower with the wrong metadata.
Fixed more typos.
Fixed the Corporea Index kicking you out of the server if you try requesting an item with control codes in the name (such as brews).
Fixed the Flugel Tiara rubberbanding in multiplayer. Maybe. Hopefully. Probably not.
Fixed the Flugel Tiara using CodeChickenLib Vector3 rather than Botania Vector3, causing crashes if the item is worn without NEI loaded.
Fixed the Flugel Tiara's sprint delay being 1.5 seconds rather than the intended 3 seconds, also changed it to 2 seconds, so the intended is now 2 seconds rather than 3 seconds. So this line should read "Fixed the Flugel Tiara's sprint delay being 1.5 seconds rather than the intended 2 seconds", but the intended was 3 seconds before and 2 seconds now because 2 seconds feels better than 3 seconds. I don't even know.
Fixed the Hand of Ender being stackable.
Fixed the Hovering Hourglass accepting any item through automation and not just sand and not syncing its contents properly when its inventory is changed through automation.
Fixed the name suffix of the Black Hole Talisman not using the block's damage value to get the name.
Fixed the Tiara flight bar not rendering with Tinkers Construct. (TheWhiteWolves)
Rewrote the way the conversion in the Mana Fluxfield works to prevent a dupe with EnderIO capacitors banks.
The "Items Remaining" display now has colors to make it easier to read if there's multiple stacks left.
Trying to infuse an item with a Diluted Mana Pool now shows a "Upgrade your Mana Pool to infuse this item" indicator.
Updated the Force Relay entry to say how to break the block properly.
[API] Added IBlockProvider, an interface for items that can provide blocks for the Rod of the Shifting Crust or other things.
[API] Added oreMithril and orePlatinum to the orechid weight table. (phantamanta44)
[API] IWireframeCoordinateListProvider.getWireframesToDraw is now @SideOnly(Side.CLIENT), because that just makes sense, really.
Added factorization's new dark iron ore dictionary key to the orechid's list. (TheWhiteWolves)
Added Relic Knowledge, a new knowledge type for relics. This knowledge is unlocked by opening the lexicon with a relic in the inventory. The contents update dynamically depending on what relic achievements have so far been acquired. This replaces the poems in the relics' tooltips.
Added the ability for botania armor and baubles to have Thaumcraft runic shielding. (ruifung)
Added the Slime in a Bottle, effectively a slime chunk detector.
Added the Starcaller by very popular request. A new sword that makes shooting stars. Yes, it's the Starfury/Star Wrath from terraria.
Changed the 1.9 brick textures to the actual ones from the 1.9 snapshot jar.
Changed the element and season runes' textures to new versions in Sosho by miznib.
Changed the hardcore passive generation value to 48000 by default instead of 24000. It was supposed to be that to begin with but I can't do math.
Dice of Fate dropped by the Gaia Guardian now bind on drop rather than on pickup.
Fixed baubles that store mana not updating the mana bar above the XP bar in real time.
Fixed being able to remove water from the Petal Apothecary with a bucket in GoG, allowing for water to be acquired a lot earlier.
Fixed fake players locking the multiblock display.
Fixed more typos.
Fixed some botania entities not having proper localizations.
Fixed some of the double tall flowers having secondary drops.
Fixed the Ritual of Gaia's multiblock display only accepting iron rather than all valid beacon blocks.
Fixed the sashes not being counted as mana using items despite using mana.
Fixed there being duped text in the runic altar entry.
Hydroangeas are now quieter.
Increased the Hopperhock's vertical range by one block.
Lowered the default and max radius of /botania-skyblock-spread by a tenfold to prevent floating point errors such as hopperhocks not recognising item frames at extreme distances.
Made the Rod of the Molten Core's sound a lot less infuriating.
Passive flowers now get replaced with Dead Bushes when they despawn rather than getting removed altogether.
Prismarine now animates properly.
Removed the Holy Sword Excaliber and replaced it with something far cooler.
Removed the regen from the Ring of Odin. It already gives you a full heart bar, come on.
Replaced the Mana Pool HUD's Sparing/Accepting text with a more pleasing visual.
Repurposed the Eye of the Flugel a bit, I wasn't happy with what it did before.
The Dice of Fate no longer hurts players if they're not the right owner.
The elven portal is now much faster at outputting the stuff you put in.
The Flugel Tiara now has a limit of how much you can fly with it.
The Fruit of Grisaia, Ring of Loki and Eye of the Flugel now use mana.
The Gaia Guardian's difficulty and rewards now scale on the amount of players participating.
The hardmode Gaia Guardian now drops a lot more runes.
The Pink Wither no longer drops Nether Stars.
The Wither effect the Gaia Guardian's purple fire creates can no longer be healed by milk or brew of absorption.
[API] Add oreFzDarkIron to the orechid weight table.
[API] Addded relic knowledge to the main class, it's there for completeness sake and shouldn't be used.
[API] Added LexiconEntry.isVisible(), currently used for the relics but can also be used for other types of dynamic entries.
[API] Changed the SubTileGenerating despawn to place a dead bush instead of air.
[API] IBotaniaBoss.bossBarRenderCallback now has some params.
Addded a Brew of Absolution that clears all potion effects.
Addded some tiny potato variants :3
Added "update notification message" to the version checker config option's description for noobs who just CTRL-F.
Added the ability to add Emeralds to the Cocoon of Caprice to influence the outcome towards something different.
Added the ability to take notes in the lexica botania.
Added the Manastorm Charge, a new fun explosive thing that also happens to have another use...
Change the Cacophonium texture to not be horrible, thanks wiiv :D
Changed the color of the Brew of Vanity's Emptiness to be different from the new Brew of Absolution.
Disabled the number keys in the Floral Pouch to fix a dupe.
Fixed a visual bug with the Petal Apothecary when a seed is thrown in the middle of two or more Petal Apothecaries that have a complete recipe. I swear, how do people find these things?
Fixed ender brick slabs breaking in one hit.
Fixed flowers being able to pull mana from and put mana into mana pools or spreaders that no longer exist.
Fixed the Agricarnation Petite having the wrong range.
Fixed the tiny potato's jump animation being somewhat jaggy.
Fixed there being a "botania.sign-1" slot in the Eye of the Flugel under some occasions.
If a tiny potato is named, the name will only show up when you're looking at it.
If you lose your Lexica Botania in Garden of Glass you can now exchange a Sapling for it by right clicking with it on the Mana Flame.
The Endoflame now caps how much each fuel is worth to the value of a Coal Block. It can still accept larger fuels, but they are capped to a Coal Block. Now, before you start raging and raising your pitchforks around at this, please think about what botania tries to do, and how much super condensed fuels like Aeternalis Fuel Blocks negate that. Ok, you chill now?
The Influence lens can now move mana bursts. Have fun with this one :3
Unclipped secret pretty dev things.
[API] Added TinyPotatoRenderEvent, because Vexatos would not stop annoying me.
[API] Changed how isValidBinding() checks for SubTileGenerating/SubTileFunctional.
[API] SubTileGenerating and SubTileFunctional instances now check isValidBinding() before interacting with the bound collector or pool.
Added an indicator to the generating and functional flower HUDs that shows if they're properly bound or not.
Added the Cacophonium, a trolly item :3 (don't hate on the terrible icon, wiiv wasn't around :C)
Added the Floral Obedience Stick, a way to mass bind flowers, since that's more relevant now.
Doubled the Pebble drop rate in Garden of Glass. (TheWhiteWolves)
Fixed a crash with the Force Relay.
