Welcome To Botania
- This page is a verbatim copy of the Lexica Botania you can craft ingame by combining a Book with any type of Sapling. It, however, does not contain any recipes or images. Usage of the ingame guide is encouraged.
- The contents of this page are fed from the bleeding-edge lang file and may be ahead of the Botania version currently out.
- This page contains spoilers for unlockables!
Welcome to Botania! I congratulate you on the fine decision to strap a sapling and a book together. Or just on finding this tome in a chest. Whichever applies. Garden of Glass
You can navigate this book with the arrows at the bottom of this page, or scroll through pages with your mouse wheel.
Despite its appearance, Botania is in essence a "tech mod": it requires you to put to use ingenuity, thought, and redstone to create and progress. Keep that in mind.
Of course, you'll also be rewarded with cool toys, blocks, and equipment along the way.
Botania is a mod for anybody who likes to play Minecraft because they like building cool things. It is designed to be fully playable standalone, but can also be played with other mods.
With a few exceptions, everything in this mod can be fully automated with only Minecraft and itself.
If you happen to find yourself feeling lost, try checking out the mod's Advancements or Challenges, both of which can be found on the left-hand side of this book's main page.
The book is laid out in a user-friendly way with a fair number of helpful features, so before you jump in and start playing, take a bit of time to familiarize yourself with those.
The "Entry Index" category is helpful for searching for a particular entry, as it contains every entry in the book in one place.
And that's it for this introduction! I hope you enjoy playing with Botania as much as I enjoyed making it!
~Vazkii, the mod author
Continue by pressing the "Back" button on the bottom. Right-clicking has the same effect.
In the Garden of Glass
nobody can hear you scream.
You're alone in space.
The Garden of Glass
is a skyblock mode for Botania. It's aimed more at players who have some experience in the mod, but if you're new to it, you're more than welcome to try it out anyway.
Most of Botania
functions the same as it does on the ground, but some tweaks have been put in place to allow for skyblock-style gameplay, which are listed in the following pages.
After spawning in the Garden of Glass
, you'll find Living Roots
under your feet. These can be crafted into Saplings
and Floral Fertilizer
, or just used as Bone Meal
. Sneak-right clicking a Dirt
block with an empty hand will rummage through the soil, yielding some Pebbles
; these can be converted into Cobblestone
. Filling a Petal Apothecary
can be done with a Bowl
, which in turn can be filled by right-clicking it on a water block.
Creating Floral Fertilizer
Aside from that, some things in Botania have been changed to fit Skyblock gameplay: The Orechid
is easier to make, faster, and much more Mana
-efficient; The Cocoon of Caprice
and the Mana Spreader
have simpler recipes; the Blaze Mesh
, which can be purified into Obsidian
, is made from powder instead of rods; melon and pumpkin seeds can drop from tall grass; floral fertilizer yields more per craft; and certain additional recipes have been added.
Entering the Nether
might seem difficult under these conditions-- worry not, however, as Blaze Meshes
(as mentioned previously) can be converted into Obsidian
. To get these lamps, spawn Blazes
from Fel Pumpkins
Since there's no easily accessible Flint
on an island in space, a Fire Charge
will have to do for portal-opening.
The Mana Flash
present in the starting area will allow a player without a Lexica Botania
to exchange a Sapling
for one, by right-clicking the Sapling
on the Mana Flash
The Lexica Botania is the repository of all knowledge for all botanical matters. (But you probably knew that already.) Mystical Flowers
All well-known botanical knowledge is stored within these pages. For convenience, if a block happens to have an entry in here, it can be sneak-right clicked on with the Lexica Botania to open said entry.
Any entries typed in Italics are basic entries, which contain the core knowledge required to play Botania-- you may want to read those first. Most sections contain one or more of these entries, so a good look through those would be a good idea.
The Lexica Botania's title can also be customized by placing it in an Anvil and renaming it. This changes both its cover and its title.
The Edition of the Lexica shown equates to the version of the Botania you're running (and no, I don't care about the fourth wall).
Around the world, you may stumble upon a large variety of Mystical Flowers. Spotting these flowers doesn't take much work, as they glow faintly and sparkle. Petal Apothecary
They come in a total of 16 different colors.
These flowers can also be grown with Floral Fertilizer (read on).
These flowers can be plucked for Mystical Petals, which are used in the creation of magical instruments and plants.
Right-clicking a petal upon the ground will bury it, making it emit particles.
These petals can also be crushed into the corresponding Dyes.
By mixing Dye with some Bone Meal, you'll create a different type of fertilizer. This Floral Fertilizer will grow a few Mystical Flowers in the nearby vicinity, if you ever run low on those.
Using any combination of typical flower substances will work
There're also some taller variants of the typical Mystical Flowers around the world. These can be plucked for twice the petals a normal flower would yield.
Tall flower variants can be made manually by fertilizing a Mystical Flower or a Buried Petal with Bone Meal.
If you find yourself running low on a particular color, try burying a petal of that color and using Bone Meal on it.
To create plant life that can do their bidding, a botanist needs a special means of infusing plants with mystical energy.
Luckily, the Petal Apothecary
can do just that.
This block, when placed in the world and given some water (by right-clicking or throwing in a Water Bucket
), will accept any Mystical Petals
thrown into it, absorbing their energies.
Once the correct petals have been provided, throwing any Seeds
in will finalize the crafting process.
and Generating Flora
are made here (for more information, read through the respective sections in this lexicon).
Sneak-right clicking the Petal Apothecary
with an empty hand will remove the last item thrown in.
If it's filled with Lava
instead of Water
, the Apothecary will serve as a brazier and incinerator, destroying any items that come into contact with it.
can detect an Apothecary
Since the Petal Apothecary
can be filled by with a dropped Water Bucket
, and Dispensers
can fill buckets, creating a system that automatically refills the water in the block shouldn't prove too difficult.
A simple tip for the more efficiency-minded: Up to twenty seconds after crafting a flower and after refilling the water, if you right-click the apothecary with an empty hand, it'll pull another set of the same ingredients out of your inventory, for quick crafting in bulk.
Far from being just the most basic, the Pure Daisy is the most important flower a botanist can have. Wand of the Forest
This flower will purify any adjacent Wood and Stone blocks (as seen on the next page) into their purified counterparts, Livingwood and Livingrock. These resources are important crafting materials throughout a botanist's career.
A few other blocks can also be purified by placing them around the flower. While not as unique and essential as the living blocks, these recipes still can come in handy: Netherrack purifies into Cobblestone, Soul Sand into Sand, Ice into Packed Ice, and Water into Snow.
A botanist's most important tool for manipulating flowers is the Wand of the Forest
This wand, crafted from a pair of Mystical Petals
strapped to a few Livingwood Twigs
, is a must-have for a huge number of botanical tasks.
The wand has two modes, Bind Mode
and Function Mode
. In Bind Mode
, sneak-right click it on a compatible block to select it, then sneak-right click elsewhere to bind the two blocks. In Function Mode
it simply doesn't perform this function, freeing the sneak-right click action up for other tasks.
The two modes can be switched between by sneak-right clicking the wand in the air.
Sneak-right clicking a block in Function Mode
rotates the block around the axis of the side it was clicked on-- for example, using the wand on the top of a Chest
will change the direction it faces. Most blocks with orientations can be reoriented this way.
holding a wand will use the wand on the block it currently faces, when triggered.
Runic creation is a complex topic, but an important one for the advancement of any botanist's career. However, this mode of crafting requires a firm grasp on the concepts of Mana Manipulation
to use. Before proceeding further, a read through the important entries (those in Italics
) in that section of the Lexica Botania
might prove helpful.
are vital components of complex magical devices or flora, created on a Runic Altar
To use a Runic Altar
, start by placing (via either a right-click or a simple toss) the components of the rune you want to create upon the altar.
Point a Mana Spreader
with a supply of Mana
at the altar, and let the Mana
Your wand will show you the progress of the transfer; it should be apparent when the altar has received enough Mana
. When that happens, just drop or right-click a piece of Livingrock
upon the altar, then use the wand on it to collect your rune.
A total of 16 Runes
The most elementary runes are named after the Four Elements
, the intermediate runes are named after the Four Seasons
, and the most advanced runes are named after the Seven Deadly Sins
. A separate Rune of Mana
also exists outside this progression.
Sneak-right clicking the Runic Altar
with an empty hand while it's not accepting mana will pull out the last item input.
Additionally, an attached Comparator
will emit signal strength 1
if the altar is accepting Mana
, and signal strength 2
if it's ready to craft the rune.
Any runes used for recipes in the Runic Altar
function as catalysts, and will be returned upon completion of the runic recipe.
Similarly to the Petal Apothecary
, right-clicking this block with an empty hand after a recipe is complete will pull another set of the items used for the last recipe, for faster crafting in bulk.
Terrasteel Black Lotus
is a complex and useful magical alloy, infused with ridiculous amounts of Mana
. Synthesizing it proves to be no small task. For starters, its creation requires a Terrestrial Agglomeration Plate
placed over a checkerboard pattern of Lapis Lazuli Blocks
). This block then needs to be provided with Mana
, with Sparks
being the most efficient mode of transfer.
After a plate is set up and ready to receive Mana
, tossing one Manasteel Ingot, Mana Diamond and Mana Pearl
each upon the plate will begin the infusion.
Picking up any of the items will halt the infusion, causing severe Mana Loss
(all mana transferred to the plate is lost). The infusion uses about half a Mana Pool
's worth of Mana to create a single piece of Terrasteel
; multiple Sparks
passing it Mana
will accelerate the process.
under the plate)
An elusive flower by the name of the Black Lotus
exists; however, it is not known to grow or reproduce. There are no known sources of the Lotus at this time.
It is known, however, that each bloom contains a good deal of concentrated Mana
that can be released by dissolving it inside a non-empty Mana Pool
. Just throwing it in will do.
Introduction to Mana
The physical laws regarding Inventories
are somewhat skewed in our world. Thanks to that, carrying an array of different colors of flowers can turn out to be a major hassle. Luckily, a Flower Pouch
takes care of all those issues. It stores up to one stack of each color of Mystical Flower
and Tall Mystical Flower
, and passively catches any more that its holder picks up.
Flowers won't be picked up by the pouch if the pouch is held in your dominant hand.
Furthermore, sneak-right clicking the pouch on a Chest
or other inventory will dump all flowers the pouch contains into said inventory.
It's about the same size on the inside (any colors work)
Mana Mana Spreader
is an ethereal substance-- in essence, it's a mystical form of energy
. Its existence is inconsistent to the senses, and its color depends on its surrounding environment.
The manipulation of Mana
is likely the most important skill a botanist needs to master.
are used to create Mana
(read the corresponding section for more details). Mana
so generated can be extracted and transferred with Mana Spreaders
and stored in Mana Pools
can be used for a myriad of things: for starters, it can fuel Functional Flora
(read that section too).
To get started on mastering Mana
, learn to use Endoflames
, Mana Spreaders
, and Mana Pools
These form a basic infrastructure for mana generation; have a read through the Functional Flora
and Natural Apparatus
sections of this Lexicon for more details.
The Mana Spreader
is the single most important tool a botanist needs to manipulate Mana
This block shoots Mana
from point A to point B. It faces a cardinal direction when placed, but sneak-right clicking it with a Wand of the Forest
on a face points it elsewhere. It can be aimed at other blocks with a wand in Bind Mode
The Mana Spreader
, as seen with a Wand of the Forest
The Mana Spreader
has a small internal buffer of Mana
, which will get filled by Generating Flora
bound to it. (Flowers, when placed, auto-bind to the nearest spreader.) This buffer can be viewed by hovering over the Spreader
with a Wand of the Forest
Holding a Wand of the Forest
makes nearby spreaders display aiming beams. Hovering over a spreader highlights its target. The sparkles show where Mana Loss
begins to occur.
As long as the target of the spreader can accept Mana
(that is, can contain Mana
and isn't full), the spreader will repeatedly fire Mana Bursts
, which travel to their destination and transfer their Mana
The spreader will only fire another burst when the last one hits its target.
Furthermore, a Mana Burst
will start suffering Mana Loss
after a small amount of time: this can be seen in the burst's appearance, as it thins at that point.
Applying a Redstone Signal
to a spreader will pause its firing of bursts. If finer control is required, a Pulse Mana Spreader
is recommended, as it fires upon a redstone signal in lieu of a target.
Right-clicking the spreader with a piece of Wool
will sleeve it. In addition to making the spreader look fancier, it'll also muffle the sound when a burst is shot, reducing the potential noise of a large number of spreaders in one area.
Right-clicking will remove the sleeve.
Similarly, right-clicking it while holding Scaffolding
will surround it in a sturdy frame. This allows it to support fragile redstone components like buttons and levers on all sides. Redstone dust, repeaters, and similar can also be placed on top of it. This also seems to allow the spreader to entirely contain water placed inside it.
Right-click while sneaking to remove the scaffolding again.
The Mana Pool
is, simply put, a storage for Mana
It accepts mana from Mana Spreaders
, and any adjacent ones will fill from it automatically.
All Functional Flora
require a nearby Mana Pool
to draw power from.
come in two types: a weaker, Diluted
variety which stores a very small amount of Mana
, and a Normal
variety, which stores a hundred times more than the diluted kind.
Whenever "Mana Pool" is referred to elsewhere, it refers to a normal one.
The Diluted Mana Pool
can be useful as a small buffer for a flower or system that doesn't use much Mana
, as a normal pool holds a lot
of it. Thanks to that, Mana
readings for a normal pool won't be very precise: due to its scale, the displayed bar's size on a normal pool will increase very slowly.
Tossing certain resources into a Mana Pool
will infuse them with Mana
from the pool, turning them into more magically-useful forms, like Manasteel Ingots
or Mana Pearls
A Wand of the Forest
can read the Mana
levels in a pool, much like a Mana Spreader
. A Redstone Comparator
can also output a signal based on percentage full.
can be crafted into blocks or nuggets through the usual recipes.
Right-clicking with any color of Dye
on a pool will have give the pool its color, for decoration or easier labelling.
Using Mana Infused String
to make Cobwebs
Sparks Spark Augments
are interesting things. Created from a combination of raw energy and Mana
, they can be placed only on a few specific Mana
-containing or -accepting blocks (notably Mana Pools
Certain blocks have the ability to harness Mana
, but as of now their uses are sparse.
Placing a Spark
over a Mana Pool
and another over a nearby block that can accept it will allow the latter to access the former's reserves on demand.
To remove a Spark
, simply sneak-right click it with a Wand of the Forest
. Regular right-clicking will show which other Sparks
this one can transfer to.
Sparks can be dyed with Dye
; sparks with different colors will never interact. They can also be splashed with a bit of Phantom Ink
to make them highly translucent (in case you think they look too obtrusive).
Sparks Mana Splitter
seem to be more versatile than previously believed: a variety of Augments
can be applied to them, enhancing their abilities. Augments can only be applied to Sparks
that lie on Mana Pools
, and a Spark
can only have a single Augment
at any given time.
