Lexica Botania Online

Welcome To Botania
&oWelcome to Botania! I congratulate you on the fine choice of strapping a sapling and a book together, or just finding this tome in a chest. Whichever applies.
You can navigate this book using the arrows at the bottom of this page, your mouse wheel or the arrow keys in your keyboard.
&oDespite its looks, Botania is in essence a "tech mod", by definition of requiring you to put to use ingenuity, thought and redstone to create and progress. It's good to keep that in mind.
Of course you'll also be rewarded with cool toys, blocks and equipment, if you're worried.
&oFor all intents and purposes, Botania is a mod for anybody who likes to play the game with the primary purpose of building cool things. It is designed to be fully playable standalone, but is also playable with other mods.
Excluding a couple cases, everything in the mod is fully automatable using only Minecraft and itself.
&oIf you happen to find yourself lost, try checking out the mod's Advancements or Challenges, both of which can be found on the left hand side of this book's main page.
The book is laid out in a friendly way with a good amount of handy features, so before you start jumping in and playing, take a bit of time to familiarize yourself with what the various tidbits around the place do.
&oAfter this you'll be taken to a page where you can optionally start a tutorial that will teach you the basics of the mod in around ten minutes, give or take.
However, it teaches you only the very basics. So, after you have a good foothold on those concepts, further research is a good idea.
&oIf you're unsure as to what you want to learn about, hold SHIFT while browsing through the various categories to get a quick idea of what each thing is.
The "Lexicon Index" category can be very helpful for searching, as it contains every entry in the book in one place.
&oAnd that's it for this introduction! You can move on to the tutorial now. I hope you enjoy playing with Botania as much as I enjoyed making it!
&o~Vazkii, the mod author

Carry on by pressing the "Back" button on the bottom. Your right mouse button or backspace key will have the same effect.

A Tutorial of the Basics
While one could just go through the various entries in the book at their leisure, there's also a tutorial of sorts available. Clicking the buttons below will guide you through the basic concepts of Botania.
You can pick between an ingame guided tour of this book, or a short(-ish) video.

Garden of Glass
In the Garden of Glass nobody can hear you scream.
You're alone in space.
How exciting.
The Garden of Glass is a skyblock mode for Botania. It's advised only for players who are somewhat experienced in the mod, but if you're new to it, you're more than welcome to try it out anyway.
Most of the mod functions the same, but some tweaks have been put in place to allow for the skyblock style game. They'll be listed in the following pages.
After spawning in the Garden of Glass you'll find Living Roots below the landing area. These can be used to create Saplings and Floral Fertilizer. They also work as Bone Meal. Shift-right clicking a Dirt or Grass block with an empty hand will have you rummage through the soil, finding some Pebbles, that can be converted into Cobblestone. Filling a Petal Apothecary can be done with a Bowl by clicking on a water block.
Aside from that, some things in Botania are different to fit the Skyblock play: The Orechid is easier to make, faster, and much cheaper; The Cocoon of Caprice and the Mana Spreader have different recipes; the Blaze Mesh, which can be used to create Obsidian, uses powder instead of rods; melon or pumpkin seeds may drop from tall grass; floral fertilizer creates more per craft, and some recipes are added.
A problem that one might face in this world is entering the Nether. Worry not, however, as Blaze Meshes, as mentioned previously, can create Obsidian. To get these lamps, creating Blazes using Fel Pumpkins might be a good investment.
Since there's no easily available Flint, opening the portal with a Fire Charge will have to do.
Aside from providing light, the Mana Flash present in the starting area allows a player who has lost their Lexica Botania to exchange a Sapling for it, by right clicking with the Sapling on the Mana Flame.
This can only be done if the player doesn't have a Lexica Botania on them.

Lexica Botania
The Lexica Botania is the repository of all knowledge for all botanical matters. But you probably knew that already.
All information is stored here, as expected. For convenience, if a block happens to have an entry, it can be shift-right clicked with the Lexica Botania to open that entry.
Any entries typed in Italics are basic entries, which contain the very basic knowledge required to play Botania and should be prioritized over others. Most of the sections contain one or more of such entries, so a good look through them is a good idea.
The Lexica Botania's title can also be customized. By placing it in an Anvil and renaming it, one can not only change its cover, but also the title.
The Edition of the lexica shown equates to the version of the Botania you're running, and no, I don't care about the fourth wall.

Mystical Flowers
Around the world, you may stumble upon a large variety of Mystical Flora. Spotting these doesn't take much work as the flowers themselves emit a fair amount of shine.
They come in a total of 16 different colors.
It's also possible to grow these flowers using Floral Fertilizer (read on).
These flowers can be plucked for Mystical Petals, which can be used for making magical instruments and plants alike.
Right clicking a petal on the ground will bury it, having it emit particles.
These petals can also be crushed into Floral Powder, which functions much alike any mundane piece of dye.
Right clicking the Floral Powder on any Wool or Carpet changes its color to the color of the powder.
By mixing the Floral Powder with some Bone Meal, it's possible to create a different type of fertilizer. The Floral Fertilizer will grow a small amount of Mystical Flowers in the nearby vicinity, if you ever run low on them.
There's also some taller variants of the typical Mystical Flowers, spread around the place. These can only be gathered with Shears, but can be used to obtain twice the amount of petals a normal flower would yield. They're a bit too big for dye, though.
Tall flower variants can be made manually by fertilizing a Mystical Flower or a Buried Petal with Bone Meal.
If you find yourself running low on a particular color, try burying a petal of that color and using Bone Meal on it.

Petal Apothecary
In order for a botanist to create plantlife that can do their bidding, they would need a special means of infusing plants with mystical energy.
Luckily, the Petal Apothecary does just that.
This block, when placed in the world and given some water (by use of a Water Bucket), will accept any Mystical Petals thrown at it, releasing their energies.
Once one has inserted the correct petals, throwing some Seeds in will finalize the process.
Tossing in a full bucket will also fill the apothecary with water.
Quite a few plants can be made using this method. For more information, read on the Functional Flora and Generation Flora sections of this Lexicon.
Shift-right clicking the Petal Apothecary with an empty hand will remove the last item thrown in.
Instead of Water, one can place Lava in this block, if that is done, it'll serve as a brazier and incinerator, destroying any items that come in contact.
Furthermore, tossing in Vines also gives the block an overgrown visual.
Comparators can detect whether the block has water or not.
Since the Petal Apothecary can be filled by usage of a dropped Water Bucket, and Dispensers can fill buckets, creating a system that can automatically refill the water in the dish shouldn't prove too difficult.
A simple tip for those who want to squeeze the biggest efficiency out of every block is as follows: Up to twenty seconds after crafting a flower, right clicking the apothecary with an empty hand will pull another set of the same ingredients out of your inventory and put them into the apothecary for quick mass crafting. This only works if the apothecary's water is refilled.

Pure Daisy
The Pure Daisy is not only the most basic, but also the most important flower a botanist can have.
This flower will purify any adjacent Wood and Stone blocks, as seen on the next page, into their purified counterparts, Livingwood and Livingrock, which can be used for crafting.
A few other blocks can also be purified by placing them around the flower. While not as unique and essential as the living blocks, perhaps this might come in handy. This includes Netherrack into Cobblestone, Soul Sand into Sand, Ice into Packed Ice, and Water into Snow.

Wand of the Forest
The general multi-use tool for a botanist is the Wand of the Forest.
This wand, made by effectively strapping a pair of Mystical Petals of any color to a few Livingwood Twigs, is required for a good amount of tasks.
The wand has two modes, Bind Mode and Function Mode. In Bind Mode it can be shift-right clicked on a compatible block to select it. Shift-right clicking elsewhere binds the two blocks. In Function Mode it'll simply not do that for shift-right clicking.
The two modes can be switched freely by shift-right clicking on air.
If the wand isn't bound to anything, shift-right clicking a block allows it to be rotated around the axis of the side it's clicked on.
For example, clicking on the top of a Chest rotates it around. Most blocks which can be rotated should work.