Fixed lens being consumed when attached to a prism in creative mode. (TheWhiteWolves)
Fixed luminizers sometimes getting unbound on chunkload.
Fixed torches not being able to be placed on top of botania walls. (TheWhiteWolves)
Functional and Generating Flowers no longer rebind to the closest spreader/pool if the one they were bound to stops existing. Instead, they'll keep the binding in the position and wait for a new spreader/pool to appear there. Of course you can still rebind manaully. This is a workaround for the bug where flowers would lose or change their binding on chunk unload, which is hopefully fixed now :T
[API] Added drawComplexManaHUD() and getBindDisplayForFlowerType() to the internal method handler.
[API] Added functions to force bind SubTileGenerating and SubTileFunctional instances.
[API] Made the range for SubTileGenerating and SubTileFunctional visible as a constant.
I wanted to get this version out today because Terraria 1.3 is coming out and I want to play that. Since the new FTB pack with botania is coming out I wanted to sneak in this feature before I allowed for Terraria to eat up all of my time.
Added a challenge system, a new section in the lexicon with suggestions for challenges you can try to test your expertise of redstone and botania mechanics. These should be done using vanilla and botania only, of course.
Added the ability to duplicate Leaves using the Conjuration Catalyst.
Removed a debug print I left behind in the Rod of the Skies' code.
Some of the more important entries in the Misc section are now prioritized.
The Entropinnyum will no longer make mana if the TNT falls in water.
[API] Added multiblockPage() to the internal method handler because I forgot last time D:
Added Nuggets for Manasteel, Terrasteel and Elementium.
Added the Drum of the Canopy. (TheWhiteWolves)
Changed some lexicon text about the decay mechanic a bit to be more obvious how it works.
Changed the procedure for flower binding a little. This may fix flowers sometimes being unable to bind to spreaders after a chunk unload or world reload.
Changed the way Mana Spreaders and the bursts they fire communicate. This may fix spreaders sometimes being unable to fire after a chunk unload or world reload.
Fixed the Ring of Loki not working properly. (TheWhiteWolves)
Hardcore Passive Generation is now enabled by default at 2 days (24000 ticks). This is the config that makes passive flowers decay after some time. Old configs won't be affected, but you should change yours to reflect this, especially if you're a modpack author (please D:).
Made the Elven Portal's components' recipes to be easier to make.
Made the Endoflame produce a bit less.
Mana Petals are now cheaper, making starting off a lot easier.
The Force Relay now gives a ding sound when properly bound. (TheWhiteWolves)
(Technical) Introduced a Pinging system between Mana Spreaders and Mana Bursts. Addon authors must adapt.
[API] Added IIdentifiable and IPingable.
[API] IManaSpreader now extends IPingable for the new Pinging system. Addon authors must adapt.
[API] Modified IManaBurst with new methods for the Pinging system. Addon authors must adapt.
[API] SubTileGenerating and SubTileFunctional's NBT reads now set the cached spreader/pool to null if the pos Y tag is -1.
Added Incense Sticks and an Incense Plate to burn them on. They provide AoE brew effects. It's as they say, Incense is Wincense.
Added the Terra Truncator (Terrasteel Axe), as you'd expect, it breaks whole trees.
Excaliber's beams now only home on enemy mobs.
Fixed an exploit involving the Ring of the Aesir and Ring of Odin that allowed the player to get infinite health. Due to its nature, damage already done can't be reversed without save editing tools.
Fixed botania armorsets supposedly protecting against unblockable damage. (mDiyo)
Fixed Excaliber's beams only homing on players.
Fixed more NEI crashes. I think, I can't reproduce them.
Right clicking a Petal Apothecary or Runic Altar with an empty hand after a recipe is completed places the components of that recipe from your inventory into the block again for another crafting. And there was much rejoicing, again.
Terrasteel tools now take more mana to maintain than Manasteel ones.
The Horn of the Canopy now has a better way to check for leaves. It might even pick up Thaumcraft leaves now, who knows. It also reaches a bit higher.
The Red Stringed Relay can now connect to double tall flowers.
[API] Added a function to Brew to prevent it from being infused into incense.
Fixed a horrible horrible typo in the "Elven Lore - The Shattering" entry. Previously it would say that Muspelheim collided with Asgard. That's wrong, Muspelheim collided with Midgard. Muspelheim is the Nether, Midgard is the overworld, that's why players can travel between the two with a simple portal.
Fixed flowers sometimes binding to the wrong pool or spreader when their chunk is loaded.
Fixed the Exoflame's radius being off one block.
Fixed the Ring of the Aesir not displaying the center wireframe.
The Terra Shatterer now only places torches when sneaking. Clicking normally toggles it on and off.
Tweaked the Spark bounding box a bit so it doesn't get in the way as much.
[API] Fixed broken logic in collector/pool position caching that caused flowers to bind to the wrong collector or pool thanks to chunkloading.
Added a Blaze Light, a light source block that also works as fuel and can be put next to a Pure Daisy to make Obsidian.
Added a Pure Daisy NEI recipe handler.
Aside from "...", "~", "+" and "?" can now also be used as Corporea Index wildcards.
Disabling capes in Multiplayer Options disables the golden head flowers for contributors too.
Fixed a bug relating to weird chunkloading behaviour where spreaders would create thousands of burst entities in the same place that would simply exist, not update, and nom at the server's tickrate, a lot.
The Pure Daisy now uses a proper recipe system instead of the two hardcoded values it had previously. To that there's a few new recipes such as Netherrack to Cobblestone, Soul Sand to Sand or Ice to Packed Ice.
The Ring of Magnetization will no longer pull Relics.
Vine Balls can now be used to craft Mossy Stone.
[API] Added a RecipePureDaisy and a list of these. I don't really need to explain what it does, right?
[API] Added a WILDCARD_STRINGS array to CorporeaHelper and changed the wildcard check to reference it.
Added some code to atempt to fix chunkloading conundrums with the Mana Spreader. This might fix the bug where a bunch of bursts pile up in one position when there's a chunkloader there. I can't tell for sure.
Fixed Mana Spreaders dropping wool every time when broken.
Hydroangeas now detect when they have an infinite water source and don't remove the water or cause block updates in that case. Better performance!
Mana Pool packet load when receiving bursts is now throttled to one packet per 10 ticks. Previously it would send a packet per burst.
Mana Spreaders no longer send packets when they receive bursts. That wasn't needed since it doesn't have a visual change.
Right clicking with a water bottle on a water block in the end will no longer create a bottle of ender air.
Tweaked the packet dispatcher to maybe work with GalacticCraft when some other mod that changes stuff is loaded. Don't ask me if it works or not because I have no clue. There was a weird crash somewhere in there.
[API] Added IThrottledPacket.
[API] Removed generic type from the world.playerEntities list in VanillaPacketDispatcher with hopes to please some mod's dumb ASM nonsense.
Added 1.8 stones (Andesite, Diorite, Granite and an extra, Basalt) as mana infusion recipes alongside with some variants and stairs/slabs.
Added a config option to disable Relics.
Added a config option to disable the fire resist for the Ring of Odin.
Added shiny golden flower renders to the heads of contributors.
Added Sunny Quartz, new yellow quartz made with Sunflowers. It has corresponding wings too.
Added the Bubbell, a new flower that makes underwater bubbles of air where you can build.
Added the Solegnolia, a flower that can disable the Ring of Magnetization's effect.
Added two awesome tracks of battle music by Kain Vinosec to the Gaia Guardian fight. You can also get these tracks in music disc form as a drop.
Brazier Petal Apotecaries now emit light.
Changed the Marimorphosis' biome dictionary tag for the Taiga stone from SNOWY to COLD so it works properly in Taiga biomes.