The Dispersive Augment
allows a Spark
to drain the Mana
in its pool to charge nearby players' Mana
The Dominant Augment
makes a Spark
from nearby non-augmented Sparks'
pools into its own, until the latter is full.
The Recessive Augment
makes a Spark
distribute all of the Mana
in its pool into any nearby non-augmented or Dispersive Sparks'
pools, until its own is completely empty.
Finally, the Isolated Augment
prevents a Spark
from interacting with any Dominant or Recessive Sparks
, but still allows it to interact with blocks that can receive their Mana
from the Spark
Any botanist worth their weight in flowers will eventually reach a point where a single Mana Pool
can't hold all their Mana
The Mana Splitter
can fix that issue; any Mana
received from Mana Bursts
will be split evenly into Mana Pools
placed on adjacent sides.
The Mana Void
is, in layman's terms, a grave for Mana
. Any Mana
poured into this block will simply vanish into the void, never to be seen again.
Placing one of these under a Mana Pool
will allow the pool to always accept Mana
, but void any it can't hold.
Passing Mana through a field of redstone charge converts it from natural energy to Forge Energy. Mana Lenses
Any Mana Bursts received by the Fluxfield are converted into FE and sent to any adjacent FE acceptors.
A Mana Spreader
can be upgraded with Mana Lenses
. The most basic Mana Lens
does absolutely nothing.
A Lens can be dyed
by crafting it with any color of dye to give it that color, or with a Mana Pearl
to create a Rainbow Lens
. These change the color of the fired burst.
But lenses aren't just for fancy colors-- they can be upgraded with all sorts of materials to create all sorts of effects with their Mana Bursts
Keep in mind that a normal Mana Spreader
must point at a Mana
-receiving block to fire. A Pulse Mana Spreader
is recommended for certain lenses instead.
Blocks like Hoppers
can add or remove spreaders' lenses.
Sometimes, though, having a single Mana Lens
on a spreader just isn't enough. Combining two lenses with a Slimeball
in a crafting table will unite them into one lens with the effects of both.
The first lens used determines the look and color of the resultant lens. Note that some combinations will not work, and that you can't combine two lenses of the same type.
The Velocity Lens
will dramatically increase the speed at which a Mana Burst
travels, but at the expense of initial capacity and faster Mana Loss
The Potency Lens
will double the amount of Mana
a Mana Burst
can carry; however, the beam travels slower, and after it starts to lose mana, does so at a much faster rate.
The Resistance Lens
will significantly increase the amount of time a Mana Burst
can go without starting to lose Mana
, but slows it as well.
The Efficiency Lens
will decrease the amount of time it takes for a Mana Burst
to start losing its Mana
, but will also decrease its rate of loss.
The Bounce Lens
will allow a Mana Burst
to bounce off walls, rather than dissipating on collision.
The Messenger Lens
greatly decreases the amount of Mana
a Mana Burst
carries and dramatically increases the burst's speed and maximum distance.
This can be very useful for interactions with blocks such as the Mana Detector
, Drum of the Wild
, or Animated Torch
The Gravity Lens
makes gravity affect a Mana Burst
, making the burst move in an arc. As compensation, it also slightly increases the time before Mana Loss
The Bore Lens
charges a Mana Burst
with the ability to use its own Mana
to break any blocks it hits.
The Damaging Lens
allows a Mana Burst
to use its own mana to damage any living beings it hits.
The Phantom Lens
is an interesting one. By leveraging the Abstruse Platform
's properties, the lens allows a Mana Burst
to pass through blocks. In doing so, the time it can survive without losing mana is decreased.
The Magnetizing Lens
(as its name states) allows a Mana Burst
to home in (or "magnetize") on any nearby blocks that can receive Mana
. Doing so slightly decreases the speed of the burst.
The Entropic Lens
imbues a Mana Burst
with entropic forces, causing it to release its energy in the form of an explosion when it collides against something that can't receive Mana
The Influence Lens
allows a Mana Burst
to have influence over any nearby dropped items
, experience orbs
and even falling blocks
, having them move in the exact same vector of motion as the burst itself.
The Weight Lens
places a strong downward force within a Mana Burst
, making any block hit by it (as long as it has space below) fall like Sand
The Kindle Lens
is infused with a burning spark. When a Mana Burst
fired through it hits a block, the block will catch fire. It doesn't seem to ignite living beings, though.
It has the ability to both ignite and close Nether Portals
, but to close them it needs to be aimed at the frame, lest the burst it carries end up going through the portal.
The Force Lens
acts as a Piston
. When a Mana Burst
fired through it hits a block that a piston can move, it'll do just that.
The Flash Lens
creates a flame on a block, of the same color as the burst that caused it. The flame provides light and is purely decorative.
If a burst hits one of these flames, it puts the flame out instead.
Using Mana Spreaders
to transport Mana
is all well and good, but there are other ways of getting the stuff around too.
The Mana Tablet
is a portable item that can carry Mana
In addition, other items in an inventory can draw from it for their own use, making it an essential tool.
Tossing a tablet into a Mana Pool
will allow for flow of Mana
Sneak-right clicking (or using a Dispenser
) on the Mana Pool
with a Wand of the Forest
will change which way the Mana
Unlike normal items, dropped tablets never despawn.
A Mana Mirror
is an alternative to Mana
-containing items like Tablets
. After it's bound to a Mana Pool
, items in the inventory requiring Mana
will draw from it.
To bind a mirror to a pool, simply sneak-right click
the pool with the mirror. The mirror can't input or output mana from/to pools in any other way.
The Mana Detector detects when a Mana Burst flows through it (bursts pass through this block like air) and provides a redstone signal for the occasion. Pulse Mana Spreader
By combining a Mana Spreader
with a piece of Redstone
, a Pulse Mana Spreader
is created, which (as the name implies) fires when given a redstone pulse
, regardless of target.
Keep in mind that it still won't shoot a burst until the last one dissipates or is absorbed.
Elven Mana Spreaders
The imprecise measurements of the Wand of the Forest
sometimes won't cut it for telling if you're turning a profit or loss in your Mana Pools
Creating a Manastar
and placing it next to a pool will have the flower shine red if there's a loss, or blue if there's a profit. The measurement updates every few seconds.
Elven Mana Lenses
When it comes right down to it, Dreamwood
simply conducts Mana
better than Livingwood
. A few adjustments in recipe (like substituting Elementium
) yield an Elven Mana Spreader
, which conducts more Mana
, faster, and for longer without Mana Loss
Unfortunately, these can't be turned into Pulse Mana Spreaders
Combining this already-powerful spreader with a Gaia Spirit
and a Dragonstone
gem yields an even more potent variant. The Gaia Spreader
is the gold standard of Mana Spreaders
, with upgrades pretty much all around.
Do note that these spreaders fire larger payloads at once (and thus might fire less often).
The knowledge of Alfheim's Mana-handling methods comes, of course, with an array of new and useful Mana Lenses
Unlike common overworld-y lenses, these are a bit more distinctive in their uses...
First off, the Paintslinger Lens
. This lens needs to be dyed one of the 16 colors of the spectrum to function. When a burst that's passed through it hits a colorable block (Wool, Stained Clay
...), it'll turn that block (and any connected blocks of the same type and color) into the color of the Mana Burst
. It seems to work on Sheep
The Warp Lens
is an interesting one. A burst under its effects that collides with a Force Relay
will teleport to the target of said Force Relay
, maintaining its momentum, but making its Mana
Furthermore, when it's combined with a Bore Lens
(the Bore Lens
must be first), it'll prevent bursts from breaking Force Relays
, and teleport any blocks broken by the Bore Lens
to the burst's origin.
The Redirective Lens
will only take effect when fired from a Mana Spreader
. Any burst under its effects that collides with a Mana Spreader
will (apart from transferring Mana
like normal) make the receiving spreader point towards the one that fired the burst.
The Celebratory Lens
functions much like the common Entropic Lens
; however, instead of an explosion, it creates a festive firework dyed the color of the burst.
The Flare Lens
takes over a Mana Spreader
's functionality, preventing it from firing any bursts. This type of lens is called a Control Lens
The effect of this particular Control Lens
is to make the spreader fire a continuous particle burst of the color the lens is dyed, in the direction the spreader is aimed. No mana is consumed; there're surely plenty of decorative uses for this.
The Tripwire Lens
is another Control Lens
A spreader with it attached will only be allowed to fire if the burst would hit a mob or player.
Mana Lenses Mana on Rails
manipulate Mana Bursts
to provide certain powers. The Mana Prism
extends this functionality to switch a burst's lens effects on the fly.
With a Spectral Platform
as a component, this block does not have a physical presence; entities and bursts can pass through it as if it weren't there.
Right-clicking a prism with any variety of Mana Lens
places the lens in the prism. Whenever a Mana Burst
passes through the prism, its color and effect will be set to that of the lens in the prism (if the lens is not dyed, the burst will turn white).
Using any of the four basic lenses in the prism will also increase the time before the burst starts losing Mana
, allowing it to go further.
What could be an easier way to transport Mana
over large distances than attaching a Mana Pool
to a Minecart
? It's simple! Similar to other types of carts in most respects, a Minecart with Mana Pool
can store and transport, well, Mana
. On rails.
Breaking a cart with any Mana
in it will lose all contained Mana
, so be careful.
between a cart and a pool is done with a Mana Pump
. These can face in any of the four cardinal directions, and will transfer Mana
between an adjacent pool and a cart-with-pool on the opposite side.
The transfer rate is extremely fast due to the mechanical nature of the pump-- so fast that overflow is possible, which can cause up to a whole diluted pools' worth of Mana Loss
will flow from the blue side of the pump in the direction of the arrow.
The pump can be turned off with a redstone signal, and an attached Comparator
will measure the amount of Mana
in the cart.
Lastly, a pool on a cart serves purely for transport, and can not receive, send, transfer, or infuse any items with its Mana
The Spark Tinkerer
is a block with the ability to modify the Augments
placed on Sparks
. Placing one adjacent to a Mana Pool
(or other block with a Spark
attached) will connect it to that block.
Right-clicking the Spark Tinkerer
with a Spark Augment
will put the augment in the block; the augment can be removed by right-clicking again.
When the Spark Tinkerer
gets a redstone signal, it'll randomly pick an adjacent connected Spark
with a different augment and swap the augment on that Spark
with the one stored in the Tinkerer.
The stored augment can be withdrawn or deposited with Hoppers
or other automation methods. Comparators
can read the type of augment stored.
An Introduction to Function
The Manatide Bellows
increases the speed of Mana Pools
Placing these bellows next to (and pointing towards) a Mana Pool
will increase the speed at which the pool outputs its Mana
into Mana Tablets
or other items. Multiple bellows will further increase the transfer rate.
A slightly more mundane use of the Manatide Bellows
is to stoke a Furnace
A Manatide Bellows
can be operated manually via a right-click; pointing the bellows towards an active Furnace
and manning it will increase the speed and efficiency at which the items in the Furnace
There are myriad uses for the Mana
a botanist generates, notably as the fuel for an assortment of Functional Flora
These flowers will drain Mana
from a nearby Mana Pool
into themselves to perform their respective functions.
Note that flowers can't receive power directly through Mana Spreaders
All Functional Flora
, just like Generating Flora
, contain a small buffer of Mana
Flowers bind to only one Mana Pool
at a time. When placed, they'll bind to the nearest pool (or the closest placed afterward, if none were in range), and should be re-bound with a wand in Bind Mode
Additionally, some functional flowers use a Redstone Root
in their creation. These flowers' effects can be toggled with redstone signals.
Some functional flowers can have a bit too much reach for certain use-cases. Tossing one of those into a Mana Pool
with an Alchemy Catalyst
will (at the cost of some Mana
) shrink it, making its area of effect smaller. Every other function remains the same.
Many Functional Flora
interact with dropped items; certain soils can ensure they do so in the right order.
Planting a flower over Podzol
will add a small delay before it can interact with dropped items, allowing for a "priority" system of sorts. Planting a flower on Mycelium
will create a larger delay.
This system's use also extends to Floating Flowers
, via the use of Boreal Seeds
and Infestation Spores
Given two flowers with the same (or no) delay, a Generating Flower
(e.g. the Endoflame
) will pick up an item before a Functional
one (e.g. the Hopperhock
). For two flowers of the same type, it's a secret to everyone.
You like flowers, right? If so, the Jaded Amaranthus
is made just for you.
When fed with Mana
from a Mana Pool
, it'll grow new Mystical Flowers
on nearby soil at a rapid pace.
Wait a minute, did you just summon a bunch of flowers in one turn?
That's against the rules, isn't it?
Screw the rules, I have mana!
The Bellethorne is a malevolent flower. It twists any Mana provided to slowly inflict harm in any living beings (save for players) around it. Dreadthorne
is a slightly more specialized counterpart to the Bellethorne
: instead of all
nearby beings, it only harms adult animals
The Heisei Dream uses Mana to fuel artificial emotions of anger and revenge in any nearby mobs, turning them against each other. Tigerseye
It's a known fact that Creepers are terrified of cats. Orechid
The Tigerseye exploits that fact, emitting a feline aura to petrify any nearby Creepers and preventing them from exploding. As a side-effect, it makes them flee nearby players.
While going mining is well and good, a renewable and sedentary means of acquiring ores is nothing to scoff at either. The Orechid uses Mana to synthesize ores from nearby Stone blocks. Orechid Ignem
The ores it generates are random, but rarer ores seem to be created less often.
is a great flower; the ability to create raw ores from Mana
can be a great boon to any sedentary botanist's life. However, it can't create ores of a more Nether
-y variety. Getting that sorted out is easy: Switching around a few petals will yield an Orechid Ignem
, which creates Nether
ores in Netherrack
instead. The flower must be in the Nether
dimension to work.
The Fallen Kanade is a flower with angelic properties; it creates an aura of healing from Mana to apply a regeneration effect to any players and tamed pets nearby. Exoflame
The Fallen Kanade is a flower with angelic properties; it creates an aura of healing from Mana to apply a regeneration effect to any players and tamed pets nearby.
Interestingly enough, Blood Mages have been known to place odd hexes on their altars which cause this flower to malfunction. That might be something to keep in mind.
Conversely to its Generating counterpart, the Exoflame uses Mana to generate heat. Agricarnation
Any Furnaces near an active Exoflame are fueled and given a speed boost.
The slow growth of crops is a perpetual problem in the feeding of the masses. The Agricarnation transforms Mana into a type of natural fertilizer, causing nearby plant-life to grow faster. Hopperhock
simply picks up items around it and put them in adjacent inventories (like Chests
is optional, but will increase its range if provided.
Placing Item Frames
on adjacent inventories will specify which items can or can't go in them.
Any inventory with no adjacent Item Frame
can accept any items, but labelled inventories will take priority.