Runic Altar
Runic creation is a rather important complex in the advancement of the botanical magics. First and foremost, though, this type of crafting requires a decent knowledge of Mana Manipulation. Before proceeding further, a read through the important entries (those in Italics) on that section of the Lexica Botania might prove enlightening.
Runes are extremely important components of complex magical devices or flora.
In order to create these, one requires a Runic Altar.
To utilize this Runic Altar, start by placing, via either a right click or simply tossing, the components of the rune you want to create.
Proceed by pointing a Mana Spreader to the altar so that Mana transfer can occur.
It should be apparent when the altar has received enough Mana. When that happens, just drop or right click a piece of Livingrock on top of it, then use the wand on it again to collect your rune.
A total of 16 Runes exist.
The most basic and elementary runes are named after the Four Elements. The intermediate runes are named after the Four Seasons, and the most advanced runes are named after the Seven Deadly Sins. A separate Rune of Mana also exists.
Sneaking and right-clicking the Runic Altar with an empty hand while it's not accepting mana will remove the last item put into it.
Last but not least, attaching a Comparator to it will emit signal strength 1 if the altar is accepting Mana and signal strength 2 if it's ready to craft the rune.
Any runes used for recipes in the Runic Altar function as catalysts, and will be given back upon completion of the rune recipe.
Similarly to the Petal Apothecary, right clicking this block with an empty hand after a recipe is complete will place back the items used for the last recipe for faster mass crafting.

Terrasteel is a complex magical alloy, infused with a great amount of Mana. Conjuring it proves to be no small task. For starters, to create it, one requires a Terrestrial Agglomeration Plate, set on top of a checkerboard pattern of Lapis Lazuli Blocks and Livingrock. Mana needs to be provided to this block, with Sparks being the most effective method.
After the plate is set up and ready to receive Mana, tossing a single Manasteel Ingot, Mana Diamond and Mana Pearl on top of it will begin the infusion.
Picking up any of the items will halt the infusion causing severe Mana Loss. The infusion uses mana equivalent to about half a Mana Pool to create a single piece of Terrasteel; multiple Sparks will accelerate the process as well.
Creating Terrasteel (there's Livingrock under the plate)

Black Lotus
An elusive flower by the name of Black Lotus is known to exist, however, it does not grow or reproduce. Where they can be found or come from is not known.
It is known, however, that it contains a strong amount of concentrated Mana that can be released by putting it inside a Mana Pool that already has mana in it. Just tossing it will do.

Flower Pouch
The laws of physics regarding one's Inventory are somewhat skewed in this world. Thanks to that, carrying an array of different colors of flowers turns out to be a major hassle. Luckily, a Flower Pouch takes care of all those issues. It can store up to one stack of each color of Mystical Flower. Not only that but it'll also passively catch any that enter the holder's inventory.
Items won't be added automatically to the pouch if the pouch is held in your dominant hand.
Furthermore, shift-right clicking the pouch on a Chest or other inventory will store all flowers the pouch contains into said inventory.
It's about the same size on the inside (any colors work)

It seems like the creator of this mod decided to add a weird game mechanic in the form of Wrap. I don't really know what it does, probably something bad. :/
What's this "Fourth Wall" you're talking about...?

An Introduction to Mana
Mana is an ethereal substance. In layman's terms, it is a form of mystical energy. Its sensorial existence is inconstant, and its color depends on the environment its put in.
Mastering Mana is one of the most important skills a botanist needs to master.
In order to create Mana, one would require a set of Generating Flowers (read the respective section). This Mana can be dispersed by utilizing Mana Spreaders and stored in Mana Pools. Mana can be used for a myriad of different things. For starters, it can be used for Functional Flowers (read the respective section).
To get started with mastering the art of Mana, one would start by learning how to use Endoflames or Hydroangeas, Mana Spreaders and Mana Pools.
These form a basic infrastructure for mana, which can be used for all sorts of purposes. Have a read at the Functional Flora and Natural Apparatus sections of this Lexicon.

Mana Spreader
The Mana Spreader is the most important component in manipulating Mana.
This is the block that allows Mana to travel from point A to point B. When this block is placed on the ground, it'll face one of 6 basic directions. By holding shift-right on it with a Wand of the Forest, one can orient it to the opposite of where it was clicked. It can be pointed to other blocks with a wand in Bind Mode.
The Mana Spreader has a small internal buffer of Mana, which will get filled by nearby Generating Flowers. This buffer can be viewed by looking at the Spreader with a Wand of the Forest, as demonstrated in the last page.
Note that the block needs to be right clicked with a wand to get accurate and adequate values.
Holding a Wand of the Forest displays a beam which shows where the spreader is pointing at. Hovering over it shows the target. The sparkle that's shown is the point when Mana loss starts to happen.
If the target of the spreader is a block that can contain Mana, and isn't full, the spreader will fire a Mana Burst, which will travel to the target, and pass the Mana along to it.
The spreader only fires one burst at once, it'll only fire another one when the last one hits the target.
Furthermore, the bursts also start suffering mana loss after a small amount of time. This can be seen in the burst itself, which becomes a lot thinner when this happens.
Applying a Redstone Signal to the spreader will have it cease to function. Case better control is required, a Pulse Mana Spreader is recommended, as it can fire bursts without a target block and works on redstone pulses.
Right clicking the spreader with a piece of Wool will sleeve it. Aside from making it look fancier, it'll also muffle the sound when a burst is shot, making it much less obnoxious when there's a large amount of spreaders in one area.
Right clicking with an empty hand will remove the sleeve.

Mana Pool
The Mana Pool is, simply put, a storage of Mana.
Mana can be inserted into it by usage of a Mana Spreader, and any adjacent Mana Spreaders will pull mana from it to increase their internal buffer automatically.
Any Functional Flowers require a nearby Mana Pool to draw power from.
Mana Pools come in two varieties, a weaker, Diluted variety which only stores a very small amount of Mana, and a Normal variety, which can store as much as a hundred times more than the diluted one.
Whenever "Mana Pool" is referred elsewhere for scale, it refers to a normal one.
The Diluted Mana Pool can be a useful tool for when one might want a small buffer for a flower or system that doesn't use much Mana, as the normal pool holds a very large amount of it. Thanks to that, Mana readings for the normal pool won't be entirely accurate, due to the scale, it's normal that the displayed bar's size will increase very slowly.
Tossing in some resources into a Mana Pool will cause them to get infused with Mana, turning them into more powerful forms.
A few examples are Iron Ingots or Mana Pearls.
Mana reading for this block functions like the Mana Spreader. A Redstone Comparator can also output a signal based on the contents.
Manasteel Ingots and other ingots based on it, can be converted into both blocks or nuggets through the normal conversion recipes.
For the artistic types, right clicking with any color of Floral Powder in the pool will have it take its color, all sixteen colors are viable for decoration and/or easy labelling.

Sparks are interesting entities. Created from a combination of raw energy and Mana, they have the ability to be placed on top of a few specific Mana containing or accepting blocks, mainly, Mana Pools.
Some blocks have the ability to harness Mana from Sparks, but the uses for them seem limited to a few blocks right now.
Placing a Spark on top of a Mana Pool and another on top of a block that can accept it will allow for the latter to remotely access the reservoirs of the Mana Pool when needed, given it's not too far away.
To remove a Spark simply shift-right click it with a Wand of the Forest. Regular right clicking shows which other Sparks it can transfer to.
In the case that one might think that Sparks are too obstrusive in their looks, one can use Phantom Ink to turn the target Spark highly translucent. This does not consume the ink.