Changed the text in the Lexica Botania's landing page a bit.
Changed the url in the mcmod.info file from vazkii.us to botaniamod.net.
Corporea Sparks will now properly respect the ISidedInventory protocol and not pull items from slots that can't be extracted from the top.
Fixed a Stack Overflow crash when a player with a Cloak of Sin attacks or is attacked by a mob from Infernal Mobs with the Vengance attribute.
Fixed being able to add Timeless or Resolute Ivy to an item that already has it.
Fixed Books being able to go in the Mana Enchanter.
Fixed Corporea Sparks not behaving properly with JABBA Barrels and Storage Drawers (from the mod that name). They'll only see 64 of the item but will not destroy items any more like they used to.
Fixed Double Flowers sometimes dropping Tallgrass and other things like that when sheared.
Fixed Mana Spreaders not dropping their lens or sleeve when broken.
Fixed the Changelog and Website buttons in the auto-updater using the old website instead of the new one.
Fixed the Flugel Tiara's tooltip not having the "SHIFT for more info" that all the other baubles have.
Fixed the Lexicon's lookup feature picking up liquids and fake air blocks.
Fixed the Loonium not having a display when looked at with the Manaseer Monocle.
Fixed the Manasteel/Elementium Pick and Axe not removing the last item from the inventory but a ghost stack instead when their right click ability is used.
Fixed the Resolute Ivy being able to dupe items in the crafting grid.
Fixed the Ring of Odin displaying a fake player death animation when unequipped.
Having the ---------- equipped increases the Terra Shatterer's level by 1.
Increased -----------------'s saturation output.
Increased Thermalily cooldown from 6 minutes to 7 minutes.
Made the ----------'s regen effect slower.
Optimized flower (and other botania tile entities) client load on syncing by not marking blocks for update and rather directly sending packets to nearby players.
Optimized spark network usage and processing. They should work a lot better, both fps and tps wise.
Replaced Flugel Tiara Firelord Wings with Phoenix Wings.
The Black Hole Talisman will no longer keep a stack of the specified block in the inventory, block placing is done through right clicking with it exclusively now. Putting the talisman in a crafting table will allow one to extract a stack of the block at once.
The Hardmode Gaia Guardian can now drop records.
The ingame downloader now downloads the file as a .jar.dl and renames it to a .jar when done to prevent loading of broken mods if any interruptions happen.
[API] Added a blacklist for the Loonium.
[API] Added canExtractItem check to CorporeaHelper.isValidSlot.
[API] Added VanillaPacketDispatcher to the internal namespace.
[API] Increased version number to 38.
[API] Replaced dumb stack size subtractor from CorporeaHelper in favor of a decrStackSize() call.
[API] SubTileEntity.sync() now calls the method from VanillaPacketDispatcher rather then using markBlockForUpdate().
Added Relics. New unique, soulbound items with really powerful effects. There's currently 6 of them along with 2 extras.
Added the ability to enter the Alfheim dimension through the portal if you have a specific item...
Added fluid mana that you can store in railcraft, buildcraft, and so on, tanks. The conversion rate isn't 1:1 if you do it both ways.
Added multiblock mana pools, 3x3, 5x5 and even 7x7. They store way more than normal ones, as expected.
Added radius viewer functionality to the Manaseer Monocle. While looking at a flower with it equipped one will be able to see the flower's effective range visually.
Added the Black Hole Talisman. It's the unlimited cobblestone works. Wait, that's from thaumic tinkerer. STOP STEALING CODE FROM YOURSELF VAZKII YOU SCUMLORD
Added the Resolute Ivy, an Ivy item similar to the Timeless Ivy that lets you keep the item it's attached to through death.
Added the Reverse Mana Fluxfield that transforms RF to mana. Again, the conversion rate isn't too generous so get your big reactors dusted.
Added the Spriggan Mana Tablet, an upgrade to the normal Mana Tablet using Dragonstones that holds 10x as much.
Botania tile entities no longer register non-prefixed names (eg, "pump" rather than "botania:pump"). This fixes incompatibilities with mods that have similar names. Since both names were registered previously, transition will work with no problems.
Changed the Gaia Guardian to be able to be killed by fake players after I got spammed with requests for it.
Edited the Thaumcraft Integration page to tell the user that the Botanurgist's Inkwell needs to be charged when created.
Entries that come from botania addons will not have the "View Online" button.
Fixed Ancient Wills rendering on a Terrasteel Helmet that has Phantom Ink.
Fixed double flowers being able to be duplicated through bone meal.
Fixed glimmering flowers being able to be bonemealed to create double flowers.
Fixed the Hyacidus, Pollidisiac, Tigerseye, Narslimmus and Medumone having their range be lower in one side.
Fixed the Phantom Ink recipe working if more than one piece of armor is put in the grid.
Floral Powder can now dye sheep.
Moved the Life Aggregator to the Ender Artifacts section and made it require two Bottles of Ender Air.
Redid all the flowers, spreaders and pool HUDs. They now show exactly (in numbers) how much mana the blocks have, are producing and are receiving.
Removed the cooldown on Thermalilies and returned their production rate to the original speed they were at before.
The Mana Pump will not stop outputting a comparator signal once it stops pumping as long as it has a cart on the rail.
[API] Added IManaFluidContainer and IRFManaAcceptor for compatibility.
Added Double Flowers. They're tall and pretty, can be made into double the petals and can be grown with Bone Meal on normal flowers. They can only be harvested with shears, please understand.
Added The Pinkinator. What does it do? How do you get it? Heck if I know...
Changed the flower world generator to generate flowers in patches and also generate the double flowers. There's 3 new config options to tweak this new method. Old configs will still work but results will be different, modpack makers should check that the results are still satisfactory.
Fixed a bucket dupe in the petal apothecary.
Fixed possible division by zero when justified text is enabled.
Right clicking on a Floating Flower with Pasture Seeds, Boreal Seeds, Infestation Spores or Snowballs will change its look.
The Exoflame will now ignore other mods' Furnace blocks unless they specifically opt in with the API interface. Fixes a dupe with Natura Nether Furnaces.
The Mana Pump can now be controlled with Redstone and will output through a Comparator the amount of mana in the cart.
The Pure Daisy will only place blocks in server worlds, fixes it happening too soon in clients connected to servers with subpar tps.
(Technical) Added an IMC handler for blacklisting items from the Ring of Magnetization. (Lomeli12)
Rebalanced mana generation. All values are relative to the values previous to this release. These numbers may change back slightly if any of the changes proves too drastic.
Dayblooms had their delay reduced, now 20% faster overall.
Nightshades produce exactly as much as Dayblooms. So 140% faster overall.
Hydroangeas will instantly grab water after they're done with the last drink. A single block of water lasts for 4x as long to prevent sound/update spam. 127% faster overall.
Rosa Arcanas will produce twice as much mana per XP point. They also have 4x as much of an internal buffer. 100% faster overall.
Endoflames had no changes.
Munchdews had the amount that a leaf produces increased tenfold and their internal buffer increased fiftyfold. If they spend more than 5 ticks without eating any leaves they'll go in a 80 second cooldown period. 900% faster overall.
Gourmaryllises have a higher multiplier for the amount that a piece of food produces and a larger internal buffer. 255% faster overall.
Narslimmuses have a higher multiplier for the amount that a slime produces. 412% faster overall.
Thermalilies had their cooldown lowered from 8 minutes to 6 minutes. 31% (+ a negligible number thanks to inheriting the dilligence upgrade from the Hydroangeas) faster overall.
Entropinnyums had no changes.