The rule used to sort items can be changed by sneak-right clicking (or using a Dispenser
) on the flower with a Wand of the Forest
in Function Mode
The Tangleberrie is a flower that, for a small Mana drain, keeps any nearby animals or monsters within a circular ward, preventing them from getting out. Jiyuulia
The Jiyuulia is a flower that, for a small Mana drain, keeps any nearby animals or monsters at bay, protecting a circular area from entry. Labellia
For a moderate sum of Mana, the Labellia picks up Name Tags dropped on top of it, and uses them to name nearby items and mobs within a 5x5 radius. Rannuncarpus
Quite a handy flower indeed, the Rannuncarpus
will pick up nearby placeable items and place them within a large radius around itself as blocks, preferably facing them towards itself. However, it will only place blocks on top of a specific block type at a time; to specify this block, place it right below the soil the flower rests on.
Items such as Sugar Cane
can be placed as well, but only where a player could.Mana
for the flower is optional, but will increase its range if provided.
Finally, placing item frames on the block under the soil will restrict the items the Rannuncarpus
will pick up, similarly to a Hopperhock
For some reason, poison does not kill. The Hyacidus conjures it within the bodies of nearby mobs, bringing them to their knees (after a wait) for a one-hit kill. Pollidisiac
Animals love eating. That's all they seem to do, really. Strangely enough, though, they only eat things that are fed to them. Clayconia
The Pollidisiac will simply do just that; it uses mana to feed nearby food items on the ground (Wheat, Carrots, etc.) to animals within range, putting them in better moods.
The Clayconia is a simple flower. All it does is moisten nearby Sand, turning it into pellets of Clay. This process uses a decent amount of Mana, but won't break the bank (or pool, as it were). Loonium
Any adventurer knows that Dungeons can hold valuable goodies. The Loonium will, when fed quite a bit of Mana, summon these items for said adventurers to collect. Daffomill
There's a catch, though: each item is held by a monster protecting it. These monsters are extra-strong, but will drop their precious dungeon loot when killed.
is a fan of sorts: it uses Mana
to push any items in front of it forward.
Sneak-right clicking it with a Wand of the Forest
changes its orientation; its current direction can be deduced from the subtle wind particles it emits.
The Vinculotus uses Mana to hijack the powers of any Enderman within a large radius around it. Whenever an Enderman attempts a teleport within said radius, it's instead forced to the location of the Vinculotus. Spectranthemum
Long-distance item transport can be an arduous task; at some point, water channels and Daffomills
just won't cut it. The Spectranthemum
to warp the fabric of reality around any items near it, teleporting them elsewhere in the world. Note that Mana
-containing and already-teleported items interfere with the warp; neither of these can be teleported.
To specify the destination of warped items, use a Wand of the Forest
in Bind Mode
to bind the flower to a location within 12 blocks, the same way one would to a pool. To view what block the flower is bound to (as opposed to the pool it's pulling Mana
from), sneak while looking at it with a wand.
This flower is bound by the axiom of chunkloading
; i.e. it won't send items to unloaded chunks. This topic, however, is beyond the scope of this lexicon.
The Medumone is a flower with the ability to completely halt a creature's movements. Marimorphosis
It converts Mana into a powerful slowing field that halts any nearby non-player entities in their tracks.
is a flower that induces metamorphic transformations in nearby Stone
blocks. These blocks are transmogrified into one of 8 different types of Metamorphic Stone
. All 8 types will generate everywhere, but the type(s) that generate more will often depend on the biome. All varieties can be used for bricks, chiseled bricks, slabs, stairs, and even Petal Apothecary
Building underwater is no small feat; clearing air under the sea is incredibly troublesome and time-consuming. Placing a Bubbell underwater and providing it with Mana (preferably a priori) will have it generate a dome of air (of about 12 blocks in radius), keeping water at bay. A constant supply of Mana is required to keep the dome online. Solegnolia
The Ring of Magnetization
is quite the handy tool for any diggers or collectors. However, it can also pick up unwanted items, disrupting automation setups in the process. The Solegnolia
disrupts the ring's field of effect and prevents any items in its range from being pulled towards a ring-bearer. It also prevents any ring-bearers in its range from pulling any items. It does not consume Mana
Anyone who's ever attempted ranching knows of the cacophonous din emitted by herds of animals. Luckily, the Bergamute
can deafen such dins.
absorbs sound energy emitted in a close radius around itself, converting it into trace amounts of mana and dispersing it harmlessly.
will not break blocks within its range.
should be at the top of any botanist's priority list. Luckily, there's a wide selection of Generating Flora
willing to do the job.
These flowers, as the name would imply, generate Mana
, usually consuming resources to do so.
All Generating Flora
, like their Functional
brethren, can hold a small internal buffer of Mana
will automatically output to the closest nearby Mana Spreader
These flowers bind to one Mana Spreader
at a time for Mana
output. They'll bind to the nearest spreader present at the time of their placement (or the nearest placed afterward, if none were in range), and must be re-bound to another spreader with a wand in Bind Mode
, if so desired.
Choosing your first Generating Flower
is a pretty simple task; the simplest two choices for any fledgling botanist are the Endoflame
and the Hydroangeas
The former uses Coal
or other fuel sources to generate Mana
. The latter uses Water
sources for the same task, but decays after about three days.
is a very rudimentary generating flower
; it'll absorb any combustible items or blocks dropped on the nearby vicinity, one at a time, and burn through them to generate Mana
The amount of time it takes to burn through an item is roughly half of the time a Furnace
There're a few small caveats though: the Endoflame
will not burn anything that leave byproducts in Furnaces
(e.g. Lava Buckets
, which leave Buckets
Furthermore, the flower can only burn around four Block of Coal
s' worth of fuel at once. If any single fuel item with a longer burn time is used, its full efficiency will be lost.
As the Endoflame
is often a botanist's first foray into proper automatable Generating Flora
, it shouldn't be run manually forever. As the flower requires dropped items, an Open Crate
(found in the Natural Apparatus
section of this book) and some sort of output limiter (a timer or pressure plate) would be ideal for it.
Hydroangeas flowers act as liquid-based passive generators. They suck up any still water in a 3x3 area (at the same altitude) around them, converting the water into Mana. Unfortunately, even though they seem to function faster during Rain, their base Mana throughput is still rather slow. In addition, they decay after around three days, making them nonviable for long-term Mana production. Thermalily
is a Lava
-flavoured counterpart to the Hydroangeas
. The flower absorbs Lava
around it (at the same altitude) to generate Mana
After absorbing one block of Lava
, the flower will produce Mana
continually for around 45 seconds, but afterwards needs a bit of time (around 5 minutes) to cool down before it can absorb more.
throughput the Thermalily
produces during its active phase is extremely high; it's an ideal flower for a quick boost in stores.
However, during its "cooldown" period, any adjacent Lava
will be absorbed and reset the cooldown without yielding any Mana
While placing Lava
in the world is definitely possible via Dispensers
, automatically gathering it and carrying it from the Nether
or deep underground is not.
As such, the Thermalily
is classified as a "semi-automatable" flower.
Experience Points contain a magic of their own. The Rosa Arcana can tap into this magic, absorbing the experience of nearby players and turning it into Mana. Munchdew
It can also synthesize mana from experience orbs and enchanted items in the world; however, this method nets you a bit less mana for the same experience.
Generating the form of natural energy that is Mana is best done from other living materials. The Munchdew will eat up any nearby Leaves and convert them into Mana. Entropinnyum
However, no saplings (or any other items) will be dropped from the leaves.
This flower outputs a hefty sum of mana per tree's worth of leaves.
However, once it finishes eating all leaves in range, the Munchdew will take a brief digestive break, and will only eat again after around a minute.
To generate a blast of Mana, in fact, a blast might be required. Igniting a block of TNT on dry land near an Entropinnyum will have the latter absorb all the entropy generated by the blast, converting it into Mana and nullifying any damage in the process. However, to absorb the explosion, the flower must not have any Mana stored in it-- otherwise, explosions as usual. Kekimurus
Note that the Entropinnyum has taken a liking to ethically-sourced TNT, produced by natural means. Feeding the flower unethically-sourced (for example, duplicated) TNT will incur a severe efficiency loss.
The flower's detection abilities are limited; for best results, remove all nearby rails, sticky blocks, and pistons.
Cake is delicious; everyone loves it, flowers included. Gourmaryllis
The Kekimurus is one of these Cake aficionados, and will eat any placed in its vicinity, synthesizing the enriching nutrients into sweet, sweet Mana.
The Gourmaryllis is one hungry flower. It'll eat any food items it finds in a small area and turn them into Mana. Narslimmus
There's a catch, though: it can only digest a single food item at any given time, outputting Mana once it's done. It will devour any other foods while digesting, but yield no returns for those.
The amount of time it takes to digest a delicacy depends on the food's nutritional value-- in layman's terms: the number of food points it restores.
Thus, a Steak will take four seconds to digest, an Apple will take two, a loaf of Bread will take two and a half, and so on.
The rate of Mana production will also vary with nutrition: the Gourmaryllis prefers bigger foods.
For example, a single Steak will produce more Mana than two Apples, both in total and per-second.
Of course, like any proper gourmand, the Gourmaryllis loves variety in its diet; feeding it many different foods can be very rewarding. (Giving it the same food repeatedly might not go over so well, though.)
An experienced botanist can infer the Gourmaryllis' mood from the sounds it makes.
There's some unidentified power in the universe that creates Slimes at certain points, seemingly at random. Slime Chunks, they call those points. The Narslimmus is a flower that has the ability to tap into that energy; it'll absorb Slimes created by that power and collect all the Mana generated by the destruction. The larger the Slime, the more Mana is created. (It also makes a bit of a sticky mess.) Spectrolus
is a flower that's particularly fond of the various hues of Wool
. It'll consume any and all Wool
blocks dropped nearby, converting them to Mana
However, it's picky as to what colors it wants. Starting from White
, after it eats one piece of Wool
, it'll rotate to the next color in the spectrum.
While it'll consume all Wool
around it, it'll only create any mana if it gets the color it wants-- so haphazardly tossing Wool
at it is wasteful at best.
The color craves at any given moment can be seen by hovering over the flower with a Wand of the Forest
The flower is widely known to consume refined wool, but you wonder what would happen if you gave it wool straight "from the source"?...
functions similarly to a Kekimurus
, but eats man-made flowers
in the Petal Apothecary
instead. It'll consume any nearby placed flowers and synthesize Mana
While feeding it the same flower several times in a row yields diminishing returns, feeding it a large variety of them can yield ludicrous quantities of Mana
The Dandelifeon is not recommended for the faint of heart. Shulk Me Not
While it's likely the most efficient available generating flower in the botanist's toolbox, it's also one of the least straightforward to use.
This flower's function is based on a cellular automaton known as Conway's Game of Life. The area for this procedure is a 25x25 square, centered around the Dandelifeon itself.
As long as the flower receives a redstone signal, it'll step the automaton twice a second.
Each location within the flower's 25x25 area of effect counts as a Cell. Cells may be alive or dead; a cell counts as alive if its respective block is a Cellular Block (read on), or dead if it's anything else. The Neighbors of a cell are the eight cells surrounding any cell.
Every step of the game, the following transitions happen to each cell simultaneously:
1) Any live cell with exactly 2 or 3 live neighbours survives the step.
2) Any live cell not satisfying condition 1 becomes dead.
3) Any dead cell with exactly three live neighbours becomes a live cell.
Aside from those, a few additional rules not present in a typical simulation of Conway's Game of Life are also present in the Dandelifeon procedures, listed in the following pages.
All cells have an age; cells not created by the Dandelifeon start at zero. Whenever a cell survives a step, its age increases by one. Whenever a dead cell becomes a live cell, the age of the new live cell becomes the age of its oldest neighbour, plus one, capped at 100.
The 3x3 zone centered around the Dandelifeon itself will absorb all cells that would otherwise generate in the area, converting them into (a frankly ludicrous amount of) Mana. The older the cell that would be created, the more Mana it yields. Age-zero cells produce no Mana.
Whenever any live cells are absorbed by the 3x3 zone in the center, all other cells in the board die.
Additionally, any cell within the range of two or more Dandelifeon flowers dies.
Cellular Blocks are crafted with Cactus, Carrots, Potatoes, and Beetroots, and are extremely fragile. They won't yield anything when broken, nor can they be moved by Pistons. They won't be generated by a Dandelifeon on any cell that doesn't contain air.
However, when not within the range of a Dandelifeon they hold no other special properties.
The Shulk Me Not is a generating flower that creates Mana from the power of the Shulker's Levitation. Mana Pylon
If a nearby monster is targeted by and hit with a Shulker's projectile, and the Shulk Me Not's internal buffer is empty, both mob and Shulker will be killed, generating ludicrous amounts of Mana from the process.
A few extra points should be made:
Both entities' experience and loot are lost, and both entities must be within the flower's range.
A Mana Pylon is a structure that pulls natural energies from the earth and uses them to power enchanting processes. Enchanting with Mana
Setting one adjacent to an Enchanting Table as if it was a Bookshelf will dramatically increase the power of the table: just two pylons are enough for a table to reach Level 30.
With the magical power emitted from Mana Pylons
, a structure can be built that performs enchants with books without consuming them. The construction of a Mana Enchanter
isn't cheap, though, neither in space nor materials.
A Mana Enchanter
takes up an area around 11x7 in size, and is constructed from 17 Obsidian
blocks, 10 Mystical Flowers
of any color or their Glimmering
variants, 6 Mana Pylons
, and one Lapis Lazuli Block
Instructions on assembling this marvelous contraption follow.
After construction, right-click the core lapis block with a Wand of the Forest
to activate the enchanter.
To use the enchanter, place (via right-click) the item to be enchanted in the enchanter itself and drop Enchanted Books
with the desired enchantments within the obsidian circle. Note that pre-enchanted items can't be placed in the enchanter.
To start the enchantment, right-click the enchanter with a Wand of the Forest
. Once it's finished scanning nearby books, a spell circle will appear around the core, indicating that the books can be safely picked up again. Note that the scan will only pick up the first enchantment on a given book; multiple enchantments from one book will not be applied.
The enchanter requires Mana
during the enchantment process.Mana
can be fed with Mana Bursts
or with a Spark
over the enchanter's core (the latter way working much faster).
When the Enchanter has received enough Mana
, the enchanting process will wrap itself up, and the enchantments will be applied to the item.
The amount of Mana
required depends on the number of enchantments to be applied, and on their respective raritites and levels.
During the enchanting process, the item being enchanted can't be removed.
Additionally, if any component of the construct is removed at any point of the process, the core will revert to its original Lapis Lazuli Block
form, and all mana transferred will be lost.
Alchemising with Mana
The Spreader Turntable
, as its name implies, continually rotates a Mana Spreader
placed upon it. Placing a spreader on a turntable will set it spinning; a redstone signal pauses its spin.
To change the speed of a turntable, right-click it with a Wand of the Forest
; sneak-right clicking it will change its direction.
Similarly, a Dispenser
with a Wand of the Forest
from the side will change the speed, and one from the bottom will change the direction.