Spark Augmentation
As it seems, Sparks are a bit more versatile than it was known previously. A variety of Augments can be applied to them to enhance their abilities. It's to note that Augments can only be applied to Sparks that lie on Mana Pools.
A Spark can only have a single Augment at any given time.
Starting off, the Dispersive Augment has the Spark use up the Mana in the pool below, to charge any nearby players' Mana containing items.
The Dominant Augment will have the Spark pull any Mana from nearby non-augmented Sparks' pools into its own, until it's completely full.
The Recessive Augment will have the Spark output all of the Mana in its pool into any nearby non-augmented or Dispersive Sparks' pools until it's completely empty.
Lastly, the Isolated Augment will prevent the Spark from interacting with any Dominant or Recessive Sparks, but still allow it to interact with blocks that can receive their Mana through the Spark network.

Mana Splitter
Any botanist will eventually reach a point where a single Mana Pool setup is not enough.
The Mana Splitter will fix all those issues. By placing it adjacent to a few Mana Pools on its sides, when it receives Mana through Mana Bursts it'll equally split it to the adjacent pools.

Mana Void
The Mana Void is, in layman's terms, the grave for Mana. Any Mana shot into this block will simply vanish into the void, never to be seen again.
Placing one of these under a Mana Pool allows the pool to always accept Mana, but disposing any it can't hold.

Mana Fluxfield
By passing Mana through a field of redstone energy, its state can change from a natural energy source to Forge Energy.
Simply pointing a spreader at this block will have it shoot at it, converting the Mana that lands on it into FE, and sending it to any nearby FE transporters.

Mana Lenses
In order to upgrade the potential a Mana Spreader, one can apply Mana Lenses. The very basic mana lens does absolutely nothing.
Lenses can be dyed, in a workbench, all the 16 colors of the spectrum, or combined with a Mana Pearl to create a Rainbow Lens. These will change the color of the burst.
But lenses are not only for fancy colors. One can upgrade them with all sorts of materials to create new lens which can do all sorts of effects on the Mana Bursts.
It's to take in mind that, if using a normal Mana Spreader, there needs to be a Mana receiving block at the end for the burst to fire. A Pulse Mana Spreader is recommended for some lenses.
Sometimes, though, having a single Mana Lens in a spreader just isn't enough sometimes. By combining two lenses with a Slimeball in a crafting table, it's possible to unite them into one, and keep the effects of both.
The first lens used determines the visuals (texture and color). It's to note that some combinations will not work, nor will two lenses of the same type.
The Velocity Lens will drastically increase the speed at which a Mana Burst travels, but not only does the beam start to lose its Mana a lot faster, it can also carry a bit less.
The Potency Lens will double the amount of Mana a Mana Burst can carry, however, the beam becomes slower and after it starts to lose mana it does so at a lot faster rate.
The Resistance Lens will significantly increase the amount of time the Mana Burst can go without starting to lose Mana, but it makes it a a bit slower.
The Efficiency Lens will decrease the amount of time it takes for the Mana Burst to start losing its Mana, but when that happens, it does so at a lot slower rate.
The Bounce Lens will allow the Mana Burst to bounce off walls, rather than dissipating on a collision.
The Messenger Lens massively decreases the amount of Mana a Mana Burst carries, and also drastically increases the burst's speed and maximum distance.
This can be very useful for interactions with blocks such as the Mana Detector, Drum of the Wild, Animated Torch, among others.
The Gravity Lens makes the Mana Burst be attracted by the world's gravitational pull, thus moving in an arc. As compensation, it also slightly increases the time before Mana loss starts to happen.
The Bore Lens charges the Mana Burst with the ability to break any blocks it comes into contact with, draining its own mana to do so.
The Damaging Lens charges the Mana Burst with the power to damage any living beings it comes across, draining its own mana to do so.
The Phantom Lens is an interesting one. By utilizing the Abstruse Platform and its' properties, it's possible to make a lens that'll allow the Mana Burst to pass through blocks. In doing so, the time it can stay without losing mana is decreased.
The Magnetizing Lens, as its name states, allows the Mana Burst to magnetize, or home in, on any nearby blocks that can receive Mana. Doing so slightly decreases the speed of the burst.
The Entropic Lens imbues the Mana Burst with entropy, causing it to release its energy in the form of an explosion when it collides against something that can't receive Mana.
The Influence Lens allows the Mana Burst to have influence over any nearby dropped items, experience orbs and even falling blocks, having them move in the exact same vector of motion as the burst itself.
The Weight Lens carries a strong burden on the Mana Burst, making any block hit by it, if there doesn't happen to be a block below it, fall, similarly to how Sand and Gravel do.
The Kindle Lens is infused with a burning spark, when it hits a block it'll set it on fire. It doesn't seem to set any living beings on fire, though.
It has the ability to both ignite and close Nether Portals, but to close them it needs to be aimed at the frame, lest the burst it carries end up going through the portal.
The Force Lens acts as a Piston, when it hits a block that a piston can move, it'll do just so.
The Flash Lens, in contact with a block, creates a flame of the same color as the burst that caused it. The flame provides light and is purely decorative.
If it hits one of these flames, it puts it out instead.

Mana Tablet
While using Mana Spreaders to transport Mana around is all well and good, there is also a way of doing it in a different manner.
The Mana Tablet is a portable object which can carry Mana on itself.
Not only that, but other items can also pull from it as they need it for their uses, making this an essential tool.
Tossing one of these on top of a Mana Pool will allow for transport of Mana between one and another.
Shift-right clicking the Mana Pool with a Wand of the Forest will change in which way the Mana flows.
Lastly, unlike normal items, these will never despawn when dropped on the floor.

Mana Mirror
A Mana Mirror is an alternative to Mana containing items such as a Mana Tablet. It can be bound to a Mana Pool in the world and items will pull out of the pool itself when needing Mana.
To bind a mirror to a pool, one would simply shift right-click a pool with the mirror. The mirror can't put mana in or take mana out of pools in any other way.

Mana Detector
A device like the Mana Detector is capable to detect when a Mana Burst starts flowing through it (the burst doesn't dissipate on collision with this block) and provide a redstone signal when that is the case.

Pulse Mana Spreader
By combining a Mana Spreader with a piece of Redstone, it's possible to create a Pulse Mana Spreader, which, as the name implies, fires when given a Redstone pulse, regardless of having a block in the end to put the Mana or not.
It's to keep in note that this doesn't let the spreader shoot a burst until the last one dissipates or is absorbed.

The imprecise measurements of the Wand of the Forest sometimes won't cut it for telling if you're turning a profit or loss in your Mana Pools.
Creating a Manastar and placing it next to your pools will have it shine red if there's a loss or blue if there's a profit. The measurement happens every few seconds.

Elven Mana Spreaders
Simply put, Dreamwood conducts Mana better than Livingwood. Add in some adjustments like using Elementium instead of Gold and what you get is a Mana Spreader that can conduct more Mana, faster and for more time without Mana loss.
On the negative side, it can't be turned into a Pulse Mana Spreader.
By combining this already powerful spreader with a Gaia Spirit and a Dragonstone gem, one can create an even more potent variant. The Gaia Spreader is within the top percentage of Mana Spreaders, with pretty much upgrades all round.
It's to note that these spreaders fire a larger payload at once and thus, might fire less often.