Kekimuruses had their cooldown increased and amount of mana per slice drastically increased. 75% faster and 181 more resource efficient.
Spectrolususe had no changes.
Added an options button to the Lexica Botania's main page.
Added justified text to the Lexica Botania's text pages as a config option.
Entropinnyums now muffle the sound of an absorbed TNT explosion.
Fixed an exploit where Thermalilies could be broken before the cooldown period starts, skipping the cooldown entirely.
Fixed an exploit with the Gourmaryllis where more than one can eat a single item at once, producing much more mana than intended.
Fixed Mana Bursts with Bore Warp lenses fired from a Mana Spreader destroying dropped items.
Rewrote the text rendering algorithm for the Lexica Botania's text pages to be less of a mess and not bug out around some formatting codes.
Fixed a (recurring) crash with the Gaia Guardian that would happen if there were no players around it. Naturally this only affected servers, but it's a big problem so I decided to make a build to fix it. And it was also crashing forgecraft :T
Added a little note to the bottom of the lexicon pointing to the fact that you can search. The search bar has been there for ages but it's often overlooked.
Added NEI recipe handling for floating special flower recipes. (Tonius)
Added some secret codes. (these are client only, server owners don't need to worry :3)
Fixed a crash when the alfheim portal is clicked with a wand of the forest from a dispenser.
Fixed all sounds depending on the "Friendly Creatures" volume bar and actually split them properly.
Fixed some typos. I can into english.
Fixed the Gaia Guardian's health bar flickering weirdly when it's spawning in multiplayer.
Fixed the Hardmode Gaia Guardian's drop table having Mana Pearls twice rather than Mana Pearls and Mana Diamonds.
Fixed the Livingwood and Crystal bows not having a proper render.
Fixed the Mana Mirror trying to update on the server side, causing some desyncs sometimes. I think. I can't reproduce this issue so this is just a wild guess.
Fixed the tutorial arrows never pointing properly to the next/prev page buttons in the index pages, causing the tutorial to get stuck if the book had elven knowledge.
Implemented regex based fake player checking. Not 100%, but should catch most of them.
Mana Spreaders can now be sleeved with wool by right clicking them with a wool block. This makes them colorful and fancy and also muffles the shooting sound.
Pylons now give out some light.
Renamed some achievements.
Replaced instances of ticksExisted with an internal timer in the magic missile class used by the hardmode Gaia Guardian and the Rod of the Unstable Reservoir. May or may not fix hangs with cauldron servers.
This line is here only to make the changelog look larger than it actually is. Did it work?
Fixed the Corporea Funnel not being in the creative tab.
Fixed the Ring of Magnetization not ignoring AE2 crystal seeds. Fireball tricked me with the wrong IDs last time but this time I foiled his plans to foil my plans by getting them right, muahahaha! ...I'm tired.
Reordered some things in the mana part of the creative tab to make more sense. I'm very perfectionist.
Added a new "Ender Artefacts" category to the Lexica Botania, it contains new and old ender related things. Some entries from other categories have been moved over to this.
Added a Tutorial Mode which guides you through the pages you should read, in order, to get a good understanding of the mod's basics.
Added Corporea, a new mechanic that allows for item verbal requesting.Here's a video of it in action while it was still in development, it looks a bit cooler now.This is by no means meant to be an AE replacement or competitor, just throwing it out there.
Added a Bottle of Ender Air, used as a crafting material and as means to create renewable End Stone.
Added End Stone Bricks and Chiseled End Stone Bricks. It's totally a good addition, stop judging me!
Added more alternate textures in the Unity texture pack style by Tobbvald to join those by Futureazoo, you can enable them in the config file.
Added some disclaimers to the lexicon that shears made of mana materials will trigger tripwire and that blood magic messes with the fallen kanade (if BM is loaded).
Changed some recipes to use a Bottle of Ender Air.
Changed the creative tab so all the fluff (decorative blocks and the like) is right at the end rather than in the middle.
Changed the texture for Livingwood, Dreamwood and the Lexica Botania to new, more detailed textures also by Tobbvald.
Fixed a timing related dupe with Force Relays.
Fixed the barrier display of the Gaia Guardian being 1 block off.
Fixed the Hardmode Gaia Guardian's missiles never despawning and causing a load on the server.
Fixed the Thorn Chakram and Enchanted Soil not being in the creative tab.
[API] Added hooks for corporea stuff.
[API] Added the new ender category to the api.
[API] Fixed the tools category being priority 0 rather than 5.
Added a new Mana Lens: Warp. It teleports bursts around. It lets you make quarries (good luck with that).
Fixed potions IDs being set to a value over 127 by default and added a check to change the old configs to a new proper value, networking passes the values as a byte, which means anything over 127 got messed up and crashed the game.
Fixed the particle render messing up other mods' renders when very far from 0,0. (Gwani)
Made the Rod of the Unstable Reservoir and Rod of the Shaded Mesa use Dreamwood Twigs in the crafting recipe.
Added a proper config for potion IDs rather than letting them auto-assign.
Changed the Ring of Chordata to check for air levels a bit better so it works properly with Mariculture.
Fixed Ancient Wills working without the full armor set.
Fixed Black Lotuses spawning on jungle temple dispensers rather than chests.
Fixed Mobs' AI getting stuck in the terrasteel plate.
Fixed the floating flowers with effects being affected by Enchanted Soil.
Fixed the mana cost bar rendering more than once in the lexicon or NEI if a recipe with more than 100k mana cost was inserted via the api or minetweaker.
Moved the Crafting Table HUD icon on the Assembly Halo down a bit so it doesn't render behind the text.
Moved the Greater Band of Aura's output back a bit, it's not as strong as it used to be, but it's a bit better than last update.
Removed the text that states Terrasteel Armor has HP boost as that was removed last version.
The Gaia Guardian now has slighty better fake player checker code and can no longer be killed by TT dynamism tablets. Sorry!
The Greater Bands of Aura and Mana are now crafted both with a single Terrasteel Ingot rather than two.
The Soujourner's and Globetrotter's Sashes now actively try to change step height rather than on equip only.
Thermalilies are now faster and make more mana per bucket of lava. However, after they go in a cooldown period after consuming a bucket. Also removed the obsidian config option as it's pretty useless anyway and made it non-elven knowledge again.
(Technical) The lexicon's GUI now keeps the ItemStack used to open it to render the name, rather than pulling it from the current equipped stack.
Holy moley, that's a long changelog. I apologize in advance if anything in this build is broken. I don't do "exclusive beta testing", and since this is a large version there'll probably be some kinks. I'll try my best to iron them out over the next couple of days!
Added 25 achievements, 20 are progression/side things and the other 4 are special challenges. There's also one more achievement but we don't talk about that one.
Added 5 new flowers.
Spectranthemum, functional, teleports items from around it to a defined point in the world. (Elven Knowledge)
Medumone, functional, freezes mobs in place.
Marimorphosis, functional, turns standard vanilla Stone into colored, decorative, stone variants depending on biome.
Narslimmus, generating, kills natural spawned slimes in slime chunks for mana, doesn't drop slimeballs or split them in two.
Spectrolus, generating, uses all 16 colors of wool sequentually to create mana.
Added a "Complex Brews" page, with 6 new brews, 5 featuring new potion effects.
Overload: A bunch of effects, Strength, Speed, Weakneess and Hunger.
Crossed Souls: Killing a mob gives the killer a bit of their HP.
Feather Feet: Fall damage immunity.
Vanity's Emptiness: Prevents mob spawns in a 128 block radius.