Mana Botanical Brewery
is an extremely mercurial substance; even now its complete properties and abilities are unknown.
However, what is
known is that an Alchemy Catalyst
, created with a variety of otherworldly materials, can be attached to the bottom of a Mana Pool
, allowing the latter to perform Alchemy
Converting between Vines
Converting between Gunpowder
Converting between Slimeballs
Converting between Glowstone
Converting Chorus Fruit
into Chorus Flowers
Converting between Apples
Given the versatility of Mana
, its practicality in Potion
-making should come as a surprise to nobody. Brews
are, simply put, variants on Potions
. They're created using Mana
as a base, but brewed with other ingredients.
have fixed multi-reagent recipes, and each vial brewed will contain multiple doses of product.
The process of creating a Brew
requires a Botanical Brewery
, and (of course) the reagents themselves.
functions as the solvent and energy source for a Brew
and is drawn from Mana Bursts
; simply pointing a Mana Spreader
at the Brewery
will work just fine.
Additionally, partially empty Vials
can be topped up with others containing the same Brew
in a crafting grid.
Working with a Botanical Brewery
is rather simple.
Begin by adding a Vial
(with a right-click or a drop) into the brewery. Add all required ingredients in a similar manner. Once a Brew
has all necessary reagents, give it a few moments to accept the requisite Mana
, and it should automatically drop into your inventory.
A simple brew, mimicking a Potion of Swiftness
. When quaffed, it gives its drinker a Speed II
A simple brew, mimicking a Potion of Strength
. When quaffed, it gives its drinker a Strength II
A simple brew, mimicking a Potion of Haste
. When quaffed, it gives its drinker a Haste II
A simple brew, mimicking a Potion of Healing
. When quaffed, it gives its drinker an Instant Health II
A simple brew, mimicking a Potion of Leaping
. When quaffed, it gives its drinker a Jump Boost II
A simple brew, mimicking a Potion of Regeneration
. When quaffed, it gives its drinker a Regeneration II
A simple brew, mimicking a Potion of Regeneration
. When quaffed, it gives its drinker a Regeneration I
effect, albeit for longer than a Revitalization brew.
A simple brew, mimicking a Potion of Resistance
. When quaffed, it gives its drinker a Resistance II
A simple brew, mimicking a Potion of Fire Resistance
. When quaffed, it gives its drinker a Fire Resistance
A simple brew, mimicking a Potion of Water Breathing
. When quaffed, it gives its drinker a Water Breathing
A simple brew, mimicking a Potion of Invisibility
. When quaffed, it gives its drinker a Invisibility
A simple brew, mimicking a Potion of Night Vision
. When quaffed, it gives its drinker a Night Vision
A simple brew, mimicking the primary effect of a Golden Apple
. When quaffed, it gives its drinker a Absorption IV
Alfglass Complex Brews
seems to be a more malleable material than the typical Managlass
used for Vials
. A Flask
fashioned from Alfglass
seems to be the typical Elven container for Brews
, holding six doses over the four a Vial
While the ingredient cost to brew a particular brew in a Flask
is the same, its Mana
cost is double that of a Vial
Additionally, since the bottleneck of a Flask
is larger than that of a Vial
, its contents can be drunk faster.
Sometimes your run-of-the-mill Brews that just mimic your standard Potions just won't cut it. Thus, there're also some complex brews; these either apply a combination of effects or new, beneficial effects altogether. Brew Incenses
A brew that applies both positive and negative effects. Taking it leaves the affected individual empowered, but also vulnerable.
Anyone under this brew's effects will regain HP upon the slaying of any other creature.
Anyone under this brew's effects will be completely immune to any fall damage.
This brew casts an aura of emptiness around its drinker. In a 128-block radius, no mobs will spawn naturally.
This brew casts an aura of bloodthirstiness around its drinker. In a 64-block radius, mobs will spawn regardless of lighting or other conditions. This won't work if the drinker is under Emptiness.
A player under this brew's effects will have much higher proficiency at fishing and will catch fish and other loot twice as fast.
This brew, when quaffed, will clear all potion effects on a player (negative or otherwise).
Brews Eye of the Ancients
can provide a great variety of effects when in liquid form. However, their effects don't last long, and Vials
take up inventory space besides. Using Incense Sticks
instead of containers can mitigate these problems. Sticks are infusable with Brew
effects, just like containers, but take around ten times as much Mana
to do so.
An Incense Stick
can be placed on an Incense Plate
by right-clicking on the latter with the former, and a simple click with a Flint and Steel
will light it up. Once lit, a stick can not be retrieved.
A single stick of incense will burn for sixty times as long as its liquid counterpart before needing to be replaced.
that are burning Incense Sticks
will provide the effects of the Brew
infused in the stick to any players in a 30-block radius of the plate.
Not all Brews
can be infused into Incense Sticks
; for example, Instant Health
sticks won't brew, nor will any brews with more than one effect.
For incense lovers who're also automation junkies, the Incense Plate
can receive items through Hoppers
or other inputs. It'll output a Comparator
signal of 1 when it has a stick and 2 when it's burning it, and if a Mana Burst
with a Kindle Lens
hits a plate with an unlit stick, it'll light it.
The Ancients who used to watch over the world always looked out for the living beings on it. The Eye of the Ancients, while not an actual eye, is the next best thing. Open Crate
An adjacent Comparator will output a redstone signal proportional to the number of nearby animals it can find.
Its count starts from 2; with 2 animals around, it outputs a signal of strength 1; with 3 animals, signal strength 2; and so on.
Unfortunately, time has worn down the sight of the Ancients, so this block can only see animals for about 6 blocks in any direction.
Drum of the Wild
Sometimes complex devices like Droppers
can't offer enough precision or speed. A simple solution: Make a crate, then punch a hole in its bottom.
Yeah, it's that easy.
The Open Crate
accepts each item from a Hopper
or other item outputter, and drops the item directly below it.
An interesting side-effect of the Open Crate
's construction is that, when given a redstone signal, any items it drops won't be picked up by flowers like the Hopperhock
, or Pollidisiac
for around ten seconds longer than they otherwise would.
The Drum of the Wild
is, simply put, the Horn of the Wild
's percussion counterpart. It serves the exact same purpose as a handheld Horn, but as a block.
A Mana Burst
colliding with it will produce a drumbeat that destroys nearby vegetation.
Note that the drum does not store mana; thus, to trigger it, a Pulse Mana Spreader
or a Mana Blaster
Conjuring with Mana
When shaped into extremely specific patterns, Livingwood
can be crafted into a selectively-permeable block. The Abstruse Platform
has a physical body only for non-sneaking entities above it; sneaking entities or those coming from below will pass right through. Mana Bursts
will also travel through a Platform without any trouble.
This block can be disguised as any other simple block by simply right-clicking the former with the latter. Right-clicking a disguised platform with a Wand of the Forest
spreads the disguise to all adjacent non-disguised blocks. Sneak-right clicking removes all disguises.
Similar to the Alchemy Catalyst
, a catalyst also exists for Conjuration
, the magic of cloning simple resources from pure Mana
. Conjuration is performed similarly to Alchemy
, by tossing the relevant item into a Mana Pool
with a catalyst attached below.
Drum of the Gathering
The Spectral Platform
is an Abstruse Platform
with even less presence-- in fact, no physical body whatsoever. The Abstruse Platform
is tangible in certain cases; the Spectral Platform
is permeable to anything, regardless of its position.
The Drum of the Gathering
is, in effect, the rancher's Drum of the Wild
When a Mana Burst
collides with it, any Sheep
around with grown fleece will be sheared, and any Cows
with Empty Buckets
below them will pour milk into the buckets.
As its name suggests, the Crafty Crate
is a counterpart to the Open Crate
, but with the ability to assemble items into other items as a Crafting Table
Like a Crafting Table
, it has a 9-slot inventory, which can be filled with items in the shape of a crafting recipe.
Item slots are filled from left to right and top to bottom (as illustrated later). The Crafting Placeholder
, when input to the Crate, corresponds to an empty slot in a crafting table. This is used to allow for recipes with gaps (e.g. furnace, chest, pickaxe...) to be craftable as well.
Finalizing a recipe can be done in two ways:
Filling all 9 slots with either recipe components or placeholders will instantly try to craft and output the result, as well as any placeholders and/or leftovers remaining in the crafting grid (e.g. buckets when making cake).
Note that the crate will not
eject its contents if no recipe is possible.
Right-clicking the crate with a Wand of the Forest
can do this) will also attempt a craft and eject the crate's contents afterward.
If a crafting operation attempted this way fails, all inside items are simply ejected with no crafting procedure done.
Attaching a Comparator
to a crate will have it emit a signal strength equivalent to the number of items inside the crate.
The Crafty Crate
can also be augmented with patterns. A pattern locks specific slots in the recipe, disallowing items from entering those slots as if there were placeholders there.
There are several patterns, each of which can be applied by right-clicking on the crate (this doesn't consume the pattern).
The ability to keep time is an essential one for anyone who wishes to build any redstone-y contraptions. A classical timer, however, can take up frankly unfortunate amounts of space, to say nothing about efficiency. The Hovering Hourglass
is a simple, precise, sand-based timer. As its name implies, it's a hourglass that hovers and turns by itself.
The hourglass can hold up to one stack of either Sand
, Red Sand
or Soul Sand
, added via right-click. Right-clicking a filled hourglass removes its sand. Once sand is added, it'll start draining from one of the chambers into the other. Once the sand finishes draining, the hourglass emits one redstone pulse and flips, restarting the process.
The amount of time between pulses is dependent on the type and quantity of sand in the chamber. Sand
falls at a rate of for one second per block, Red Sand
ten seconds per, and Soul Sand
one minute per. Sand types can't be mixed; the current time between pulses can be seen by holding a Wand of the Forest
over the Hourglass.
Note that sand can't be added incrementally by hand, so the size of the sand stack should be adjusted in-inventory.
The sand in the hourglass can, however, be adjusted by Hoppers
or similar means.
Right-clicking an hourglass with a Wand of the Forest
locks (or unlocks) it. When locked, sand can't be added or removed from an hourglass (just in case someone right-clicks the hourglass on accident).
If a Mana Burst
collides with an hourglass, it'll stem the flow of sand and pause the timer; another burst will continue the timer.
can be used in lieu of sand; doing this turns an hourglass from a timer
into a counter
Instead of sand flowing over time, the hourglass will drop one unit of powder every time a Mana Burst
collides with it. For example, ten pieces of powder in an hourglass will require 10 Mana Bursts
for a redstone pulse.
Drum of the Canopy
Using a Spectral Platform
as a Rail
component yields a Spectral Rail
, which makes Minecarts
passing over it do interesting things: when launched off a Spectral Rail
, a minecart will float for a short distance and briefly gain the ability to pass through walls.
The cart loses the ability if it lands on a rail or collides with any variant of Dreamwood
Cocoon of Caprice
The Drum of the Canopy
is like the Drum of the Wild
in that it's the percussion counterpart of a greenery-wrecking horn. It serves the exact same purpose as the handheld Horn of the Canopy
, but as a block. It's operated identically to the Drum of the Wild
A cocoon is a symbol of change, of evolution.
A Cocoon of Caprice
, when placed, will slowly evolve the rudimentary bits of life inside into a Baby Animal
. More often than not, the cocoon will hatch into a farm animal, but on rare occasions, different animals such as Wolves
can be created.
A cocoon near water seems to create aquatic animals instead.
Rumor has it that giving a cocoon Emeralds
, Chorus Fruit
, or a certain otherworldly essence
will influence its outcome towards something... different. What such experiments would yield is anyone's guess, really.
(Giving a cocoon an item can be done via right-click or by simply tossing the item.)
Teru Teru Bozu
Infusing a Gaia Spirit
with some TNT
creates a Manastorm Charge
, a type of explosive. In a sense. Once ignited with a Mana Burst
, the charge will create an unstable Manastorm Epicenter
. This will, over time, spawn supercharged explosive Mana Bursts
Needless to say, only a maniac would unleash such a destructive force near anything valuable or important.
Teru Teru Bozu are amulets that ward away bad weather. Simply crafting one of these and placing it in the world will decrease the durations of Rain- and Snowstorms. During bad weather, offering it (via right-click or throw) a Sunflower will make the sun return. Attaching a Redstone Comparator to one of these allows it to detect bad weather. Livingwood Avatar
Carving some Livingwood
into a humanoid and giving it a Mana Diamond
for a heart yields an apparatus known as the Livingwood Avatar
. By itself, the block is just a pretty face; however, giving it a Rod
enables it to cast magic. At the cost of Mana
, from a spreader, of course.
Not all Rods
can be used by an avatar. Any that do, however, are detailed in this book.
Try out the Rod of the Skies
, Rod of the Hells
and Rod of the Plentiful Mantle
, for starters.
Applying a redstone signal to the avatar will prevent it from casting.
A Fel Pumpkin is a demented infusion of a Pumpkin with the fel spirits of slain monsters. This vile pumpkin can be placed atop two Iron Bars, as one would with snow blocks for a Snow Golem, to spawn a Blaze. Animated Torch
Blazes thusly spawned are somewhat fragile, and drop a smattering of Blaze Powder in place of a Blaze Rod.
The Animated Torch
is simply a Redstone Torch
with a spark of magical autonomy. And the ability to hover.
The torch will point horizontally when placed, providing a redstone signal in that direction and no other. Sneak-right clicking the torch will rotate it 90 degrees, pointing the signal in the new direction instead.
By default, the torch is in Toggle
mode: whenever the torch is actuated (by either a Mana Burst
or an adjacent Hovering Hourglass
), it'll turn 180 degrees, serving as a T flip-flop.
Using a Wand of the Forest
on the torch changes its mode. The default mode is Toggle
, as previously stated; the other two modes are Rotate
, in which the torch rotates 90 degrees each actuation, and Random
, in which the torch points randomly each actuation.
The Mana Blaster
simply fires Mana Bursts
. While shaped like a pistol for easy handling, it's not so much a firearm as it is a portable Mana Spreader
By drawing Mana
from Mana-carrying items
in the holder's inventory, it fires mana bursts from the wielder's current position and bearing.
These bursts differ slightly from the ones fired from spreaders: they travel faster, but carry only three-quarters of the Mana
a spreader's burst would. The blaster also has a short cooldown after firing before it can shoot again.
function in conjunction with the blaster. To attach one to a blaster, craft them together in a crafting table; to remove the lens, simply place the Mana Blaster
back on the crafting grid.
effect on a wielder decreases their blaster's cooldown time.
Watching the slow grow of Grass is seldom a fun activity. Tall Grass, infused with Mana, becomes Pasture Seeds, which will grow grass in a nearby area when used on a Dirt block. Rod of the Lands
Other dirt-type blocks can also be grown, such as Podzol or Mycelium, from alternative seeds.
An additional six types of Pasture Seeds can be created, for alternative grasslike blocks with various textures.