Elven Mana Lenses
The knowledge of mana handling methods of alfheim comes, of course, with an array of new Mana Lenses that can be experimented with.
Unlike common overworld-y lenses, these are a bit more ubiquitous in their uses...
First off, the Paintslinger Lens. This lens needs to be dyed one of the 16 colors of the spectrum to function. When a burst with its effect hits a colorable block (Wool, Stained Clay or Glass...) it'll turn any blocks connected, of the same type and color, into the color of the Mana Burst itself. It seems to work with Sheep too.
The Warp Lens is an interesting one. A burst with its effect, when colliding with a Force Relay will teleport to the end position of said Force Relay, maintaining its momentum. Furthermore, when it's used as a composite material to a Bore Lens (the Bore Lens must be visible) it'll make the lens not break Force Relays or Pistons, as well as teleport any blocks to the spot where the burst was fired.
The Redirective Lens will only work when fired from a Mana Spreader. Any burst with its effect that would collide against a Mana Spreader, aside from the normal Mana transfer interaction, also makes the spreader point towards the one that fired the burst.
The Celebratory Lens functions much akin to the common Entropic Lens, however, instead of exploding, it creates a festive firework dyed the color of the burst.
The Flare Lens takes over a Mana Spreader's functionality, preventing it from firing any bursts. This type of lens is called a Control Lens.
The effect of this Control Lens in particular, is to make the spreader become a continuous particle burst of the color the lens is dyed, in the direction the spreader is firing. There's surely plenty of decorative uses for this.
The Tripwire Lens is another Control Lens.
A spreader that has it attached will only be allowed to fire if there is one or more mobs, or players, in the path described by the mana burst that the spreader would shoot.

Mana Prism
The concept of Mana Lens allows for the manipulation of the power conveyed through Mana Bursts, the Mana Prism works on that technology to allow a burst to have its lens effect switched on the fly.
Using a Spectral Platform as a component, this block does not have a physical presence, entities and bursts can go through it as if it doesn't exist.
Right clicking it with any variety of Mana Lens sets the lens in the prism. Whenever a Mana Burst goes through the prism, its color and effect will be set to that of the lens in the prism. Case the lens is not dyed, the burst will turn white.
Using any of the four basic lenses also increases the time the burst can go before losing Mana, allowing it to go further.
It can also be turned off by the use of a redstone signal.

Mana on Rails
What could be an easier way to transport Mana over large distances than attaching a Mana Pool to a Minecart and watch it do the merry-go-round? It's simple. Similarly to other types of carts, one can create a Minecart with Mana Pool that can store and transport Mana on rails.
Breaking the cart while there's any Mana in it will waste the Mana, care should be taken with it.
Transferring Mana between the cart and a pool is done with a Mana Pump. It can face any of the four cardinal directions and will transfer Mana between a pool adjacent to it and a cart with a pool on an rail opposite to the target pool.
The transfer rate is extremely fast due to the mechanical nature, so fast that overflow is possible, causing Mana Loss.
The side of the pump where the Mana will go towards is the pink one, Mana is pulled from the blue side.
The pump can be turned off with redstone, and a Comparator on it will output how much Mana exists in the cart.
Lastly, a pool on a cart serves purely for transport, and can not receive, send, transfer or infuse any items with its Mana.

Spark Tinkerer
The Spark Tinkerer is a block with the ability to modify the Augments placed on Sparks. Placing it adjacent to Mana Pools or other blocks with a Spark attached will connect it to those blocks.
Right clicking the Spark Tinkerer with a Spark Augment will put the augment in the block, it can be removed by right clicking again.
When the Spark Tinkerer gets a redstone signal it'll randomly pick a Spark, between all of those it's connected to that have a different augment from the one stored in it, and swap the augment in that Spark with the one stored in the block.
The stored augment can be withdrawn or deposited with Hoppers or other automation methods. Comparators can read what augment is stored.

Manatide Bellows
Manatide Bellows are a simple device with the purpose of increasing the speed Mana Pools output transfer rate.
Placing these bellows next to, and pointing towards, a Mana Pool will increase the speed at which the pool outputs its Mana into Mana Tablets or other items. Multiple bellows will work at increasing further the transfer rate.
A slightly less interesting ability of the Manatide Bellows is to stoke a Furnace's flames.
Manatide Bellows can be utilized manually via a right click. Pointing the bellows towards an active Furnace and manning them will increase the speed and efficiency at which the items in the Furnace get smelted.

An Introduction to Function
There are various places in which the Mana a botanist generates can be put to use, one of them is an assortment of Functional Flowers.
These flowers will drain Mana from a nearby Mana Pool into themselves, in order to do whatever task they were created for.
It's to note that these can't receive power directly through Mana Spreaders.
All Functional Flowers, alike the Generating Flowers contain a small buffer of Mana.
Standard rules for Mana reading apply, right clicking with a Wand of the Forest will update the mana readings.
It is important to keep in mind that these flowers memorize the Mana Pool from which they should pull Mana out of. They'll only pull from the nearest pool present at the time of the flower being placed (or the closest placed afterward, if none was present), and none other. It can be bound to another pool with a wand in Bind Mode.
Lastly, some functional flowers utilize a Redstone Root in their creation. If they do, the flower's effect can be toggled with a redstone signal.

Flower Shrinking
Some functional flowers have a bit too much reach. Sometimes one might not want that to be the case. Tossing one of those few flowers into a Mana Pool with an Alchemy Catalyst will, at the cost of some Mana, shrink it, making its radius smaller. Every other function remains the same.

Modulating Delay
A problem with Functional Flowers that interact with dropped items on the floor is making sure the items are interacted with in the right order.
Planting the relevant flowers under Podzol will add a small delay before they can pick up items, allowing for a "priority" system of sorts. Planting a flower on Mycellium will create a larger delay.
This system also extends to Floating Flowers, via the use of Boreal Seeds and Infestation Spores.
Given two flowers with the same delay (or none), a Generating Flower (e.g. Endoflame) will pick up an item before a Functional One. (e.g. Hopperhock). For two flowers of the same type, it's a secret to everybody.

Jaded Amaranthus
Everyone likes flowers right? The Jaded Amaranthus is made just for that purpose.
Feeding it with Mana from Mana Pools will have it quickly grow new Mystical Flowers around it, in any spots it can.
Wait a minute, did you just summon a bunch of flowers in one turn?
Yeah, so?
That's against the rules, isn't it?
Screw the rules, I have Mana!

The Bellethorne is a malevelous flower. By utilizing Mana it slowly inflicts harm in any living beings (save for players) around it.

The Dreadthorne is a slightly more specific counterpart to the Bellethrorne, by which, instead of all mobs around, it'll only hurt adult animals and none else.

Heisei Dream
The Heisei Dream will, by utilizing Mana, awaken feelings of anger and revenge in any nearby mobs, turning them against each other.

It's a known fact that Creepers are terrified of cats.
The Tigerseye exploits that very weakness, by emitting a feline aura, petrifying any nearby Creepers, preventing them from exploding. It also has the effect of making them run away from players.

While going mining is all good, a renewable, sedentary, means of getting ore is due. The Orechid will use Mana to generate ores in nearby Stone blocks.
The ores it generates are random, but seem to be biased towards more common ores rather than rarer ones.

Orechid Ignem
The Orechid is a great flower. The ability to create raw ores with Mana can be a great boon to any sedentary botanist's life. It, however, can't create ores from the Nether. Getting that sorted out is easy, by switching the petals a bit, it'll create Nether ores in Netherrack instead. The flower must be in the Nether to work.

Fallen Kanade
The Fallen Kanade is a flower with angelic properties, it'll use Mana from nearby Mana Pools in order to apply a regeneration effect to any players nearby.

Unlike its generating counterpart, the Exoflame utilizes Mana with means to generate heat.
Any Furnaces nearby to the Exoflame will be fueled, and given a speed boost, for the cost of some Mana.

The slow growth of crops is always a problem to feed the masses. The Agricarnation is a flower that turns Mana into a type of natural fertilizer, causing nearby plantlife to grow at a faster rate.

The Hopperhock will pick up items around it. Giving it Mana is optional, but it'll increase its range.
Items picked up will be put in adjacent inventories (e.g. Chests). Placing Item Frames on any of the inventories will specify which items can or can't go in them.
Any inventory which has no Item Frame adjacent to it can accept any items, but labelled inventories will take priority.
The rule using to sort items can be changed by shift-right clicking the flower with a Wand of the Forest.