Crimson Shade: Removes mob spawn restrictions in a 64 block radius. (eg. Mobs can spawn in broad daylight, slimes in non-slime chunks, etc)
Marine Allure: Doubles the speed at which fishing rods work.
Added a Gaia Spirit Ingot, used to summon a hard mode Gaia Guardian, it's harder, better, faster and stronger. It also drops moar lootz.
Added Ancient Wills. Items that can crafted with a Terrasteel Helmet to provide for very powerful abilities. How do you get them? Who knows.
Added armor set bonuses to sets of mana armor that apply when all 4 pieces are equipped.
Manasteel: 10% Mana Discount for Mana Tools.
Elementium: 10% Mana Discount for Mana Tools, pixies apply random potion effects.
Terrasteel: 10% Mana Discount for Mana Tools, regeneration still works even when the food bar isn't topped off.
Added Crafting Patterns, upgrades of sorts to the Crafty Crate which prevent items from going into slots. There's 9 basic ones that can be used for simple recipes: 1x1, 2x2, 1x2, 2x1, 1x3, 3x1, 2x3, 3x2 and Donut.
Added Dreamwood Twigs, used to craft Elementium Tools instead of Livingwood Twigs.
Added Mana Diamond and Dragonstone storage blocks.
Added Overgrowth Seeds. A new dungeon loot item that allows you to enchant a piece of grass, making any flowers on it work at twice the speed.
Added Sanity Checks to the lexicon GUIs to prevent crashing if one tries to open a page that doesn't exist. This is important for third party minetweaker support. (SoundLogic)
Added Spellbinding Cloth. Combine it with an item to remove any enchants it has. This one actually is a carbon copy of the one in Thaumic Tinkerer, this item is like a legacy in my mods. Surprised I hadn't stolen it from TT yet :V
Added the Lens Clip, an addon to the Mana Blaster that allows it to carry 6 lenses rather than just 1.
Added the Manaseer Monocle, a new amulet bauble that allows the wearer to see mana bursts even if there's something blocking the view.
Added the Rod of the Depths, a variant to the Rod of the Lands that places cobblestone.
Added the Rod of the Molten Core. Almost a carbon copy of the Efreet's Flame Wand Focus from Thaumic Tinkerer. Look at a block and hold it to smelt it.
Added the Thorn Chakram. A throwable weapon that bounces off blocks. Yes, it's from terraria, shut up.
Added the World Seed. A new (stackable) item that can be used to instantly teleport to the world's spawn point case the user is at least 24 blocks away.
Added Trodden Dirt Slabs.
Baubles now detect the "first tick" using hash codes. This is a lot more reliable than using the old entity time method.
Changed some lexicon text to make more sense on the small details.
Changed the Gaia Guardian's Landmine particles to look a bit better and not be as tricky to spot.
Changed the Trodden Dirt recipe to use Sand instead of Gravel.
Fixed a crash regarding dominant sparks when there's no other sparks available for transfer.
Fixed dying Composite Lenses removing the composite component.Took me long enough.
Fixed the Abstruse Platform recipe having stack size 0 for the components and causing divide by zero crashes with the NEI shift-[?] feature. (Why does that even check the stack size? O.o)
Fixed the Assembly Halo consuming Blood Magic orbs and potentially other items whose container item is the item itself.
Fixed the Life Imbuer spawning client-side only mobs.
Fixed the Mana Enchanter and Mana Flash blocks appearing in the search creative tab.
Fixed the Red String Container not passing markDirty() calls to the bound block and causing it not to sync to the client.
Fixed the Ring of Far Reach adding insane amounts of reach if one travels between dimensions.
Fixed the Ring of Far Reach removing flight (and breaking whatever arcane sorcery was behind the Angel Ring in Extra Utils).
Fixed the Soulscribe being able to automatically repair with mana like a Manasteel Sword can.
Fixed the Terra Shatterer not breaking blocks in AoE at X=0 or Z=0.
Fixed the Terrestrial Agglomeration Plate desyncing if the server is lagging and potentially destroying all the mana used if one picks up the item too early in those circumstances.
Made the Black Lotus rarely appear in Bonus Chests.
Made the Fallen Kanade not work in the end to prevent cheesing the Ender Dragon.
Mana Sparks now try to update the list of sparks they can transfer to after they're done ticking. Dominant Sparks will also attempt to pull mana from sparks at random rather than iteratively. When a Mana Pool with a Dominant Spark is charging an item and is full, instead of pulling from one Mana Pool exclusively it randomly pulls from all possible pools around.
Mana Tablets now render on the player's belt, if there's one.
Mana tools now have right click abilities. The Pickaxe places a torch from the inventory, the Axe does the same for a sapling and the Shovel works as a Hoe.
Nerfed the Bands of Aura. A lot.
Removed the health boost from Terrasteel Armor.
Removed the item name remapper. It's completely useless at this point unless by some reason you're updating from a 10 month old build. It was also breaking downgrading as it was trying to remap items that didn't exist.
Removed the transparency in the HUD mana bars, as it looked absolutely god awful in higher resolutions/scales.
The Elementium Pickaxe (and Elementium Tipped Terra Shatterer) will now look in the ore dictionary for what blocks not to break. Should help with Underground Biomes and other mods that add new stones.
The Lexica Botania's in hand animation uses partial ticks now and isn't locked to 20fps any more. It looks so much smoother. GLORIOUS 60FPS PC MASTER RACE
The Mana Prism can now be turned off with a redstone signal.
The Tiny Potato can now be named in an anvil. It can also sing.
Trodden Dirt now expands to a full block if there's a block above it.
[API] Added IBurstViewerBauble for a bauble that acts as the Manaseer Monocle.
Fixed a crash when using the crafting halo to make extra utils unstable ingots.
Fixed more tpyos. This is becoming a dank meme.
Fixed other mods' GUIs turning blue while the mana bar is being rendered. They really should reset the glColor before rendering...
Fixed the Mana Fluxfield not sending energy to every RF receiver. (yueh)
Fixed the Mana Fluxfield requiring the CoFH API to be present to work rather than the CoFH Energy API. (Vexatos)
Fixed tools that break multiple blocks (manasteel shovel, terra shatterer) causing dupes with thermal expansion tanks and strongboxes and potentially other blocks that require exact harvest method call order.
Fixed RedStringRenderer looking for the codechicken Vector3 rather than the botania one. On other words, Fixed the game crashing if you have a wand of the forest equipped while you have a red string block in the world and codechickencore isn't installed.
Fixed the Red Stringed Spoofer not being in the creative tab.
Fixed the Terra Shatterer not actively restoring its damage like the manasteel tools do.
Fixed the recipes for breaking back Reed and Thatch blocks giving items with metadata 1, and thus unusable.
Added Red String and Red Stringed Blocks. These can interact with other blocks remotely.
Calling setWater on the petal apothecary now calls for a block update. This is technical stuff for other modders only.
Changed some minor details in some lexicon entries so they are accurate to recent changes.
Changed the brewery texture to a more appropriate one. (Yulife)
Combining a Floating (any color) Flower with any botania flower with an effect (manastar, pure daisy, any generating or functional...) will replace the flower there with the one you put. The flower will still act like normally, but has the visual and technical properties of a Floating Flower.
Fixed mod slabs letting light pass through.
Fixed some tpyos in the elven lore page. I desperately need someone to proofread the nonsense I write.
Fixed the game crashing if one tries to look up uses for the Tainted Blood Pendant in NEI.
Fixed the runic altar not saving the amount of mana it should get (and thus causing the amount of mana it has to reset to 0 when it loads back).
Fixed there being a missing texture on the terra plate, resulting in some unneeded log errors.