These spread to dirt like normal and can sustain any plant a block of grass can. Similarly, they may only be picked up with Silk Touch. However, these blocks don't decay back into dirt if covered.
Rod of the Terra Firma
The Rod of the Lands
is a simple tool: by drawing Mana
from the user's inventory (sourced from a Mana Tablet
or similar), it can conjure a Dirt
block and place it in the world.
For the same Mana
cost, this item can provide Dirt
to the Rod of the Shifting Crust
This rod can be given to a Livingwood Avatar
; an avatar holding this rod will periodically use its own Mana
to place a block of Dirt
While digging away at dirt with a shovel is definitely a functional means of landscaping, flattening huge tracts of land can get somewhat arduous. Manasteel Equipment
The Rod of the Terra Firma, by contrast, terraforms in a quicker and environmentally-friendlier manner.
This rod, will, at a nontrivial cost of Mana from the user's inventory, flatten surrounding land to your own altitude. For this to happen, charge it by holding right-click, and slowly but surely, the nearby terrain will be flattened to your level, either by placing Dirt or by removing blocks.
Blocks removed by the rod are non-recoverable.
The terrain will adapt to the changes as best as it can (up to a distance limit) to avoid weirdly-shaped hills and so on. The flattening, thus, will follow the terrain's natural shape.
Note that the rod will completely cease to function below sea level.
Manasteel Horn of the Wild
, like other metals, can be shaped into tools and armor alike.
Tools or armor crafted from this material will share most of their qualities with Iron
, albeit with superior enchantability and durability. Additionally, all Manasteel
items can heal their durabilities with Mana
from their user's inventory (e.g. in a Mana Tablet
tools perform special actions when right-clicked: the Pickaxe
will place a torch from the user's inventory, and the Axe
will do the same with a sapling.
Do note that Shears
made of mana-based materials will trigger tripwires, unlike iron ones.
Clearing out large areas of Tall Grass by hand is a nuisance, as is the process of harvesting large fields of crops. Terrasteel Armor
Simply blowing into the Horn of the Wild will cause any nearby vegetation to quickly uproot, leaving behind drops as if they had been broken by hand.
With some adjustments, the horn can be tuned to break leaves or snow instead.
Armor made out of Terrasteel
, much like its Manasteel
-based counterpart, can use Mana
from the inventory to heal damage.
However, its durabilities are comparable more to Diamond
armor than to Iron
The Terra Blade
, crafted from Terrasteel Ingots
, is a sword infused with the strength of nature. It's on par with a Diamond Sword
in terms of raw power, and when swung, can sometimes fire a beam that will deal as much as a melee hit would. Additionally, it can use Mana
for durability, much like Manasteel Tools
Rod of the Seas
The Terra Shatterer
is a tool that, thanks to the sheer quantity of Terrasteel
in its recipe, can absorb absolutely ludicrous amounts of Mana
The tool functions very much like a Mana Tablet
when tossed on a Mana Pool
. However, any Mana
absorbed can't be released again, so it's nonviable as a storage device.
The amount of Mana
stored in the tool establishes its Rank
. Ranks progress as follows: D
, and SS
, with D
being the lowest rank and SS
The amount of Mana
required to advance from rank to rank increases exponentially as the rank does. To advance from D
, for starters, a Shatterer requires just a few seconds of exposure to a Mana Pool
To advance from rank C
to rank B
, a full Mana Pool
is required, and the cost increases tenfold for each rank thereafter up to SS
The rank of the tool does not change its speed; rather, it increases the range of its Active Ability
A right-click will toggle the Shatterer's Ability on or off.
When the Shatterer's Ability is active, it can break many blocks in a wide surface area at once. At rank C
, it breaks a narrow column of blocks; at rank B
, it increases to a square, and surface areas increase from there on upward. Note that the rank-D
tool does not have an ability. The Shatterer, when active, continuously consumes its internal Mana
The tool takes damage for every single block broken, so a decent supply of Mana
in the wielder's inventory is a must for higher ranks: the tool will use Mana
for durability (like Manasteel Tools
Finally, a Shatterer on the ground will never despawn.
Similarly to its land-themed counterpart, the Rod of the Seas
will (at the cost of some Mana
) place a block of Water
wherever it's used. Furthermore, it can refill a Petal Apothecary
, as well as empty Buckets
in the inventory.
Similarly to other metals, Elementium
can be shaped into tools and armor.
The respective armor components each have decent damage resistances (about half that of diamond armor), as well as the ability to drain Mana
to heal damage.
Each piece of armor will, when its bearer is harmed, have a chance to spawn a Pixie
to fly after the aggressor, dealing some decent damage.
The more pieces of Elementium Armor
equipped, the higher the chance becomes. Additionally, each of the tools in the set comes with its own unique ability.
First, the Elementium Pickaxe
will clear away Cobblestone
, and other common materials, leaving behind only ores and fine resources.
Combining the Elementium Pickaxe
with a Terra Shatterer
in a crafting square allows for the latter to take on the former's power. This can't be undone.
The Elementium Shovel
will, if the block broken is affected by gravity (Gravel
, etc), also destroy all blocks of that material above/below it. No more gravel falling while mining!
The Elementium Axe
doubles as a weapon. If used to deal the finishing blow to any Zombie
, or other Player
, it may decapitate its victim, leaving a severed head or skull behind.
Unlike usual axes, the Elementium Axe
supports the Looting
enchantment, which will increase the chance of skull drops.
The Elementium Hoe
will instantly moisten farmland it creates, regardless of proximity to water, or whether water can even exist in the vicinity. Perfect for impatient farmers!
The Elementium Shears
can, when drawn back like a bow, speedily shear nearby sheep within a large area of effect centered on the holder.
Finally, the Elementium Sword
, when held, increases the chance of a Pixie
spawning when hit (this holds true even when no Elementium Armor
is worn), and augments the strength of any Pixies
Rod of the Bifrost
A bucket fashioned from Elementium
seems to behave strangely: liquids dumped into by it simply vanish into the ether, never to be seen again. This makes it a useful tool for fluid cleanup.
Rod of the Skies
is the legendary rainbow bridge that connects our world and the realm of the gods.
While the Rod of the Bifrost
can't really do that
, it allows wielder to summon a rainbow bridge from Mana
in the direction they look.
This bridge can extend up to a hundred blocks away, and will vanish after about thirty seconds.
Only one bridge can be created for any given Rod of the Bifrost
at a time; as soon as the old bridge vanishes, a new one can be created.
This rod can be given to a Livingwood Avatar
. An avatar holding one will use its Mana
to create a rainbow bridge along its line of sight whenever a player approaches.
Fabulous Mana Pool
! Stores as much as a normal one
Rod of the Hells
The Rod of the Skies
to launch its user high in the air.
To use it, simply right-click with it and watch yourself soar.
The rod, after usage, will briefly enter a mode where it negates fall-damage, keeping its user safe.
This rod can be given to a Livingwood Avatar
. When so given, an avatar will use its Mana
to launch any players that jump near the avatar as if they'd used the rod themselves.
The Rod of the Hells
contains the very essence of fire. When used on the ground, for a moderate Mana
cost, it'll summon a circle of fire that will burn anything within.
The ring has a radius of about five blocks, and takes a small amount of time to spin up to full ferocity. Do note that, once ignited, the fire burns anything living in it, its own caster included.
This rod can be given to a Livingwood Avatar
. An avatar holding one will continually use its own Mana
to maintain a ring of flame around itself.
Ladders can't support their own weight; they require supporting blocks. Vines don't. Normal Vines, though, aren't strong enough to be climbable without such supports. Shard of Laputa
On the other hand, when a bunch of Vines are balled up, they yield a throwable item that creates a climbable string of strong Vines on impact.
Combining some Livingwood Twigs with a Rune of Air yields a slingshot that lets these Vine Balls ignore gravity entirely.
To abbreviate the complex magical sequences in its creation: combining certain specific resources, including Gaia Spirits
, allows one to create a shard of power that, when shattered upon the ground, will lift a spheroid area around the point it was smashed high into the air.
A freshly-created shard will lift a sphere of about 14 blocks in radius, but the shard's radius can be upgraded with additional Gaia Spirits
; each shard adds another block to the radius, up to a radius of 44 blocks. Note that a larger shard can take at least ten minutes, and possibly much more, to finish its lifting.
Combining certain ingredients can create a type of virus that alters the genetic makeup of equestrian life. Rod of the Highlands
Using one of these viruses on a Horse will alter its genetic code, transforming it into a Zombie or Skeleton Horse and vastly augmenting the Horse's abilities in the process.
The Rod of the Lands
is a practical tool, but being able to place Dirt
would be even greater.
The Rod of the Highlands
does just that: it maintains the original power of the Rod of the Lands
, but can also place Dirt
in midair (for an increased Mana
Placing Glass wrongly and needing to break it can be a heart-shattering experience. Luckily, a Vitreous Pickaxe mining Glass blocks will yield them as items-- it's like cheap Silk Touch for glass! Rod of the Plentiful Mantle
Rod of the Shaded Mesa
The Rod of the Plentiful Mantle
has the ability (for a moderate Mana
cost) to divine in a modest radius around its user for ores. These will emit a brief glow through walls, allowing them to be easily seen.
Identical ores will glow identical colors, though colors may not be the same over separate uses.
This rod can be given to a Livingwood Avatar
. When so given, the avatar will use its Mana
to show all nearby ores continually, as if the rod was being used by a player. Glow colors, in this case, will remain the same so long as the avatar isn't moved.
The Rod of the Shaded Mesa is a powerful artifact; legend has it that the first of these devices was found lying atop a dusky geographical feature next to a single crowbar. Rod of the Unstable Reservoir
To use this device, aim it at a mob or item and hold right-click to pick it up. Releasing right-click will drop the held entity, while punching with it will toss the entity in a powerful burst.
This power does not come free, of course. Its use requires a constant drain of Mana from the user's inventory.
The Rod of the Unstable Reservoir
is a weapon at its strongest against a large crowd of foes. When used, it'll materialize from Mana
countless arcane missiles that home in on targets at random.
This rod can be given to a Livingwood Avatar
. An avatar with one will attack nearby mobs with missiles, using its own Mana
to do so.
Lugging around a Crafting Table is a generally troublesome task. The Assembly Halo, thus, is a portable Crafting Table, as well as a quick-start crafting option. Holding the item displays a "halo" of recipe slots around the holder, and right-clicking the displayed Crafting Table will open a crafting interface. Lens Clip
As long as the item is kept in-inventory, it'll remember its last recipe.
Right-clicking an empty slot of the halo will save the last-used recipe to that slot, and right-clicking a slot with a recipe saved will attempt to craft it from available items. Sneak-punching a saved recipe will delete it.
Rod of the Depths
While a formidable and versatile tool, the Mana Blaster
's greatest downfall is its lack of an ability to hot-swap Lenses
. But no more. The Lens Clip
will attach to a Mana Blaster
in a crafting grid and allow it to store up to 6 lenses rather than just one.
After all, Russian Roulette's just not the same without a gun...
Adding and removing Lenses
works just as before; the lens is added or removed in the slot that the clip is currently on.
To change this slot (and therefore the selected lens), simply sneak-right click the Mana Blaster
in the air.
Rod of the Molten Core
The Rod of the Depths
is a more geological variant to the Rod of the Lands
; it does exactly the same thing, but with Cobblestone
and for a slightly higher price.
For that same Mana
cost, this item can provide Cobblestone
to the Rod of the Shifting Crust
The Rod of the Molten Core has the ability to focus heat drawn from the world's core. Focusing it (by holding right-click) at a block in the world that can be smelted into a different block will smelt it into that block. World Seed
For example, Cobblestone will smelt into Stone and then into Smooth Stone, Sand melts into Glass, and so on.
World Seeds are energized pieces of elemental matter with the ability to return their user to the world's spawn point. Spellbinding Cloth
If its user is 24 or more blocks from the world's spawnpoint, a right-click with one held will instantly teleport them to that location, consuming the seed in the process.
Manaweave Cloth Thorn Chakram
, when combined with a Mana Pearl
's displacive properties, can become a type of cloth that dispels all Enchantments
Combining the Spellbinding Cloth
with any enchanted item in a crafting table will remove all enchantments, including curses, from that item (at the cost of some of the cloth's durability).
The Thorn Chakram
is a thrown weapon crafted from Terrasteel
and plant matter. When thrown, a chakram pierces through enemies, dealing damage with a chance to leave behind poison. It bounces off blocks, and returns to its thrower after about three seconds like a boomerang.
Up to 6 Thorn Chakrams
can be stacked together, making them deadly in closed spaces.
Blaze Powder Overgrowth Seed
and Pixie Dust
, when applied to a Thorn Chakram
, turn the already potent weapon into a Flare Chakram
The Flare Chakram
works nearly the same as the original Thorn Chakram
, except it sets mobs on fire too. After all, you can't make bacon from just vegetable matter, can you?
An Overgrowth Seed is an elusive item that, when planted on Grass, spells it into Enchanted Soil. Flowers that are planted on this Enchanted Soil will function at twice their normal speed. Livingwood Bow
Unfortunately, no method of actually creating these elusive seeds is known. They have, however, allegedly been spotted by historians in ancient structures and temples. Perhaps...?
The Livingwood Bow
is (as its name suggests) a bow made of Livingwood
, strung with Mana Infused String
. Due to its sturdier construction, it'll last longer than a normal Bow
. It'll also repair itself using Mana
, the same way Manasteel Tools
Stone of Temperance
Crafted with a Dragonstone
, the Crystal Bow
is a ranged weapon with the ability to conjure arrows from Mana
, as if the bow were enchanted with Infinity
. Similarly to the Livingwood Bow
, it'll repair itself using Mana
Thanks to the bow's lightweight and flexible components, it also fires arrows much harder than a wooden one would.
The Terra Shatterer
can tear through huge tracts of land like lightning when charged to its maximum potential; however, this might not always be the user's intention. A small, 3x3 region might be more fitting in certain cases; thus, an active Stone of Temperance
will prevent a Terra Shatterer
in the inventory from breaking any wider areas. This also affects the Terra Truncator
. The stone can be toggled on/off with a sneak-right click.
Floral Obedience Stick
The Terra Truncator
is a greataxe of a premium quality achievable only with Terrasteel
. It can fell an entire tree at once, using Mana
to break all its logs and leaves in one fell swoop.
It won't do so while its user is sneaking or has a Stone of Temperance
Slime in a Bottle
For some inexplicable reason, a piece of Manasteel
attached to some Livingwood Twigs
is a thing flowers pay attention to
When used on a Mana Spreader
or Mana Pool
, this tool (dubbed the Floral Obedience Stick
) binds all nearby Generating
flowers, respectively, to that block.
can also use a Floral Obedience Stick
Rod of the Shifting Crust
Placing a Slimeball
in an container of Elementium
seems to have an interesting effect on said slimeball: when in an area where Slimes
would naturally spawn underground, the inanimate blob of slime comes alive and bounces around the container.