The Tangleberrie is a flower that, at the cost of a small amount of Mana, will keep any nearby animals or monsters within a circle ward, preventing them from getting out.

The Jiyuulia is a flower that, at the cost of a small amount of Mana, will keep any nearby animals or monsters at bay, protecting a circular area from them getting in.

Quite a handy flower indeed, the Rannuncarpus will pick up any nearby blocks in dropped item form and place them in the world nearby. It, however, only places the blocks thrown at it on top of a specific block, to specify this block, place it right below the soil the flower is resting on.
Block items, such as Sugar Cane will also work, but, much alike any other blocks, will only be placed in a location where they normally would be able to be placed.
Lastly, giving Mana to the flower is optional, but it increases its range.

For some reason, poison does not kill. The Hyacidus, to that, can be used to poison any nearby mobs, bringing them to their knees for a one hit kill after a bit.

Animals love eating, that's all they seem to do, really. An interesting behaviour they show is that they only seem to want to eat things that are fed to them.
The Pollidisiac will simply do that, at the cost of some mana, any appropriate nearby food items (Wheat, Carrots, etc) will be fed to the animals, putting them in a better mood.

The Clayconia is a simple flower, in essence. All it does is moisten nearby Sand, turning it into Clay, this process uses a decent amount of Mana, but nothing too insane.

Any weary adventurer knows that Dungeons can hold valuable goodies. The Loonium can, at the use of an extreme amount of Mana, materialize these items for said aventurers to collect.
There's a catch, though. Alongside the item, a monster is spawned to protect it. These monsters are stronger than usual, and will drop a random piece of dungeon loot when killed.

The Daffomill works as a fan of sorts. It pushes, at the cost of a small amount of Mana, any items found in front of it.
Shift-right clicking it with a Wand of the Forest changes the orientation. Where it's currently facing can be seen via the subtle wind particles it emits.

The Vinculotus has the power to create a disturbance among any Enderman's teleportation powers within a fairly large radius around it. For a cost of Mana, whenever an Enderman would teleport anywhere, instead, they're teleported to the location of the Vinculotus.

Transporting items a long distance can be an arduous task. Water channels and Daffomills won't cut it forever. The Spectranthemum, at the cost of Mana wraps the fabric of reality of any dropped items that do not contain Mana around it, teleporting them somewhere else in the world. After teleported once, another of these flowers can't be used on the same item.
In order to specify where the items go, one would use a Wand of the Forest in bind mode and bind the flower to a block somewhere, similarly to binding it to a pool. This only works within 12 blocks. In order to view what block the flower is bound to rather than the pool it's pulling Mana, one would sneak while looking at it with a wand.
This flower is governed by the axiom of chunkloading, by which it'll not function on chunks not loaded. This topic is not addressed in full extent this lexicon.
Recommended Reading: "Chunks and Chicken", "Anchors of the World".

The Medumone is a flower with the ability to completely halt a creature's movement.
While it receives Mana, it'll halt any nearby entities in their tracks with a powerful slowness effect, provided they are not players.

The Marimorphosis is a flower that executes metamorphic transformations on nearby Stone blocks. These blocks get metamorphised into one of 8 different types of Metamorphic Stone. All 8 types will generate, but the type(s) that generate more often depend on the biome. All of these can be used to make bricks, chiseled bricks, slabs, stairs and even Petal Apothecary variants.

Building underwater is a no small task. Clearing air under the sea is incredibly troublesome and time consuming. Placing down a Bubbell underwater and providing it with Mana (preferably a priori) will have it start to create a dome of air which will keep water at bay. The dome has about twelve blocks of radius. Mana is required constantly to keep it up and going.

The Ring of Magnetization is a rather handy tool for anyone digging or collecting. It does, however, fall into the problem that it picks up unwanted items near complex systems. The Solegnolia disrupts the ring and prevents any items around it from being pulled towards a wearer of one, and any rings whose wearers stand inside the radius from picking items up. It does not require Mana.

Anyone that has ever taken on the role of a rancher knows the pain of the cacophonous din that arises from their herds of animals.
The Bergamute absorbs sound energy emitted in a close radius around itself, converting it into negligible amounts of mana and emitting it into the environment. The absorption itself needs no mana to occur.

An Introduction to Generation
Generating Mana should be at the top of the priorities for any botanist. Luckily there's an array of Generating Flowers willing to do the job.
These flowers, as their name shows, generate Mana, both passively and actively, the latter implying a requirement of some type of non-infinite resource without outside intervention.
All Generating Flowers, alike the Functional Flowers contain a small buffer of Mana.
Standard rules for Mana reading apply, right clicking with a Wand of the Forest will update the mana readings.
This mana will be stored in the closest Mana Spreader around.
It is important to keep in mind that these flowers memorize the Mana Spreader into which they should put Mana into. They'll only store into the nearest spreader present at the time of the flower being placed (or the closest placed afterward, if none was present), and none other. It can be bound to another spreader with a wand in Bind Mode.
Picking your first Generating Flower is a pretty simple task. As a fledgling botanist, you have two choices, the Endoflame and the Hydroangeas.
The former uses Coal or other fuel sources to create Mana. The latter uses Water sources for the same task and decays after a real world hour, in exchange for the free Mana.

The Endoflame is a very rudimentary generating flower, it will absorb any combustible items or blocks dropped on the nearby vicinity (albeit only one at a time) and burn through them to generate mana while the fuel lasts.
The amount of time it takes to burn through an item is roughly half of the time a furnace would.
There's a few small caveats though, the Endoflame will not burn anything that returns a byproduct, an example are Lava Buckets, that have empty Buckets as a byproduct.
Furthermore, the flower can only hold fuel equivalent to that of four times a Block of Coal. If any individual fuel with longer burn time than that is used, it won't be put to full efficiency.
As the Endoflame is often a botanist's first foray into proper automatable Active Generating Flora, it would be best to not leave it to manual usage forever. As the flower requires dropped items, an Open Crate (which you can find in the Natural Apparatus) section, and some sort of limiting mechanism (a timer or pressure plate) would be ideal for it.

Hydroangeas act as a liquid based passive generator. They will suck up any Still Water in a 3x3 area around it, on the same height, creating Mana from it. The amount they produce is comparable to that of an Endoflame. They also seem to function faster during Rain.
Hydroangeas are fleeting flora, and will decay after 1 hour of real world time.

The Thermalily acts as a Lava counterpart to the Hydroangeas. As expected, the flower will absorb Lava around it, in the same height as it, to create Mana.
After absorbing the Lava, the flower will produce Mana for around 45 seconds. After it stops, it needs a bit of time, around 5 minutes, to cool down, before it can absorb more Lava.
The amount of Mana the Thermalily produces during its active period is extremely high, serving as a very functional flower for when a quick boost is needed.
During the "cooldown" period, if the flower were to absorb any Lava, it instead consumes it, generating no Mana and having to wait 5 minutes from there to start over.
While placing Lava in the world is definitely possible via Dispensers, automatically gathering it and carrying it from the Nether or deep underground is another story entirely.
As such, the Thermalily is classified as a "semi-automatable" flower.

Rosa Arcana
Experience Points are a form of magic of sorts. The Rosa Arcana can tap into it and absorb the experience of players on the ground around it, turning it into Mana.
The experience can also be acquired from experience orbs in the world, not requiring the player being present. This method, however, is less effective, production wise.

Generating the form of natural energy that is Mana should be a pretty good process when done via other living materials. By using the Munchdew, any Leaves near the flower will get munched up and converted into Mana.
It's to note that, though, no saplings or any other items will be dropped from the leaves.
This flower outputs a hefty amount of mana per tree eaten.
However, after if finishes eating all the available leaves, when left without any, it'll take a break from doing so and will only be able to eat again after a bit over a minute.