Having Night Vision on a Tainted Blood Pendant will no longer make the brightness blink obnoxiously.
Hopefully fixed entry sharing being somewhat fiddly in SMP.
Removed the text that says that Bursts would work in the Terrasteel crafting, because it seems everyone gets confused and decides not to use sparks even though it clearly says it's the best way >.<
The Terra Shatterer should no longer break blocks on the client side only and require a relog.
Build 132 was supposed to be 1.3, not this, but this one works too.All this stuff was to be in 132 but I wanted to play The Binding of Isaac: Rebirth, since that came out, y'know...
1.7.2 is no longer supported.
Added a Brew of Restoration, it's like the brew of Revitalization but it's Regeneration I for 2 minutes and uses redstone in the crafting.
Added new lore/backstory pages for the events that separated the elves' world from the overworld. It's worth a read, but not required. Some text in the original entries was also changed to reflect.
Added the Tainted Blood Pendant, it can store potions and give the player their effects while it's worn, for the cost of mana.
Added the Terrestrial Agglomeration Plate, which serves as the new method to create Terrasteel. You'd be wise to look at the Terrasteel page to check out how it works. It's pretty similar to the old method but allows for more control and can be done earlier in the game.
Changed the Gaia Guardian fight a whole bunch, it's harder now to compensate for the new items and the fact that it can take damage from the Terra Blade now. Brews and a Terra Blade are a must now. The entry in the lexicon now describes the recommended gear. You can see what it does for yourself ;)
Fixed the Alfglass recipe using Glass instead of Managlass as it should.
Fixed the Brew of Mending not working.
Fixed the Brewery breaking instantly. Added added the proper block texture for breaking.
Fixed the Brewery's rendering going all over the place if you placed a block on it.
Fixed the console getting spammed when using the Rod of the Black Mesa. smh flaxbeard
Fixed the Gaia Guardian being able to teleport outside the bounds of the arena.
Fixed the Gaia Guardian despwaning if the last player in the world logged out.
Fixed the Gaia Guardian's HP bar showing the sinusoid for the first guardian spawned if multiple guardians were spawned in the same play session.
Fixed the lexicon gui showing the recipe for an item that's not the one being hovered above if the two happen to intersect. (see Terrasteel page)
Fixed the Mana Pool (with Alchemy Catalyst) not being able to break down quartz blocks into their components.
Fixed the Ring of Magnetization pulling items in the cilent side only when in a dedicated server.
Fixed tucking fypos. Again.
If the summoning of a Gaia Guardian fails, a chat message is now sent describing why.
Increased the max amount of mana a Terra Shatterer can hold up to 2147483647. If you manage to reach this value you also get a fancy congratulatory message.
Lexicon Entries containing documents from Elven Garde now have a special type of paper.
The arena for the Gaia Guardian is now round, not square.
Trying to infuse an item that isn't a Diluted Mana Pool in a Diluted Mana Pool will show a yellow check with a line rather than just a green check.
When fighting the Gaia Guardian there's now an indicator to where the arena ends.
[API] Addded setNotBloodPendantInfusable() to Brew to allow brews to not be infused in the Tainted Blood Pendant.
[API] Added elfPaperTextPage() to IInternalMethodHandler.
[API] Exposed all of the categories from internals to the API side. They're available after Botania's PreInit.
[API] Fixed Mana Infusion Recipes that have an ItemStack input and Short.MAX_VALUE (32767) metadata as a wildcard never being considered valid.
[API] Increased version number to 23.
[API] LexiconCategory now implements Comparable, has a sorting priority int and keeps count on how many were added for addon makers to be able to have their entries be sorted. The default (and used by botania categories) is 5, entries like basics and misc use 9 and 0, respectively. Use setPriority() to set.
Added support for all 3 Gany's Mods wikis for shift-right clicking with the lexica botania.
All variants of quartz blocks can be properly returned to quartz item format with the alchemy catalyst.
Blocks from Ars Magica will no longer display to be opened "AE2 Wiki" when hovered with the lexica. The behaviour worked as intended before, just the display was wrong.
Fixed lag when mana pools are (dis)charging an item.
Fixed Mana Pools not registering the catalyst below them on the first tick, so if an item was transformed upon loading the world it could've been transformed to the non-catalyst recipe.
Fixed the default flower spawn rates being wrong (3 and 32). They're now 2 and 16. Funny story, this was supposed to have been changed in build 90, but wasn't due to an oversight on my part. Regardless, it's now :V
Horses infected with a virus no longer take fall damage, this includes the riders.
Mana Bursts will no longer be affected by ProjectE Interdiction Torches.
Mana tools/armor will now not try to pull mana from tablets that don't have enough and fail, causing them to get damaging.
Sparks are now immune to fire.
The Agricarnation now uses a redstone root and can be controlled a redstone signal.
[API] Increased version number to 17 as per wiki changes in the main class.
Added the Rod of the Black Mesa (Flaxbeard) Half Life 3 Confirmed.
Added the ability to shift-right click on virtually any block in the game with the Lexica Botania to open up a wiki page for that block. A few wikis are supported right now, more will be added in the future. In case there's a wiki for a mod not supported it'll fallback to the FTB Wiki. Other modders can register their own wikis through the API.
Sneaking with a Lexica Botania in hand now shows the name of the entry/wiki page that will be opened instead of a ? all the time.
[API] Added a wiki package and classes respective to them.
Added the ability to fully customize mob shedding in the config file, which mobs drop what and how often. The lexicon entry for the shedding now dynamically updates depending on which mobs are set. (SoundLogic)
Endoflames now take priority over Hopperhocks. They'll try to pick the items up before the Hopperhock has a chance.
Fixed Mana Pools with a custom mana cap set through NBT not rendering properly.
Fixed crashes with the Force Relay with the Little Blocks Mod.
Glimmering Flowers, Floating Flowers and Mana Pylons now lessen Thaumcraft Infusion instability. More hypocrisy!
Mana Pools in the Lexica Botania now render with mana in them, that just makes sense right?
Mana Pools now come in two tiers. Diluted and [normal]. The diluted one only stores 1% of what the normal one can and is what you get by crafting it now, it can't infuse any items but a normal mana pool, which is acquired by tossing a Diluted Mana Pool into one with mana.
The Shard of Laputa doesn't scale vertically now, fixes it pulling blocks twice on higher levels. (SoundLogic)
Added a new generating flower, the Gourmaryllis, it eats food to make mana, but there's a catch...
Added a new recipe for Mana Alchemy, Coarse Dirt (just vanilla dirt with metadata value 1, grass can't spread to it, the stuff that spawns in the Mega Taiga).
Added Rainbows for Nemsun.
Added the Crafty Crate (and a Placeholder item for use with it), a counterpart to the Open Crate that can autocraft items.
Fixed a crash when binding the Wand of the Forest to a spreader and right clicking on something with no collision box (tall grass, flowers, etc).
Fixed chat spam when using a Wand of the Forest or spawning pixies.
Fixed the Kindle Lens destroying blocks.
Fixed the Wand of the Forest trying to interact with objects on the client when it's bound to a spreader. So when bound to a spreader, mana pools will no longer change their mode in the client but update when clicked normally.
Lowered default flower quantity and density to 2 and 16 respectively (was 3 and 32).
Lowered default villager shed avg interval from 82000 to 226000 (this won't affect old configs).
The Hopperhock is now more efficient at picking up items and picks up any it can find instead of just one at a time, this makes automating systems that require timing a lot easier.
The Hopperhock now respects inventory max stack sizes.
The Mana Enchanter is more expensive and puts less empahsis in the rarity of the enchantment.