For harvesting Slimeballs
or setting up a Narslimmus
, it proves an invaluable tool.
The Rod of the Shifting Crust
is a magical device with the ability to swap blocks in the world at very high speeds. To set up the rod, sneak-right click a block to select it.
After a block is selected, punching any other block in the world with the rod will use Mana
to swap it for the selected block (assuming the latter is present in the user's inventory).
Right-clicking a block in the world will perform a larger transformation, swapping all highlighted blocks with the selected one. Blocks being placed (obviously) come from the user's inventory, and require Mana
for placement. Only proper, full-sized blocks can be used for this swap-- no flowers, torches, or other shenanigans of that sort, though slabs are fine.
Very hard blocks may consume more Mana
to be replaced.
Other rods or devices can supply blocks to the Rod of the Shifting Crust
For example, a Rod of the Lands
in a user's inventory will provide their Rod of the Shifting Crust
with an endless supply of Dirt
(assuming sufficient Mana
to conjure each dirt block, of course).
If replacing a cubical area is not desired, using the Stone of Temperance
can reduce it to a plane of blocks.
Manaweave Cloth is a fabric that's highly attuned to the primal energies in Mana. Manufactory Halo
Manaweave Robes, woven of this cloth, aren't the greatest at resisting damage; however, they more than make up for it with a powerful set bonus. When all four set pieces are worn, tools and rods are far, far cheaper to use (in Mana cost).
Wearing the full set of Manaweave Robes also grants the wearer an increased proficiency with magical rods, increasing their powers and/or ranges.
Manaweave Robes can use Mana from one's inventory to repair themselves, similarly to Manasteel Armor, but at a lower Mana cost.
The Manufactory Halo
is an upgrade of the Assembly Halo
: aside from doing all that the Assembly Halo
can do, the Manufactory Halo
will (when not
held) automatically craft all possible saved recipes.
Automatic compression of ores while mining is just one of many applications this upgrade has.
In a world of cubes, the secrets of creating circles is a lost art coveted by many-- so much so, in fact, that some to turn to the unholy act of "tabbing out" to learn the proper procedures. Worldshaper's Astrolabe
The Worldshaper's Sextant, however, provides a ready alternative to such an act.
To use the item, simply right-click and hold at a block to choose a circle's center, and look around to choose its radius; a blue circle will appear in the world as a preview of the circle's shape. Upon release of the sextant, a mirage of Cobblestone blocks will appear as a building guide.
Sneak-right clicking the sextant will remove the circle.
You sketch a circle, filling you with determination
Extracting Ender Air
The Worldshaper's Astrolabe
is a handy tool to place blocks. A lot of them. Really quickly.
To use it, sneak-right click the astrolabe on a block to choose the block to be placed, and sneak-right click the astrolabe in the air to choose the number of blocks to be placed.
Once a block is selected, the astrolabe will display a preview of what it would construct at a given position.
To actually construct the previewed blocks (using Mana
as well as blocks from the user's inventory), simply right-click the astrolabe. Blocks can also be supplied from items like a Rod of the Shifting Crust
, a Rod of the Depths
, or a Hand of Ender
The air present in the void of the End seems to have mutative properties. Right-clicking with an empty Glass Bottle while in the End will capture some of that air, which can then later be tossed like a splash potion, turning nearby Stone at the landing point into End Stone. Ender Overseer
Dispensers can also capture this air, if nothing is blocking the area above the output.
It's been "experimentally" determined that the gases of the End void, when mixed with plain Overworld air, are quite toxic to certain Nether mobs such as the Ghast.
While the amount stored in an Ender Air Bottle is much too small to deal any real damage, it's certainly effective as an irritant.
Especially if it manages to get in the eyes.
The eyes of Ender creatures have a peculiar sensitivity to the gaze of certain beings. A block crafted from said eyes will output a redstone signal if a player within a 64 block radius looks directly at it. Force Relay
Of course, said player donning a Pumpkin will prevent the block from triggering.
Hand of Ender
It seems that Pistons
react in strange ways. The former, when infused with the latter, becomes a Force Relay
, a block that tears the fabric of space. When one of these is pushed by a Piston
, the block it's bound to is pushed the exact same way.
To bind it to a block, right-click it with a Wand of the Forest
, then right-click on the block you want to bind it to.
This block is highly unstable and may cause uncanny effects; care should be taken with it. It cannot be pulled by Sticky Pistons
, and does not move its bound block either when pushed by one. This allows for the building of piston "frames" by combining a sticky and non-sticky piston.
The Hand of Ender
allows its user to access their interdimensional Ender subspace pocket; in other words, their Ender Chest
inventory. Said inventory can be opened with some Mana
by right-clicking with the Hand, no matter the place.
Using the hand on another player will use substantially more Mana
, but will open their
The Hand of Ender
allows its user to access their interdimensional Ender subspace pocket; in other words, their Ender Chest
inventory. Said inventory can be opened with some Mana
by right-clicking with the Hand, no matter the place.
Furthermore, a Hand of Ender
automatically provides the Rod of the Shifting Crust
access to its user's Ender Chest
's contents, for a small Mana
cost per block.
Those Endermen. They're the peskiest things since Creepers. (I swear, whoever came up with those things really needs to take it down a notch.) Life Imbuer
However, a dagger crafted from a material with their energies can tear through them like a thousand-degree knife through butter.
Due to the concentration of energy, though, the dagger's only good for a few kills, and its compactness prevents the Manasteel in its recipe from healing with Mana, the way typical tools would. Still, killing those elongated thieves is worth the trouble.
Monster Spawners Red String
are strange devices. They hold the ability to create life from thin air, but only when someone's nearby to witness their action.
Thus, anyone wishing to exploit one of these oddities ends up tethered by necessity to the surrounding area.
A Life Imbuer
is an alternative: when placed over a Monster Spawner
, it'll use Mana
(fed from a Spreader
) to induce spawning in the absence of players.
Lore of old says that the gods connect people who will affect each others' lives with a red string, tied between their ankles. While blocks aren't people, they don't need gods to be connected. Instead, they can be linked with a material called (of course) Red String
. Blocks created with this exquisite material can face in all 6 directions, and will tie themselves to the nearest compatible block that they're facing.
Each Red Stringed
block has a different criterion for what it'll bind to, but all have a range of about eight blocks. If a block is bound, its String can be viewed by holding a Wand of the Forest
The Red String
won't be affected by intervening blocks, but Red Stringed
blocks can't be chained.
The Red Stringed Container
will bind to inventories (Chests
, and so on). Items inserted into a Container
, etc.) will end up in the block it's bound to. Sidedness is preserved: for example, items inserted into the Red Stringed Container
from the top will be pushed into the bound block from above, and so on.
The Red Stringed Dispenser
binds itself to Dispensers
, and sends items the same way the Red Stringed Container
does. Additionally, when it receives a redstone signal, its bound Dispenser
The Red Stringed Nutrifier
can be bound to any block that accepts Bone Meal
. Using Bone Meal
on the Nutrifier will fertilize its bound block instead.
The Red Stringed Comparator
can be bound to any block whose status can be read with a Comparator
, Mana Pools
, Runic Altars
, etc). A Comparator
attached to this block will output a signal equal to the one it would read from the bound block.
The Red Stringed Spoofer
binds to flowers or mushrooms. It requires a Generating
or Functional Flower
placed atop it to function; the flower placed on it will become inert, and the bound plant will take on all of that flower's properties, acting as if it were the flower itself.
Finally, the Red Stringed Interceptor
will bind to any sufficiently complex
block (rule of thumb: any block that either moves or accepts/manipulates items should be complex enough). Whenever the block it's bound to is right-clicked by a player, the Interceptor will emit a redstone pulse.
Basics of Corporea
were a race of god-slaying beings that once dominated these lands and possessed powers of three-dimensional flight.
Among other things.
While the Flügel are now quite
extinct, the Flügel Tiara
, fashioned from Gaia Spirits
, can use Mana
to replicate their power of flight.
This marvelous reproduction of ancient artifice isn't perfect, though: the tiara can't provide the power of flight indefinitely. If used for around thirty seconds consecutively, it'll "overload" and lose its ability to sustain flight.
A "flight bar" is displayed on the HUD to monitor this usage.
In addition to simple flight, the tiara grants its wearer the ability to dash
. Dashing, by pressing [CTRL] without already sprinting, will boost its wearer forwards. Very quickly.
Dashes can only be done every 2 seconds.
Gliding allows for a gentle descent to the ground that covers a decent horizontal distance as well, preventing fall damage in the process. To glide, simply sneak while falling.
Gliding can be done even on an empty flight bar, but will slow its regeneration.
Combining the Flügel Tiara
with different types of Quartz
will change the appearance of its wings: one style for each type of quartz.
The recipes for the various types of quartz can be found under Decorative Blocks
, and the Elves
will trade Elven Quartz
for Nether Quartz
system uses the energy of the End
, and the void between worlds, to transport items from point A to point B instantly without intervening blocks.
The system, at its core, uses variant Sparks
(called Corporea Sparks
) that transport items instead of Mana
A few things to know: Corporea Sparks
are placed over Inventories
(like a Chest
), as opposed to Mana Containers
. There are two
types of Corporea Sparks
: the plain old Corporea Spark
, and the Master Corporea Spark
. These Sparks work in networks: each Corporea Network
needs one Master Corporea Spark
, but any
spark can communicate with any other in the network.
When a Corporea Spark
is placed or right-clicked, each spark in the network will connect (or reconnect) to nearby sparks, adding them to the network (as long as a Master Corporea Spark
is somewhere in the network). While each individual spark's connection range is only around eight blocks, the entire spark network can go for a virtually infinite distance.
A Corporea Spark
can see the inventory directly beneath it, but can only access items from its top side. Each Corporea Spark
can see the items of every other spark in the network, and certain blocks can use their Sparks to request items from the network.
The Master Corporea Spark
, unfortunately, is too busy managing the network to see its own inventory.
Furthermore, Corporea Sparks
can't push items into
their respective inventories; those should be added through means like Hoppers
Like normal Sparks
, Corporea Sparks
can be dyed with Dye
; the little star icon floating around the spark shows its current color. Corporea Sparks
of different colors won't interact. Thus, multiple independent Networks can be in an area without interacting.
Visualizing a Network and removing a spark from a container are performed the same way they are on ordinary Sparks
Note that having two Master Corporea Sparks
in the same network is a bad idea and can cause undefined behavior
Ordinary Livingrock Bricks can be combined with a Corporea Spark to produce some decorative blocks. These blocks, besides their uses for decoration, have the unique property that they can support Corporea Sparks above themselves, even though they have no inventory. Thus, they can be used as a cheap, lag-free way to extend your Corporea networks over long distances. Corporea Index
One of the most convenient applications of a Corporea Network
is that items can be requested verbally by name. The Corporea Index
is an Ender Crystal
-like block that interfaces with the Corporea Network
that its Corporea Spark
is connected to.
Approaching one of these will activate it; it shows its radius of effect when active.
While activated, the index will intercept Chat Messages
from nearby players, processing them into requests
and preventing them from being broadcasted to chat. Each request will attempt to pull from the network items whose names match the chat message; for example, saying "iron ingot" will make the Index search the network for a single Iron Ingot
and, if found, manifest it as a dropped item.
Requests can be quantified: for example, requesting "10 apples" will pull up to 10 Apples
at once. The word "this" will be interpreted as the item currently in the user's hand. Prepending or appending any of "...", "~", "+" or "?" to a query will request items whose names contain
the query instead: for example, "iron..." could return any item with "iron" in its name.
A "*" anywhere in the string represents any number of characters; for example, querying for "Nethe*ck" could return some Netherrack
, a Nether Brick
, or even an item renamed "Netheck".
Note that requesting "*iron*" is equivalent to requesting "iron...", and that requesting "*" could return anything.
The Index can only understand simple plurals (those suffixed by "-s", "-es" or "-ies"), but will accept the singular even when requesting multiple items (it'll understand "10 apple" properly).
"10 of this" requests 10 items whose names match the held item's, as one might expect.
Quantifiers on plurals are possible: any of "a stack of apples", "2 stacks of apples", "2 stacks and 20 apples", "half a stack of apples", or "a dozen apples" will be understood.
The index can handle requests of varying verbosity; "2x stacks and 20x of apples", "2 stack 2 apple", and "2 stacks + 2 apples" are all processed the same way.
The words "all" or "every" request every single item in the network matching the given criteria; for example, "all apples" will retrieve every single apple (as well as every item renamed to "apple") in the network.
The words "count", "show", "display" and "tell" won't retrieve any items, but will count them for the requester's convenience.
When next to a Corporea Index
and viewing an inventory (or a recipe), pressing [c] while hovering over an item will request a copy of that item.
Holding SHIFT while doing so will request a full stack of the item, holding CTRL will request half a stack, and holding both will request a quarter-stack.
A block that uses the Corporea Network
more simply than the Index is the Corporea Funnel
. When given a redstone signal, it'll request an item from the network of the Corporea Spark
Said item will be pushed into an inventory a block or two below the funnel, or just dropped into the world above the Funnel if no such inventory is available.
To tell the Corporea Funnel
what to request, place the item in an Item Frame
on the block; if more than one Item Frame
is on the block, the Corporea Funnel
will pick one at random.
Rotating the item in the frame will change the request quantity; at default rotation the funnel will request one item, and rotations will respectively make the funnel request 2, 4, 8, 16, 32, 48, and 64 items.
Corporea Crystal Cube
The Corporea Interceptor
does exactly as its name suggests: it intercepts unfulfillable Corporea requests. Items in Item Frames
attached to the block will filter the requests it'll intercept. If there are none, or they are all empty, it will intercept any unfulfilled request.
When a request is made for an item that the network can't provide, but that matches the Interceptor's filter, the Interceptor will trigger and emit a short redstone pulse. This can be used to do all sorts of things: for example, craft the requisite item with a Crafty Crate
, or light up a lamp indicating that the resource is out.
A seer usually looks through a crystal ball to see the future. Well, a Corporea handler can look through a crystal cube
to see the present
. The Corporea Crystal Cube
is a visual medium for interacting with a Corporea Network
When the block is given a spark, right-clicking it with an item will make it display how many of that item exist in its spark's network. The display updates itself about once every second.
Punching a Cube will request one of its current item from the network, and sneak-punching it will request a whole stack.
A Redstone Comparator
attached to a cube will read the magnitude of the number of items it can find, logarithmically: that is, doubling the items in the network will increase the Comparator's output by one. If the Cube can find no items, the Comparator outputs signal strength 0; 1 item yields strength 1; 2 items for strength 2; 4 for 3; 8 for 4; 16 for 5; and so on, up to an whopping 16384 items needed to output signal strength 15.
Sneak-right clicking a Corporea Crystal Cube
with a Wand of the Forest
locks or unlocks it. When locked, a Cube's monitored item can't be changed (just in case someone right-clicks it on accident).