In order to generate a blast of Mana, one might in fact, require a blast nearby. Igniting a block of TNT in the near an Entropinnyum, if it doesn't fall in water, will have the latter absorb all the entropy generated by the blast into itself, creating a large amount of Mana and nullifying any possible damage. Lastly, to absorb the explosion, the flower must not have any Mana stored in it or the process will fail.

Cake is delicious, everyone loves it, flowers included.
The Kekimurus is one of these Cake aficionados, and will eat any it spots nearby, using its enriching nutrients to create Mana.

The Gourmaryllis is one hungry flower. It'll eat up any food in a small area around it, and turn it into Mana.
There's a catch, though, it can only digest a single food at any given time, the Mana is created when it's done. Any other food it finds, it'll also devour, but not create any mana from it.
The amount of time it takes to digest a delicacy depends on its nutritional value, in layman's terms, the amount of food points it restores.
So, a Steak will take four seconds to digest, an Apple will take two, a loaf of Bread will take two and a half, so on.
The amount of Mana created also makes use of this value, but in a way where the more points the food heals, the more efficient it is. For example, a single Steak will produce more Mana than two Apples, both absolutely and per second.
Note that feeding the Gourmaryllis the same type of food multiple times in a row will result in each subsequent one producing less Mana.

There's some sort of unbeknownst power in the universe that creates Slimes at seemingly random spots. Slime Chunks, they call it. The Narslimmus is a flower that has the ability to tap into that energy. If placed down near a Slime created by that power, it'll destroy it, collecting all the Mana generated by the entropy. The larger the Slime, the more Mana is created. It also makes a bit of a sticky mess.

The Spectrolus is a flower that's particularly fond of the various tones of Wool. It'll absorb any and all Wool blocks dropped nearby and create Mana from them.
There's a caveat though. It's picky as to what colors it wants. Starting at white, after it absorbs one piece of Wool, it'll rotate to the next color in the spectrum.
While it consumes all Wool around, it'll only create any mana if its of the color it wants, so haphazardly tossing Wool at it is a wasteful strategy.
The color it'll absorb properly next can be seen by hovering over the flower with a Wand of the Forest.

The Rafflowsia functions in a matter similar to the Kekimurus, with any sort of man-made flowers in the Petal Apothecary, as in, it'll find any nearby placed on the floor and destroy them, creating Mana.
However, there are diminishing returns applied to this procedure, for the most effective usage, the same type of flower should not be destroyed multiple times in a row.

The Dandelifeon is a flower not recommended for those faint of heart.
While it's possibly the strongest available generating flower within the botanist's toolbelt, it's also one of the less straightforward to put to work.
This flower makes use of a cellular automata known as Conway's Game of Life. The area for this procedure is a 25x25 square centered around the Dandelifeon itself.
While the flower has a redstone signal, twice every second it'll step the game once.
The game is executed with the concept of Cells. The 25x25 area can be seen as a grid of 25 by 25 cells
Cells may be live or dead, live if the block in that position is a Cellular Block (read on) or dead if it's anything else. Neighbours are the eight blocks in the same plane around any one cell.
Every step of the game, the following transitions might happen: 1) Any live cell with fewer than two or more than three live neighbours dies. 2) Any live cell with exactly two or three live neighbours lives on. 3) Any dead cell with exactly three live neighbours becomes a live cell.
All of the transitions happen at the same time.
Aside from those, a few additional rules not present in a typical simulation of Conway's Game of Life are also present in the Dandelifeon procedures, listed in the following pages.
All cells have an age, starting at zero. Whenever a cell lives on, by having two or three neighbours, its age increases by one. Whenever a dead cell becomes a live cell, the age of the new live cell is equal to the age of the oldest neighbour, plus one.
Second off, the 3x3 zone centered around the Dandelifeon itself is not habitable by cells. Any live cells that would exist in that area are turned into Mana instead. The older the cell that would be created, the more Mana it makes. Age zero cells produce no Mana. Any cells older than 100 generations will produce mana as if they were age 100.
Whenever any live cells are absorbed by the 3x3 zone in the center, all other cells in the board die.
A few other restrictions apply to cells, such as having two different Dandelifeon flowers affect the same cell will kill it. Lastly, any cell will die if moved by any other means than the Dandelifeon itself.
Cellular Blocks are crafted with Cactus, Carrots, Potatoes, and Beetroots, and are extremely fragile, they may not be picked once placed down or moved by Pistons and may not be created (through having 3 live neighbours on a dead cell) on any block that isn't air.
If not within the range of a Dandelifeon they work as normal building blocks.

Shulk Me Not
The Shulk Me Not is a generating flower that creates Mana by harnessing the power of the Levitation effect.
The flower will create a massive amount of Mana while its internal buffer is empty, and a monster within its range is hit with a shulker's projectile, causing it to gain Levitation.
A few extra points are relevant to this generation process.
First off, both the hit entity and the shulker are killed, and their drops and experience suppressed. Second, for the process to happen, the shulker must be targeting the other monster, rather than the projectile just wandering in its way. Lastly, both entities need to be within the flower's range.

Mana Pylon
A Mana Pylon is a structure that can pull energies from the earth and use them to power enchanting processes.
For one, setting one adjacent to an Enchanting Table as if it was a Bookshelf will drastically increase the power it can convey, just 2 of these are enough for it to reach Level 30.

Enchanting with Mana
By utilizing the magical power emitted from Mana Pylons, a structure that can enchant items with books without consuming them can be created, called the Mana Enchanter.
Constructing one of these requires a fair amount of space and materials alike.
To construct the Mana Enchanter, one requires, as well as fair amount of space, 17 Obsidian blocks, 10 Mystical Flowers of any color, 6 Mana Pylons and a Lapis Lazuli Block.
The instructions on how to assemble this structure are in the following pages.
After the construct is done, right click the Lapis block with a Wand of the Forest and the enchanter should form.
In order to utilize the enchanter, one would place (via right click) the item to be enchanted in the enchanter itself and drop Enchanted Books inside the circle around it.
Items that are already enchanted can't be placed in the enchanter.
To start the enchanting, right click the enchanter with a Wand of the Forest. It'll scan the books around, and once it's done, a spell circle of sorts will appear around it, indicating the books can be safely picked up again.
After the enchanting begins, the enchanter will require Mana.
It can be fed via one of two ways, either via Mana Bursts or nearby Sparks, by placing a Spark on top of the enchanter. The latter being much faster.
When enough Mana is gathered, the enchanting process will finalize, and the enchantments will be applied to the item.
The amount of Mana required depends on the rarity of the enchantments being applied, their level, and the total amount of enchantments.
If any book has more than one enchantment, only the first will be accounted for.
During the enchanting process, the item can not be removed, but it can after the process has been completed.
Note that if at any point, any component of the construct is removed, it'll revert to its original Lapis Lazuli Block form.

Spreader Turntable
The Spreader Turntable, as its name implies, can turn Mana Spreaders around and around. Placing a spreader above the turntable will rotate it, given that a redstone signal isn't applied.
To change the speed of the turntable, right click with a Wand of the Forest, shift-right clicking will invert the movement.

Alchemising with Mana
Mana is an extremely volatile substance, to a point that its complete properties and abilities are unknown.
One of them is known, though, by attaching an Alchemy Catalyst, created with a mixture of otherworldly materials to the bottom of a Mana Pool, it enables the pool to perform Alchemy.