The Mana Pool no longer has a cooldown between being able to craft items but rather a timer on when it can "re-craft" an item after it crafted it (see wood log transmutation for example).
The Mana Pool will no longer emit charging/discharging FX if no transfer happened (when either the pool or the item is full/empty).
The Snowflake Pendant no longer creates ghost ice blocks in the client and is now properly centered on the player.
Toned down the mana pool charging/discharging fx for sake of performance.
[API] Added ILaputaImmobile for blocks that shouldn't be able to be moved by the Shard of Laputa. For Victorious3 for BetterStorage crates.
Added the Infrangible Platform, a counterpart to the Abstruse and Spectral Platforms only available in creative, its' collision box is similar to a regular block and it's unbreakable, it's meant for mapmakers, see.
Added the Ring of Far Reach (Elven Knowledge), it increases your reach by 3 blocks.
Changed the Terra Shatterer texture to Futureazoo's. See previous link.
Fixed the Drum of the Gathering dropping the Drum of the Wild instead.
Fixed the Mana Lens crafting recipe only allowing you to use invalid combinations instead of valid ones.
Fixed the Shard of Laputa...
Being allowed to go above world height.
Sometimes having an offset of 1 block.
Being able to be used in the nether
Being able to mobilize Bedrock and other unbreakable blocks.
Overriding any blocks already in the area.
Stopping if the player relogs.
Creating bursts that can be pulled by the Tiny Planet (lol).
Fixed the Tiny Planet creating way too many particles when used with the Terra Blade.
Mana Bursts now properly save the time they've been in the world and the lens they were spawned with when you leave the game.
Removed Capes. Just so mojang doesn't throw a hissy fit, I'll find something else.
Removed the feature where the Tiny Potato would take over other mods' item renders.
Removed the technical quantityDropped override for special flowers at request of mDiyo, might fix some stuff with tcon. /shrug
Added the Drum of the Gathering. Kinda like the Drum of the Wild, but for animals.
Added the Necrodermal Virus and the Nullodermal Virus, when used on Horses they make them Skeleton or Zombie Horses and make them harder, better, faster, stronger.
Added the Tiny Potato, it believes in you, you can do the thing!
Added two new lenses: The Kindle and Force lenses, which, respectively, set blocks on fire and move them like a piston.
Changed the recipe for the Phantom Lens since that recipe is now used for the Force Lens.
Changed the wording for the explanation for Daybloom/Nightshade dimishing returns, as it was somewhat ambiguous.
Fixed Elementium Armor having a 100% chance to spawn pixies.
Items that come out of the Elven Portal get asigned an NBT tag to prevent them from going back in, in case some other mod adds recipes (like Modtweaker).
Lowered the amount of Gaia Spirits the Gaia Guardian drops (from 12 to 8).
Renamed "Mystical Instruments" to "Mystical Items", because it makes more sense and is less confusing.
The Petal Apothecary now has a smarter checking for what it considers seeds. Read: Natura Hopseed wood won't work now :p
Tweaked the Mana Burst particles, now they never leave any empty space between them, so you get a proper straight burst when you fire it with a mana blaster instead of a bunch of loose particles. The color and size also randomizes a bit to make each burst distint, even if just by a bit.
Changed the Lexicon HUD icon to be a lot less intrusive.
Fixed Gaia Pylons' in-world lexicon click going to the wrong entry.
Shaders now use GLSL version 120 instead of whatever they feel like. Should fix issues with some GPUs having lag with them enabled. If your GPU doesn't support GLSL version 120 you should consider upgrading (or turning shaders off in the config I guess).
All renders that relied on world time now use an internal client ticker, this fixes animations for those renders being rubberbanding on servers. (Pylons, floating flowers, etc.)
Changed the crafting method of the Natura Pylons to not require Essence of Eternal Life/Gaia Spirits.
Fixed Mana Spreader redstone control not being functional.
Fixed the Baubles button opening an empty baubles gui.
Fixed the Baubles button shifting if there's potion effects active.
Rebalanced the elemental rune recipes.
Removed Essence of Eternal Life. Added Gaia Spirits to replace it. Anything crafted with Essence of Eternal Life now requires Gaia Spirits and is now elven knowledge. Gaia Spirits are acquired through the Ritual of Gaia (see in the Alfhomancy section, requires elven knowledge, hint, it's a new boss).
Added Shedding. All sorts of mobs now randomly drop components of their body (eg, feathers on chickens, bones on skeletons, ghast tears, etc). This feature duplicates the mod ChickenShed and adds variants to other mobs. It can be tweaked in the config.
Fixed Glimmering Flowers working below pylons for the enchanter.
Fixed the Life Aggregator crashing servers.
Fixed the Snowflake Pendant not placing blocks in the correct location under some circumstances.
Increased the fall resistance of the Soujourner's Sash.
Reverted a recent change where particles would stay in the world for less time.
The Globetrotter's Sash now gives you a higher jump height and fall resistance.
Added a visual representation of Daybloom/Nightshade diminishing returns.
Fixed an exploit with Mana Spreaders that allowed them to function at twice the speed if one was to log out while a burst was still in the world.
Fixed the block breaking particles of the creative mana pool being of the Livingrock Bricks.
Having a Mana Void or any Catalyst below the Mana Pool changes it's texture.
Mana Pools and Spreaders now add themselves back to the mana network case they get removed for whatever reason. If this change doesn't fix the whole "flowers sometimes unbind from spreaders/pools" issue once and for all I'm punching a loli.
The Mana Blaster now has a subtle flicker effect on it's texture.
The Mana Detector now emits some red particles while it's emiting a redstone signal.
The Mana Spreader's render now has an animated crystal inside rather than a static one. Very subtle change, you can see if you look inside.
The Mana Void now emits some dark sparkle particles if a mana burst collides with it.
The Paintslinger lens can now use the Rainbow color >:D
The Paintslinger lens now has particles on collision.
Vines grown through Vine Balls will no longer grow.
[API] Added IClientManaHandler and IPoolOverlayProvider.
Massively optimized the particle render code. Botania particles will no longer kill your fps. In doing this they also render properly over water now, so that's neat. Yo Azanor, you should do this too for nitor.
Added Matrix Mode as a config option. This was a visual glitch I got while changing the particle code that I decided to leave in because it was funny.
Added Alfhomancy and lots of new funky items and blocks to go with it. Cool beans.
Added 20 new update messages, gotta find em all.
Added a little easter egg if you're Bevo. ;)
Added some checks to the special flowers' code, to prevent potential crashes (mostly in multiplayer).
Added some new textures for ingots, armor, shears, soulscribe, redstone spreader.
Added the Daffomill, a new functional flower that moves things with wind.
Added the Rod of the Seas, a water counterpart to the Rod of the Lands.
Added the ability to unlock new types of knowledge to the Lexica Botania.
Added utility controls to the Lexica Botania. You can now navigate through the pages with the cursor keys, pgup/pgdn, mouse wheel and swiping left/right with touchscreen mode enabled. Pressing backspace or clicking the right mouse button takes you back. Pressing the home key takes you to the main index.
Buffed the range of the Hopperhock. I apologize in advance if this causes your perfectly sized systems to conflict :(
Fixed Hopperhocks ignoring ISidedInventory for checking if there's space.
Fixed Hopperhocks never putting any items in an inventory with an empty frame.
Fixed String acquired from mana alchemy being metadata 1 and not being usable in most recipes.
Fixed baubles that do effects on being equipped (such as the Soujourner's Sash) not working if they're equipped via right clicking in the hotbar.
Fixed the Abstruse Platform being typoed as "Abtruse Platform".