The Corporea Retainer
is an addon (of sorts) to the Corporea Interceptor
. When placed adjacent to an Interceptor, one of these will remember the origin and contents of any requests that trigger the former.
Once the Corporea Retainer
memorizes a request, when given a redstone signal it'll "replay" the request, performing it from its original position. For example: consider a Funnel
that requests Wooden Planks
when there are no more left. An Interceptor in the network could catch the request and trigger a mechanism to craft the missing planks; if an attached Retainer was triggered after that, it would make the original Funnel redo its request and get its planks.
As the Corporea Retainer
is an addon to the Interceptor, it can proxy its requests through the latter, so it doesn't need a spark itself.
The retainer can only memorize one request at a time; any additional incoming requests will be discarded rather than stored. A Redstone Comparator
can read whether a request is being held, and if so, how many items.
Using a Wand of the Forest
on the Retainer
will toggle it between remembering the total count of the original request, or only the number of missing items.
When a Dragonstone
, Ender Air
, and Gaia Spirits
are crafted in a specific pattern, they yield a device that can restrain the curious energies of a Monster Spawner
and carry it to another point in space.
Unfortunately, the device will shatter after being used once.
A dying person's items splatter all over the ground, which is generally a massive nuisance for all involved. This issue can be avoided quite simply: when a piece of Resolute Ivy is attached to an item in a crafting grid, the ivy will sacrifice itself at death to keep the item in its holder's inventory. Afterwards, another piece will be needed in the event of a second death. Black Hole Talisman
There is, however, one restriction on the items the ivy can protect.
For technical reasons, the ivy will not attach to an item that leaves something behind when used in a crafting recipe (like a Bucket of Water).
The void is a massive space full of... nothing. Really. There's nothing there. But with a bit of ingenuity, this nothingness can be exploited to store blocks for you to your heart's content.
The Black Hole Talisman
utilizes powerful Gaia and Ender magics to store a virtually infinite quantity of a single type of block.
Right-clicking a block with an empty Talisman will set it to store that type of block, and sneak-right clicking the Talisman in the air will enable or disable it. When enabled, a Talisman will absorb any blocks of its given type from its user's inventory.
Placing the item in a crafting grid will yield its stored blocks, a stack at a time.
Any blocks stored in a Talisman can be placed by simply right-clicking with it.
Right-clicking the Talisman on an inventory will dump up to a stack of blocks into that inventory. Finally, a Talisman can provide a Rod of the Shifting Crust
with the blocks it contains.
simply transport players (and other entities), by flying them through the air on trails of light.Luminizers
are placed in the world as blocks and function when bound to other Luminizers
(with a Wand of the Forest
). Right-clicking a Luminizer
will transport its user to the Luminizer
it's bound to.
have a range of twenty blocks each, but can be chained together to create quite long and complex paths.Luminizer
bindings are unidirectional unless explicitly bound both ways. Do note, though, that such a binding would create an endless loop.
can bind to the same endpoint.
Adding some Redstone
to a Luminizer
makes it a Detector Luminizer
, which functions just like a regular Luminizer
but additionally emits a redstone pulse
when something reaches (or passes through) it.
Adding a Lever
to a Luminizer
turns it into a Toggle Luminizer
, which accepts a redstone signal
. When powered, a Toggle Luminizer
will drop anything passing through; it works normally when unpowered.
and a Redstone Torch
yield a Fork Luminizer
These will react to an Animated Torch
placed up to two blocks above or below it; any incoming entities will be sent to a Luminizer
in the direction that the Torch is pointing towards.
The Fork Luminizer
can still be bound like any other style of Luminizer, but it'll only use its binding if no Animated Torch
is available to tell it where to go (or if there aren't any Luminizers
in the direction the Torch points).
Players can just right-click a Luminizer
to board it, but to get animals, dropped items, or anything into the transports, a Luminizer Launcher
is needed. This should be placed adjacent to one or more Luminizers
. When a Launcher receives a redstone pulse
, it'll send all living things and items on it into the adjacent Luminizer
(or a random Luminizer
per entity, if more than one is nearby), sending them on their merry ways.
is a blade with the power to call upon the wrath of the stars. When swung, the blade summons a falling star from the heavens to the point the wielder is looking at, dealing damage to whatever stands there. This sword is nontrivial to acquire, with Ender Air
and a Terra Blade
both being components in its crafting. Do note that any enchantments on the latter will be lost.
Introduction to Trinkets
is a dual-pronged sword with the ability to conjure lightning. Crafted from materials like a Terra Blade
and Ender Air
, it sacrifices the power of long-ranged attacks for the power to zap multiple targets in one stroke.
An attack from the Thundercaller
, in a crowd, will generate a chain of lightning that zaps nearby hostile mobs.
Trinkets (also known as Curios, Baubles, or Charms) are accessories that offer all sorts of different effects when worn. Cosmetic Trinkets
To equip them, press [k].
Do note that if any other mod uses the Curios system, equipment slots must be shared with that mod's Trinkets as well.
Many, many Cosmetic Trinkets
are available to change the looks of (or just add style to) any Trinkets
a player has equipped. These can be worn by themselves as Amulets
, but can also craft with another Trinket
; in that case, the latter Trinket
will function as usual, but take on the appearance of the Cosmetic Trinket
. Cosmetic Overrides
can be removed by putting the overridden Trinket
back in the grid.
are crafted by weaving a specific color of petal around a Mana Infused String
; oddly enough, the item created often has nothing to do with the color of the petal.
The exact mechanics of this synthesis aren't well known-- it's almost as if the person that designed them hadn't bothered with figuring out a better system. Or something. Who knows.
The Tiny Planet is a Trinket with gravitational properties. When equipped, it pulls nearby Mana Bursts into orbits around its wearer. Band of Mana
By increasing its mass with some Stone, it can also be placed as a block for the same effect.
Band of Aura
Putting a Mana Tablet
on a Manasteel
ring makes the Tablet wearable. The Band of Mana
functions exactly as its component Tablet does, but can be worn as a Trinket
Upgrading the ring by plating it with an ingot of Terrasteel
allows it to store about four times as much Mana
The Band of Aura
is a variant Band of Mana
; instead of storing Mana
, it generates a slow trickle of it (when equipped) and stores it in Mana
-containing items in its wearer's inventory.
Plating it with an ingot of Terrasteel
upgrades it to generate Mana
at a significantly faster rate.
Traversing lots of terrain sometimes proves to be a hassle. The Sojourner's Sash is a Belt that, when worn, uses a trickle of Mana to buff its wearer's movement speed, jump height, and fall-damage resistance. It also allows a non-sneaking wearer to step up one-block-high gaps as if they were stairs. Tectonic Girdle
By harnessing the (relative) stability of tectonic forces, the Tectonic Girdle negates any Knockback applied to its wearer from outside attacks. Snowflake Pendant
The Snowflake Pendant is a Trinket that's saturated with freezing energies. Any nearby still Water blocks near its wearer's feet will be temporarily frozen into Ice; said Ice will melt shortly after the wearer leaves the area (as if the wearer had Frost Walker boots). A trail of Snow Layers is also left in its wearer's path. Pyroclast Pendant
This charm will cease its freeze if its wearer is sneaking or fully submerged, and also makes its wearer immune to the effects of Powder Snow.
The Pyroclast Pendant is a Trinket that can handle weak fires. If its wearer is on fire but not exposed to anything flame-inducing, said wearer will be extinguished. Unfortunately, the Pendant can't help if its wearer's still stuck in Fire, Lava, or anything else that's hot. Ring of Chordata
The Ring of Chordata allows its user to swim like, well, a fish. When equipped, it uses Mana to bestow an underwater wearer with greater vision, maneuverability, and mining speed, as well as the ability to breathe indefinitely. Ring of the Mantle
The Ring of the Mantle simply uses Mana to provide a Haste effect for its wearer. Note that a trickle of Mana is used while the wearer swings their arm or equipped item for anything, including but not limited to attacking, mining, or just flailing. Ring of Magnetization
Ring of Far Reach
A Magnetizing Lens
on a ring of Manasteel
yields a Ring of Magnetization
, which attracts nearby items, making them float towards the wearer. The ring is disabled when its user is sneaking, or when in range of a Solegnolia
. Note that a tossed item won't be drawn by its wearer's ring for several seconds (so as to not to interfere with the purpose of said toss).
"If you tap into the power of your Pride, nothing will be out of your reach." Charm of the Diva
When the Ring of Far Reach is worn, the maximum distance from which its wearer can interact with blocks is increased by about three blocks.
The Charm of the Diva blesses its wearer with the power to turn attackers on their comrades; it uses Mana to twist the hearts of mobs that harm its wearer, causing them to go after other nearby hostile mobs instead. Great Fairy Ring
(Note: This ring works best alongside the Elementium Armor set; insight in the latter's abilities is advised to use this ring.) Globetrotter's Sash
When worn, the Great Fairy Ring simply increases the chance for a Pixie to spawn when its wearer is hit, even if no Elementium Armor is equipped.
The Globetrotter's Sash
is nothing more than an upgrade to the Sojourner's Sash
. Gaia Spirits
and Elven resources
allow this belt's wearer (for some Mana
, of course) to reach incredible speeds-- the Sojourner's Sash
doesn't even stand a chance in comparison.
The Spectator is a headband that allows its wearer to perceive the world in a better way. When its wearer holds an item, all of the following will emit colorful particles for easy spotting: Crimson Pendant
• containers (chests, minecarts, furnaces, etc...) containing that item,
• dropped items of that type,
• mobs with that item equipped,
• players with that item in their inventory,
• villagers trading for that item.
When sneaking, all dropped items near the wearer will shine, regardless of the held item.
Tainted Blood Pendant
The Crimson Pendant
is an upgrade to the Pyroclast Pendant
. Wearing it provides the wearer full-on immunity to fire damage (from flames, lava, etc.)
Cloaks of Judgement
The essences of the Nether
, from which the original Potions
were created, are very efficient at storing the powers of effects.
The Tainted Blood Pendant
, crafted from such essences, can store a Brew
in a condensed, stable form. A Pendant with a stored Brew
, when worn, will lens Mana
through itself to provide its stored effect.
A pendant can be infused with a Brew
by substituting a Vial
on a Botanical Brewery
with an uninfused Pendant, costing about ten times the Mana
However, the pendant doesn't play well with effects like Instant Health
, and can't handle Brews
with more than one effect.
The Cloaks of Judgement are a set of cloaks that can be worn in the Body Trinket slot. A Cloak will trigger its power when its wearer takes damage, but afterward will go into a ten-second recharge period. Manaseer Monocle
The Cloak of Virtue will block all the damage from a single hit.
The Cloak of Sin will damage all nearby hostile mobs for the same amount of damage its wearer took.
The Cloak of Balance will evenly split the damage between the attacker and the target, preventing its bearer from dying in the process.
The Manaseer Monocle is a handy accessory for insight into Mana Bursts' trajectories. It's not just a fancy eyepiece: it allows its wearer to see all nearby Mana Bursts-- even through walls. Additionally, when a wearer looks at a flower, they can see its areas of effect. Ring of Correction
As a bonus, viewing redstone components with the Manaseer Monocle will display information about them, expediting the construction of redstone contraptions.
The monocle can be used as a Cosmetic Override to any other Trinket; when so applied, it keeps all its functionality, allowing it to be used without taking up a slot.
Switching tools can be a pain, especially when you find yourself shoveling away at dirt with... an axe? The Ring of Correction is a great way to, well, correct those problems. Planestrider's Sash
With this ring equipped, the tool in hand will always be the right one for the block being broken, be it pick, axe, shovel, hoe, or shears. As long as you have the relevant Mana-using tools on hand.
The Planestrider's Sash
is an alternative to the Sojourner's Sash
Unlike its counterpart, it provides no speed boost by default-- however, the more its wearer moves, the faster they get, allowing them to hit truly ludicrous speeds. If its user stops running, however, their bonus is reset.
Ring of Dexterous Motion
It's possible to have too
on hand-- after all, inventory space is limited. A solution: stash them in a Trinket Case
, a handy container for Trinkets
The case's interface lets its user quickly swap their equipped Trinkets
. The case can also store Rods
-containing items, like Mana Tablets
(though they can't provide Mana
when in the box).
The Ring of Dexterous Motion is a terrific Trinket to dodge damage during duels. Its wearer can double-tap a movement key to hurl themselves in that direction and dodge incoming attacks/mobs. Invisibility Cloak
Dodging has a short cooldown, and burns some of its user's hunger.
No need to explain the Invisibility Cloak. Cirrus Amulet
You wear it on your Body slot. It takes Mana from your inventory. It makes you and your Trinkets invisible.
The Cirrus Amulet is a Trinket that can be worn in the Amulet slot. Nimbus Amulet
Its wearer is granted the ability to double-jump-- the second jump negating all vertical momentum (and thus damage) from falling.
The Nimbus Amulet
is an upgraded form of the Cirrus Amulet
. Infused with the power of Gaia Spirits
, it allows its wearer to triple-jump
The Third Eye is an sensory aid of sorts. When worn in the Body slot, it uses Mana to cause nearby mobs to glow, making them visible even through walls. Benevolent Goddess' Charm
The Benevolent Goddess' Charm is a defensive Trinket that's worn (as its name implies) in the Charm slot. The Portal to Alfheim
When worn, it uses Mana to prevent explosions in its wearer's vicinity from damaging any blocks in the world.
A Message from Elven Garde
They say that once upon a time, Elves
shared the world with us Minecraftians
. Due to events presently unknown to us, at some point they were banished back to their own world, Alfheim
, never to return.
Experiments have been performed in an attempt to re-establish a connection between the two worlds, and a theoretical procedure for creating such a portal has been devised.
Actually creating this portal would prove to be an arduous task: quite a few unusual resources would be necessary. The net requirements come down to 8 Livingwood
blocks, 3 Glimmering Livingwood
blocks, an Elven Gateway Core
(read on), and at least 2 Mana Pools
and Natura Pylons
blocks can be of any variant (logs or wood, stripped or not, etc.), so feel free to mix it up if you're feeling fancy.
At least two Mana Pools
with Natura Pylons
directly above them would be needed within an 11x11x11 area around the Core. The initial activation of the portal, we believe, would cost a huge amount of Mana
from said Pools, and would be performed by right-clicking the core with a Wand of the Forest
The portal is designed to draw Mana
from all pools with Pylons equally; if any pool ran out, any connection a portal might have would close.
Even with all these preparations, any link the portal could establish would be too weak to transfer living beings (so an Alfheim
vacation's off the table no matter what), but items might just make it through-- though Mana
from the surrounding Mana Pools
would be needed for items to survive a return trip.
All knowledge about Alfheim
in this lexicon is, at this point, limited to what you find in this entry-- it seems that Elven knowledge has been almost totally lost.
Perhaps if the Elves could have a look at this book
, they could provide further insight.