Botanical Brewery
Given the versatility of Mana, the fact that it can be used to conjure some sort of Potions comes to nobody's surprise. Brews are a variant of Potions, to put it simply. They're created using Mana and a set of ingredients.
Unlike Potions, Brews have defined recipes, and each vial contains multiple doses.
In order to create Brews one would require a Botanical Brewery, Vials and of course, the reagents defined in the recipe.
The Mana functions as the both the solvent and energy source and is given through Mana Bursts, simply pointing a Mana Spreader at the Brewery will work just fine.
Working the Botanical Brewery is rather simple. First off, to add an item, right click with it on the block or toss it.
Start off by adding the Vial, which will get set on the top of the brewery. Proceed by adding all the required ingredients. Once a Brew can be created with the ingredients in the brewery, Mana will start flowing, just wait a bit after that.

Brewing Flasks
Alfglass seems to be more malleable than the typical Managlass used for Vials. A Flask, made with Alfglass is the typical elven container for Brews, and can contain 6 doses of one, rather than the 4 a Vial does.
While the ingredient cost to brew something in a Flask is smaller, the Mana cost is double that of a regular Vial.
Lastly, given that the bottleneck of a Flask is larger than that of a Vial, the contents can be consumed faster.

Complex Brews
Apart from the standard, run of the mill Brews that don't pass from mimics of the Potions that can be made in a Brewing Stand there's also some more complex brews which apply either a combination of effects or new, beneficial effects altogether.

Brew Incenses
Brews can provide a great variety of effects when in liquid form. They, however, don't last long, and take up inventory space. Utilizing Incense Sticks instead of flasks mitigates that problem, these can be infused with Brew effects just like a normal flask would, but take around ten times as much Mana to do so.
An Incense Stick can be placed on an Incense Plate by right clicking on it, a simple click with a Flint and Steel will light it up. Once lit, the stick can not be retrieved.
A single stick of incense will burn for sixty times as long as as the liquid counterpart before needing to be replaced.
Incense Plates that are burning Incense Sticks will provide the effects of the Brew infused in the stick to any players on a 30 block radius of the plate.
Not all Brews can be infused into Incense Sticks, for example, Instant Health or Absorption can't, nor can any with more than one effect.
For the incense lovers who are also automation junkies, the Incense Plate can receive items through Hoppers or other input. It'll output a Comparator signal of 1 when it has a stick and 2 when it's burning it.
Lastly, if a Mana Burst with a Kindle Lens hits the plate while there's a stick on it, it'll start burning it.

Eye of the Ancients
As the Ancients who used to watch over the world always looked for the living beings on it, this block, the Eye of the Ancients, will do just that.
By attaching a Comparator next to it, it'll send out a redstone signal equivalent to the amount of animals it can find.
The counting only starts at 2, so, with 2 animals around, it'd output a signal of strength 1, with 3 animals, of strength 2 and so on.
Lastly, the time has worn down the sight of the Ancients, so this block can only see animals in about 6 blocks in any direction.

Open Crate
Sometimes devices like Droppers or Dispensers aren't precise or fast enough. A simple solution is to make a crate and punch a hole in the bottom.
Yeah, it's that simple. The Open Crate accepts items from Hoppers or any other means of inserting items, and obviously, drops them directly below it.
Depending on the situation, items can be inserted into the open crate with a Hopper, Hopperhock or Dropper.
A little interesting effect the Open Crate can do is that, when given a redstone signal, any items it drops are prevented from being caught by flowers like the Hopperhock, Rannuncarpus or Pollidisiac for around ten seconds more than usual.

Drum of the Wild
The Drum of the Wild is, in layman's terms, the percussion counterpart of the Horn of the Wild. It serves the exact same purpose as the handheld horn, but is placed in world.
To trigger a beat and break nearby foliage, one would fire a Mana Burst at the drum.
It's to note that the drum does not store mana, hence, in order to trigger it, a Pulse Mana Spreader or a Mana Blaster is required.

Abstruse Platform
By laying Livingwood on a very specific format it's possible to create a platform of sorts, that only has a physical body for whoever is on top of it and isn't sneaking. For anyone else, it's like it's not there. Mana Bursts will always travel through it without any trouble.
It's also possible to camouflage this block as any other simple block by simply right clicking it.
Right clicking a platform with a block in it with a Wand of the Forest will change all connected platforms with no block set to them to the block on the one clicked. Shift-right clicking removes all blocks.

Conjuring with Mana
Similar to the ability to Alchemise with Mana, a catalyst also exists for Conjuration, the magic of materializing resources from magical energy only. The mechanism works in a similar way to the Alchemy Catalyst where one tosses an item into the pool with the catalyst below.

Spectral Platform
The Spectral Platform isn't more than an Abstruse Platform with no physical body whatsoever. Whereas the Abstruse Platform would have a physical body in some cases, the Spectral Platform lets anything go through it, regardless of their position.

Drum of the Gathering
The Drum of the Gathering is, in short terms, a Drum of the Wild for livestock.
When a Mana Burst collides with it, it'll shear any Sheep around with grown fleece. Any Cows, with Empty Buckets below them will have their milk transfered to the buckets.

Crafty Crate
As the name suggests, the Crafty Crate is a counterpart to the Open Crate with the ability to assemble items into other items similarly to a Crafting Table.
Like a Crafting Table, it has a 9 slot inventory, which can be filled with items in the pattern of a recipe.
The items go in from left to right and top to bottom (illustration further in this entry), to that, there's a special item, named the Crafting Placeholder, which, when placed in, counts as an empty slot in the recipe. This is used to allow for recipes with gaps (eg, furnace, chest, pickaxe...) to also be doable.
To finish the recipe, one of two things can be done.
First off, filling every of the 9 slots with either recipe components or placeholders will instantly eject the result, the placeholders and any leftovers (e.g. buckets when making cake), this is the most straightforward method.
Right clicking the crate with a Wand of the Forest (remember: Dispensers can do this) will attempt at crafting with whatever is inside the crate and eject it.
If this fails all the items inside are simply ejected with no crafting procedure done.
Attaching a Comparator to the crate will have it emit a signal equal to the amount of items inside the crate, which can be an extremely valuable asset in creating mechanisms with it.
The Crafty Crate can also be augmented with patterns. A pattern locks specific slots in the recipe, disallowing items from going into those slots and making them count as if there were placeholders there.
There's only a few basic patterns, which can be applied by right clicking on the crate (this doesn't consume them).

Hovering Hourglass
The ability to count time is an essential one to anyone who wishes to develop any redstonic contraptions. A single timer, however, can take a up both a lot of space and be slow in general. The Hovering Hourglass is a simple, accurate, sand based timer. As the name implies, it's a hourglass that hovers and turns by itself.
The hourglass contains an inventory, in which up to a stack of Sand, Red Sand or Soul Sand can be added via a right click. Right clicking again removes it. The sand will then fall from one of the chambers into another, and when is done, release a single redstone pulse and turn over, starting the process again.
The amount of time for each pulse is dependent on how much and what type of sand is in the chamber. Sand will count for one second per block, Red Sand ten seconds per and Soul Sand one minute per. Sand types can't be mixed. The time for each pulse can be seen by hovering over the block with a Wand of the Forest.
Note that the sand is added all at once, so the size of the stack to be added needs to be set in the inventory.
Sand can't be added to the hourglass after it already has some in, trying to do so will end up removing the sand there instead. The sand in the block can be taken and added by Hoppers or other methods.
Right clicking the block with a Wand of the Forest locks (and unlocks) it. When locked, sand can't be added or removed, just in case someone right clicks it on accident.
If a Mana Burst collides with the block, it'll stop the flow of sand and pause the timer, colliding again continues it.
While a type of sand is the norm, Mana Powder can be used instead. Doing this turns the hourglass from a timer into a counter.
Instead of dropping the sand down at a regular interval, it'll drop a single piece down every time a Mana Burst collides with it. For example, having ten pieces of powder in it would require 10 bursts for a pulse.