Fixed the Agricarnation not working with saplings.
Fixed the Agricarnation trying to fertilize Vines.
Fixed the Soulscribe being unbreakable.
Removed the warning in the Thermalily's entry saying it produces a lot of power, as it's been nerfed a lot since it was introduced :p
Small makeover to the Lexica Botania, it no longer has weird green floating text in the top now, but a fancier header instead.
The Floral Fertilizer now spawns one more flower than before at all times.
The Snowflake Pendant now only freezes water source blocks.
You can now add up to 10 bookmarks to the Lexica Botania that allow you to go back to any entry.
Added some sanity checking to the flowers' connection code to reflect the changes in 54, be it for Spreaders or Pools. In theory, this ought to fix the bug where flowers lose their binding upon relog. I can't exactly tell you if that is the case though, because this issue is completely sporadic and nigh-on impossible to reproduce with consistency. Warning: This change modifies API files SubTileGenerating.java and SubTileFunctional.java. Third time's the charm, right? Please be so.
Mana Mirrors no longer show their binding in the tooltip, but rather in world.
Added some checks to the adding of mana spreaders and mana pools to the world. In theory, this ought to fix the bug where flowers lose their binding upon relog. I can't exactly tell you if that is the case though, because this issue is completely sporadic and nigh-on impossible to reproduce with consistency. Deja vu, I hate this bug.
Added some new items that don't do anything yet, don't mind them, I just happened to have them done before I pushed this update.
Added a config to disable Smokey Quartz for TT users.
Added fancy versioning to the Lexica Botania.
Added some sanity checking to the flowers' connection code, be it for Spreaders or Pools. In theory, this ought to fix the bug where flowers lose their binding upon relog. I can't exactly tell you if that is the case though, because this issue is completely sporadic and nigh-on impossible to reproduce with consistency. Warning: This change modifies API files SubTileGenerating.java and SubTileFunctional.java.
Fixed the Soulscribe being able to be blocked with. How does that even work anyway?
Fixed the config file re-saving if nothing changed.
Renaming the Lexica Botania changes it's cover and title.
Added the Abtruse Platform, a block to help you get around. Totally not a copy paste from Thaumic Tinkerer, nope.
Added the Manastar flower (under the Mana Manipulation section), which lets you measure if you're getting a profit or loss of mana.
Droped the nerfhammer on Dayblooms and Nightshades. To start off, they're a bit slower by default now. They also suffer diminshing returns from having any flowers of the same type adjacent. Go get creative with better mana generation methods now.
Anything with "seed" in it's name is now useable in the Petal Apothecary.
Botania now features the best version checker ever (tm), it can be disabled in the config, it lets you download the mod from inside the game, it even removes your old one so all you need to do is restart the game and you have it updated. It also comes with cool flavour messages.
Added an alchemy recipe to convert redstone to glowstone.
Added the Eye of the Ancients.
Finally, once and for all, fixed the bug that has been plaguing the mod ever single 1.7 came out. Mana Spreaders and Terrasteel crafting will now both function regardless of the X and Z coordinates being positive or negative. You have no idea how good it feels to get that one out of my shoulders.
Fixed a dupe with the petal apothecary.
Fixed some generating flora stopping to output power to spreaders if they (the flowers) ever got full.
Added the Alchemical Catalyst and some recipes to make use of it.
Added the Rannuncarpus, a new functional flower that can place blocks.
Changed internals of the Mana Network to use weak world references, thus preventing world leaks through TileEntities that are not invalidated before being removed. In theory, this should also fix flowers sometimes losing their bindings to spreaders or pools.
Fixed a weird crash relating to metadata on colored items.
Fixed Mana Spreaders being broken once again.
Made the mod dependant on Forge 1056 or later due to inconsistencies in old versions and internals of the mod.
Some tests are available for curious minds on github under /vazkii/botania/test
Special flowers now emit less particles (even when full on mana).
The Mana Pool now has a small cooldown between crafting items, it also plays a less obnoxious sound.
The Tiny Planet can now be turned into a block and placed in world.
For any Katawa Shoujo fans reading this, check the Pyroclast Pendant entry to see how horrible of a person I am :'D
Added config options for flower generation. Cmat me TPPI.
Added wireframes for blocks with bindings.
Fixed crash with LiteLoader.
Fixed flowers losing which collectors and pools they're bound to in world load, any old flowers need to be broken and replaced, though.
Fixed the Fallen Kanade giving you JUST enough regeneration time for it not to kick in. Also made it regeneration II.
Having a Mana Void under a Mana Pool makes the pool accept mana and dispose of any extra now.
The Mana Spreader now takes a list of all positions and blocks visited by the scan beam and checks against that before doing another simulation, on layman's terms, fixed mana spreaders eating tickrate.
Added some new functional flowers: Orechid, Fallen Kanade, Exoflame, Agricarnation and Hopperhock.
Added some new generating flowers: Thermalily, Nightshade and Rosa Arcana.
Added the Mana Blaster.
Added the Mana Detector.
Added the Mana Enchanter.
Added the Mana Lenses: Phantom, Entropic and Magnetizing.
Added the Spreader Turntable.
Botania and vanilla flowers now have visual snow under them if there's snow on any side. Makes snow biomes much more pleasing.
Changed quite a few things with the API.
Changed the Hydroangeas and Endoflame textures.
Changed the cost for the Jaded Amaranthus and the Hydroanges, crafting wise. They're more expensive now.
Clipping checks for the Mana Burst entity are now handled internally, might fix some crashes.
Endoflames will no longer absorb items with container item data (eg Lava Buckets)
Fixed Dayblooms producing mana even at night.
Fixed Mana Pools never getting removed from the mana network, causing functional flowers trying to bind to pools that don't exist and never getting any mana.
Fixed Rune Altar pulling in mana even after the recipe has been concluded.
Fixed bursts with a Gravity lens having different arcs in prevision and reality.
Fixed crafting Mana Lenses outputting size 0 stacks.
Fixed some ambiguity in the Lexica Botania regarding some items (Heisei Dream and Rune Altar).
Fixed the Mana Spreader shooting a client only burst in singleplayer, having it shoot twice as much as it should.
Items in the petal and rune crafting pages of the Lexica Botania spin slower now, if enabled.
Made the Damaging lens more powerful.
Mana Lenses no longer display their dyed versions in the creative inventory, too much clutter.
Mana Tablets dropped on the ground won't ever despawn.
Normalized the sound for the functional flowers mana reading to be the same volume as other mana blocks.
Rebalanced the cost for tier 3 runes.
Redid the way flower generation works, it's much less sporadic and random and much more uniform over parts of the world.
Right clicking on Force Relays now has a sound effect.
The Mana Void now resists explosions as much as obsidian does.
The Petal Apothecary can now get water from dropped water buckets in item form.
The client prediction beam now has a larger than normal point that always displays, indicating where mana loss starts to happen.
The client prediction beam with the Wand of the Forest is no longer continuous, but rather, a moving lance. This effectively removes the lag caused by it on a large scale. There's a config option to use the continuous beam instead.
Added some null checks to the client HUD for the Spreader, fixes a weird crash.
Added functionaility to the Lexica Botania to redirect to other entries when clicking an item, in order to see it's recipe.
Shift clicking the back button in the Lexica Botania now goes back to the index, regardless of where one would be.
Documented the fact that there is mana loss for the spreaders.
API Rework for SubTileEntities and the Mana Network classes. SubTileGenerating and SubTileFunctional are now available API side, as well as all the methods from the Mana Network (getClosestCollector/Pool, getAllCollectors/Pools).