Greetings. We found this book when one of our old portal frames spontaneously opened a link to another world-- quite a shock for us indeed. On behalf of all Elven Garde, we thank you sincerely for providing us with a repository of the knowledge from your world. It's been a while since we had to leave, so it's good to see that it's been doing well. The Resources of Alfheim
After extensive discussion within the High Council of Elven Garde, we have decided to cooperate with you. You see, your "Lexica Botania" makes references to certain resources from your world that we might be extremely keen to get our hands on-- these resources are simply non-existent in our lands.
The link you've established is, unfortunately, too weak to transfer living beings-- this seems to be a consequence of the sheer distance between our realms. A pity: we would have liked to meet our trading partner in person. However, on the upside, the link allows us to change the synchronization of time across our worlds-- which is how you will receive your book back so quickly, at least from your perspective.
We're well-stocked on Mana and other magical energies, so worry not about the portal closing on our end. In fact, to be blunt, our offer is as follows: for the advancement of both of our civilizations, we vow to provide certain resources you lack in your world, in exchange for certain resources from yours that we lack in ours.
We have taken the liberty of assigning our best scribes to transcribe the bulk of the knowledge from our world into your lexicon. We hope you find it enlightening, and that the knowledge encourages you to invest in our materials.
Please be forewarned that if you do decide to send us an item we have not vowed to trade for, we will assume it to be a gift and keep it for ourselves. We thank you again, and look forward to exchanging resources with you.
Best Regards, the High Council of Elven Garde.
Alfheim Ritual of Gaia
contains a myriad of valuable resources. Unfortunately, most of them are rather scarce due to competition between the various Elven
clans. The Elves you have contacted are interested in trading resources native to their lands, such as Dreamwood
, Pixie Dust
, similarly to Livingwood
, can be crafted into various Decorative Blocks
(see that entry for the recipes).
also have their eyes on that white posh-looking material from the Nether
, Nether Quartz
, as the stuff they have in their world is tinted green. This quartz holds no functional difference to other types of quartz, including normal Nether Quartz
and any of its decorative variants.
Alfheim also has its own variant of Glass
. It's quite transparent, and its patterning looks different depending on where it's placed.
The elves will trade this for Managlass
Ritual of Gaia II
The Ritual of Gaia
is a trial often undertaken by elves. It yields Gaia Spirits
, which are coveted as fragments of the power of the Goddess of Gaia herself.
This ritual requires an Active Beacon
with Gaia Pylons
surrounding it (functioning as an altar), as well as a single Terrasteel Ingot
(as a sacrifice).
To start the ritual, simply sneak-right click the Beacon
with the Terrasteel Ingot
, take a step back, and prepare to fight for your life. Preparation is absolutely required-- the fight with the Guardian of Gaia
can be even harder than that with the Wither
. Upon the Guardian
's defeat, a handful of Spirits of Gaia
is dropped as a prize.
Standard gear for this ritual is a set of enchanted Elementium Armor
, a Terra Blade
, and a miscellany of Brews
. Do note that the Beacon
's effect is forcibly nullified during the battle.
has a massive pool of health, so preparing with Enchantments
is a must!
The difficulty of (and reward yielded by) the ritual depends on the number of people participating. Performing the ritual with over five people in the vicinity can be a recipe for disaster with the chaos created, so rituals on that scale probably shouldn't be attempted.
Lastly, it might be a good idea to stay away from the purple.
The Relics of the Aesir
One would think
that combining two of the most powerful botanical resources known (i.e. Terrasteel
and Gaia Spirits
) would create a material that would be truly unstoppable. Unfortunately, the reality is that said material is very much stoppable. In fact, the two sets of energies seem to cancel almost perfectly when combined into an ingot, yielding an utterly useless alloy.
This ingot, however, can be sacrificed to a Beacon
to summon an even stronger Gaia Guardian
-- with more strength, speed, and resistance.
On the other hand, slaying this greater Guardian yields many more Gaia Spirits
, as well as a handful of goodies and rare treasure. It's a worthwhile foe.
The high clans of Alfheim have passed down an old legend that roughly translates to "Whosoever rolls a Die of Fate shall be rewarded with a Gift from the Gods". Said gifts, also known as Relics of the Aesir, are said to be soulbound and unique. The Relics of the Aesir II
But then again, all of this is hearsay-- the Relics are probably just legends.
The Fruit of Grisaia
It appears as if the oft-speculated-about Relics are, in fact, real. These items are materialized from rolls of the Dice of Fate
, and possess incredible powers. (The Dice of Fate being six-sided seems to imply the existence of six Relics.)
Relics seem to know who earned them; thus, giving someone a Relic they didn't earn is a bad idea.
The legends say that the same Relic may not be awarded to the same person twice-- so keeping an earned Relic safe is high-priority; perhaps Resolute Ivy
would make a good investment.
Interestingly enough, an earned relic will transcribe the knowledge on its use into this lexicon. How convenient.
The relic known as The Fruit of Grisaia bestows the brave soul who earned it with an endless supply of nourishment. It can be eaten like any other piece of food, but will use Mana to replenish hunger instead. Key of the King's Law
It would probably be a good idea to get used to the taste of apple, though.
The Key of the King's Law is a powerful relic with the ability to materialize weapons from thin air. Holding down right-click with this key will begin summoning glowing projectiles from... somewhere. Up to twenty projectiles can be created at once, and releasing the grip on the key will launch them, one at a time, at the point the summoner is looking towards. These projectiles move at high velocities and explode on contact. Eye of the Flügel
Ring of Thor
Unlike the crafted Flügel Tiara
, the Eye of the Flügel
contains primordial Flügel
magic. Magic strong enough, in fact, to harness the Flügels
' ability to recall themselves to a previously-visited location.
Sneak-right clicking this eye somewhere will bind it to that position. Holding right-click with a bound Eye will then use Mana
to warp its owner back to its bound location.
Unfortunately, the Eye is still but a fragment of the Flügels
' true potential, so it can't warp its user across dimensions.
However, just having an Eye of the Flügel
on hand allows a Flügel Tiara
user to fly with an empty flight bar (at a higher Mana
Ring of Loki
One of the three mythical rings of the Aesir
, the Ring of Thor
bestows upon its wearer the might of the Thunder God. When equipped, it dramatically increases a Terra Shatterer
's area of effect.
Ring of Odin
One of the three mythical rings of the Aesir
, the Ring of Loki
allows for the wearer to call upon the Trickster God's ability to effectively be in multiple places at once.
To use an equipped Ring of Loki
, begin by sneak-righting click a block with an empty hand.
Once a block is selected (designated the "origin"), sneak-right clicking other blocks will store their offsets from the origin in the ring. To finish the procedure, sneak-right click the origin again.
Sneak-right clicking a stored block during the selection process will remove it from the ring's memory. To clear a completed selection, just sneak-right click the ground twice.
After the selection is complete, multiple boxes in wireframe will be visible, moving relative to the looked-at block. When a block is placed while sneaking, all wireframe locations will have blocks placed there, too, allowing for placement en masse
. The Terra Shatterer
and Terra Truncator
will also break blocks at these locations when sneaking, allowing for truly ludicrous quantities of destruction.
Such power doesn't come for free, of course. The ring consumes Mana
from the user's inventory for each block placed. Note that the larger the current selection, the more expensive each placed block becomes.
One of the three mythical rings of the Aesir, the Ring of Odin grants its bearer the vitality and resistance of the Father God. It provides its wearer with ten extra hearts of health and indefinite protection from various kinds of elemental damage, including drowning, suffocation, fire, and starvation. Elven Lore - The Shattering
This entry appears to be a set of papers torn out of an Elven Garde tome. While it may prove useful for learning about history, it's doubtful that it will provide any insight into the study of botany. Decorative Blocks
It has been millenia since the event known as The Shattering tore the worlds asunder. Very few know the truth of what happened on that day, and this account seeks to remedy that.
It began when Nidavellir was struck by an earthquake that collapsed the majority of the realm. While the Dwarves' incredible strength and durability allowed them to survive and preserve certain things, most of their technology and culture was lost to the void between worlds.
This disturbance caused Muspelheim to break free from its tether on the World Tree herself. It crashed into the far realm of Midgard, fusing with it in a storm of fire that left no life remaining there. Many of us believe that the goddess Hel had a hand in Muspelheim's fall, but no concrete evidence was ever found.
The quakes managed to reach Jotunheim, cracking the earth and massacring the Giants. We do not know whether they have truly died out, but the Giants have not resurfaced since. Niflheim remained perfectly still, despite Muspelheim's fall-- a major factor in the theories about Hel. However, since it contains no known life besides the goddess herself, we are unworried about any damage incurred there.
We of Alfheim were dealt a great blow, but some worse than others. As the Salamander and Undine clans depend greatly on their respective volcanic and aquatic environments, the disruption of those environments decimated the population. Conversely, the Sylph, being a nomadic clan who preferred the sky to the land, remained largely unscathed. Their cousins the Spriggan, nomads as well, were also able to survive relatively intact.
At that time, we had little true structure to our civilization, living in simple huts of Dreamwood. This made rebuilding little more than a chore of gathering materials, especially as we had prior warning.
Our Sylph emissary to Asgard, Allewyn, witnessed the beginning of it all: Thor turning Mjölnir upon the Bifrost, shattering it. Her command to evacuate our entire Midgardian population saved thousands of lives. Although she seemed outwardly unharmed as she arrived on the crest of a wave of crumbling Bifrost to warn us, the toll of the journey caused her to pass away shortly after.
What concerns us now is the state of Midgard. As the Bifrost can no longer give us access to that world, we cannot observe it directly. However, the Mana left behind as we fled surely has brought about new life, as it always does. Whether it be animal, floral, or fungal, and whether it be natural or magical in nature, we hope that life will be intelligent enough to harness what we left behind.
Quite apart from functionality, there exist quite a few blocks for the sole purpose of making your builds look better.Livingrock
can be turned into decorative blocks; each material has four different decorative variations on its texture.
can be combined with a variety of substances to create a wide array of decorative Quartzes
All of these can be crafted into their block counterparts, the same way Quartz
Botania tweaks Dispensers
to be able to plant all kinds of seeds, from your standard wheat Seeds
to Nether Warts
and Cocoa Beans
(the latter requiring a block of Jungle Wood
across from the Dispenser
In conjunction with other blocks (like the Drum of the Wild
), this allows for fully-automated crop farming.
Glowstone Dust Tiny Potato
can be sprinkled over Mystical Flowers
to turn them into Glimmering Flowers
, which sparkle bright enough to emit actual light (at the same brightness as Glowstone Block
Combining one of these with some Dirt
and Pasture Seeds
yields a Floating Flower
, a miniature floating island that emits light and looks quite fancy indeed.
Crafting a Floating Flower
with a Functional
or Generating Flower
will plant the latter on the former, yielding the looks and properties of a Floating Flower
and the effects of the other flower, all rolled into one tiny island. Right-clicking a Floating Flower
with Pasture Seeds
or a Snowball
will change its appearance.
It's a tiny potato! It believes in you!
No. Really, that's it. A Potato
, thrown into a Mana Pool
, gains a little spark of life and joy. The Tiny Potato
is lively, but patting it with a right-click will make it even more so!
A Potato can also be named in an Anvil
The potato can be given items (with right-click) to hold; one item per side of the Potato. (Items placed on its bottom face will show up on the lower half of the Potato's front.)
Unfortunately, potatoes aren't exactly known for their dexterity, so some items may look out of place when held. (And that's okay.)
A commonly-invoked spell of the Elves is the use of a few resources and a Name Tag
to transmute a piece of Livingrock
into the head of the Player
named by the tag.
Its exact mechanics are unknown, but the spell seems easy enough to replicate on a Runic Altar
A subset of the Minecraft
community (whoops fourth wall) has dedicated itself to creating heads that serve as all sorts of decorations. Avid decorators might consider visiting some community websites that aggregate these heads.
Azulejos are decorative blocks, textured with tileable patterns of blue and white, crafted simply from any Blue Dye and a Block of Quartz. Starfield Creator
The sixteen different designs can be cycled through on a crafting grid or freely exchanged between using a stonecutter.
The Starfield Creator does exactly as its name suggests: at night, it releases Elven energies into the air to create a starry sky. Shimmering Mushrooms
Sprinkling some Dye
on a Mushrooms
seems to mutate the latter. The Mushroom
changes shape, takes on the color of the dye, and glows dimly; in addition, it's usable as a substitute Mystical Petal
. Shimmering Mushrooms
can also be seldom found deep underground in isolated patches.
Having your beautiful skin and accessories hidden under a set of clunky armor is nobody's dream. It's bulky, flat, and worst of all, unfashionable! Blaze Mesh
Luckily, splashing Phantom Ink on armor in a crafting grid will make the latter completely invisible, while still providing all of its benefits. (Phantom Ink only works on armor sets that use Mana.)
Mashing a bunch of blaze essences together yields a functional (if crude) decorative light block.
Like a Block of Coal
, the Blaze Mesh
can be burned in furnaces (or Endoflames
). Strangely enough, when placed by a Pure Daisy
, it transforms into Obsidian
This book contains a multitude of Challenges-- optional quests that challenge the player to create a mechanism from only Botania and Minecraft features. Cacophonium
Of course, you can use items from other mods to complete them, but that's no fun.
All of the challenges are possible, of course. They just require some thinking, ingenuity, and knowledge of the ins and outs of redstone (and Botania itself).
We highly recommended not using features from external mods, as these Challenges aren't really, well, challenging, if you can just place down a block that solves problems instantly.
These challenges aren't obligatory in any way, and do not provide any material reward. They're purely suggestions as to what you can make Botania can do. Challenges should marked "complete" manually.
Keep in mind that the only boundaries in Minecraft are those of your imagination, so don't stop at the ideas in here!
The Cacophonium is an instrument that can mimic living beings' cries, allowing a "musician" to play sounds of nature at will. Right-clicking with it on an entity saves the sounds it can emit into the Cacophonium. Holding right-click, then, will play back those sounds. Portuguese Pavement
Why anyone would ever want to use this contraption, however, is beyond moral comprehension.
For ultimate chaos, the Cacophonium can be placed in a Note Block with a sneak-right click, giving the block the ability to sound off animal or monster sounds on demand.
Portuguese Pavement is a building block designed for the construction of detailed roads. It comes in various colors, and is stairable and slabbable. Buildcraft Integration
For those with experience in the arts of "multiparts" and "microblocks", these blocks provide a fantastic source of patterns.
Recent advances in piping technology have allowed Gates
to get a feel of the Mana
around them. A Gate
can now sense whether a Mana
container is empty, full or if it contains any mana.Gates
can also use the Mana Detector
trigger to detect if a mana is passing by the pipe block. In addition, they can also sense when a Runic Altar
is ready to create runes.
Botania Numerical Mana
new icons to banners, which can be mixed and matched with vanilla patterns and icons.
The following items can be used alongside a dye in a Crafting Table
to add an icon to a Banner
: all Iron Tools
, Spark Augments
, Raw Fish
, Livingwood and Dreamwood Twigs
, the Lexica Botania
, and the Tiny Potato