Spectral Rail
Using a Spectral Platform as a Rail component gives some interesting abilities to a Minecart that passes through it: when launched off the rail, the cart will float for a bit, it'll also be able to pass through walls.
This effect stops if the cart lands on a rail or collides with any variant of Dreamwood.

Drum of the Canopy
The Drum of the Canopy is like the Drum of the Wild in that it is the percussion counterpart of the Horn of the Canopy. It serves the exact same purpose as the handheld horn, but is placed in world.
All the functionality is similar to the Drum of the Wild

Cocoon of Caprice
A cocoon is usually a symbol of change, of evolution.
Creating a Cocoon of Caprice and placing it down will slowly evolve the rudimentary contents inside it into a Baby Animal. More often than not the animal hatched will be a farm animal, but on rare occasions, different animals such as Wolves or Horses may be created.
Speculation says that giving the cocoon Emeralds or Chorus Fruit influences the outcome towards something a bit different.
Giving the items can be done via a right click or simply dropping them on it.
What could come out of such experiment is anyone's guess, really.

Manastorm Charge
Putting together some TNT and a Gaia Spirit creates a Manastorm Charge, a type of explosive, per se. Ignited with a Mana Burst, the charge will create an unstable Manastorm Epicenter, which will, over time, spawn supercharged Mana Bursts, that explode on contact with other blocks.
Needless to say, only a maniac would unleash such a force near anything they care about.

Teru Teru Bozu
Teru Teru Bozu are known as amulets that can ward away bad weather. Simply creating one of these and placing it in the world will decrease the amount of time that Rain or Snowstorms will last. During bad weather, right clicking one with a Sunflower or tossing said flower at it will have the sun come back. Attaching a Redstone Comparator to one of these allows for it to detect bad weather.

Livingwood Avatar
Carving some Livingwood and combining it with a Mana Diamond heart creates an apparatus known as the Livingwood Avatar. By itself, this block doesn't do anything, aside from looking reasonably pretty.
However, giving it a Rod can enable it to cast varied magic, depending on which one is given. At the cost of Mana, from a spreader, of course.
Not all Rods fit this criteria. Any that do, however, will have an explanation of what they can do when given to a Livingwood Avatar on their entry.
A few examples of some rods that will work are the Rod of the Skies, Rod of the Hells and Rod of the Plentiful Mantle.

Fel Pumpkin
A Fel Pumpkin is a demented infusion of a Pumpkin with the fel spirits of slain monsters. This vile pumpkin can be placed atop two Iron Bars, in a similar fashion to a Snow Golem, to spawn a Blaze.
Blazes spawned with this method drop a fairly reasonable amount of Blaze Powder instead of a small serving of Blaze Rods.

Animated Torch
The Animated Torch is no more than a floating Redstone Torch with a spark of magical autonomy.
The torch, when placed, will face a horizontal direction, providing power towards that direction. Shift-right clicking it will rotate the torch 90 degrees, changing the power to the new direction instead.
By default, whenever the torch is triggered, it'll turn 180 degrees, serving as a T-Flip-Flop Latch.
To trigger the torch one can either have a mana burst collide with it, or have an adjacent Hovering Hourglass turn. Either way will have the torch do its specified rotation.
Using a Wand of the Forest on the torch will change its mode. The default mode is Toggle, which was explained in the previous page.
The other two modes are Rotate, which will have the torch do a 90 degree spin every time, and Random, which will have the torch rotate towards a random direction.

Mana Blaster
The Mana Blaster is like a portable Mana Spreader, while shaped like a pistol for easy handling, it's not exactly a firearm, as much as it is just a portable spreader.
By utilizing Mana from Mana carrying items in the holder's inventory, it can shoot a mana burst wherever one is looking.
This burst is a bit different from the one fired from spreaders, as it's faster, but carries only three quarters of the mana a spreader burst would. There's also a short cooldown period after firing the blaster until another burst can be shot.
Mana Lenses also function with the blaster. To attach one to it, put them side by side on a crafting table, to remove it, simply place the Mana Blaster back on the crafting grid.
If the shooter has a Haste effect present on their person, the speed at which they can fire the blaster also increases.

Pasture Seeds
Watching grass spread is seldom a fun activity. By infusing some Tall Grass with Mana, it's possible to create Pasture Seeds, which will grow grass in any barren area, via a simple right click on dirt.
Other types of foliage can also be grown, such a Podzol or Mycellium with alternate seeds.
An additional six types of Pasture Seeds can be created, for alternative grass types with various textures.
These spread to dirt like normal and can sustain any plant a block of grass can. Similarly, they may only be picked up with Silk Touch. However, they do not decay back into dirt if there's a block above them.

Rod of the Lands
The Rod of the Lands is a rather simple tool; by utilizing Mana from the user's inventory (via a Mana Tablet or others), it can materialize and place a Dirt block down.
For the same Mana cost, this item can provide Dirt to the Rod of the Shifting Crust.
This rod can be given to a Livingwood Avatar. When done so, it'll periodically place down a piece of Dirt in front of it.
This process uses Mana from the avatar, and can be disabled by applying redstone to it.

Rod of the Terra Firma
While digging away at dirt with a shovel is definitely functional, flattening huge tracts of land can get somewhat tortuous at times.
By utilizing the Rod of the Terra Firma, it's possible to terraform in a quick and environmental friendly manner.
This rod, will, at the cost of some Mana from the user's inventory, flatten the land to the level you are standing. For this to happen, charge it by holding right-click and, slowly but surely, the nearby terrain will be flattened to your level, either by placing Dirt or by removing blocks.
Note that blocks removed by the rod are non-recuperable. The terrain will adapt to the changes as best as it can, up to a distance limit, to avoid cuts in hills and the like, for this, the flattening will work in the terrain's natural look.
Lastly, the rod will cease to function whatsoever below sea level.

Manasteel Equipment
Manasteel, like other metals, can be shaped into tools and armor alike.
Tools or armor crafted from this material will share their properties with Iron, albeit somewhat superior in enchantability and durability. Whenever a Manasteel item is to take damage, if there's Mana available in the inventory (such as a Mana Tablet), it'll use that instead.
Some pieces of the toolset have an ability when right clicked. The Pickaxe will place a torch from the user's inventory, the Axe will do the same for a sapling and the Shovel will till the earth, similarly to a hoe.
A detail to keep in mind is that Shears made of mana materials will trigger tripwire, unlike iron ones.

Horn of the Wild
Clearing out Tall Grass by hand can definitely be a nuisance.
Simply blowing the Horn of the Wild will quickly cause any nearby vegetation to uproot, leaving behind drops as if it had been broken by hand.
With some modifications, the horn can be modified to break leaves or snow instead.

Terrasteel Armor
Armor made out of Terrasteel, much like its Manasteel counterpart, can utilize Mana from the inventory instead of taking damage.
This armor, however, has properties more like Diamond instead of Iron.

Terra Blade
The Terra Blade, crafted from Terrasteel Ingots, is a sword infused with natural strength. Not only does it par with a Diamond Sword in terms of strength and it uses Mana from the inventory like Manasteel Tools, but when swung, there's a chance for it to create a beam that will deal as much damage as a melee hit.

Terra Shatterer
The Terra Shatterer is a tool that can amass insane quantities of mana on itself, due to the amount of Terrasteel required for its creation.
The tool functions very much like a Mana Tablet, in that it can amass Mana by being tossed on a Mana Pool. It can't give the Mana back, though, so it doesn't function as a storage method.
The amount of Mana stored on the tool defines its Rank. Ranks go as follows: D, C, B, A, S, SS, with D being the default rank.
The amount of Mana required to advance from rank to rank increases as the rank does. To advance from D to C, for example, it requires just a few seconds of exposition to a Mana Pool.
To advance from rank C to rank B, a full Mana Pool is required, and the cost increases by a tenfold per rank from there on in, all the way to SS.
The rank of the tool does not change its speed, but instead, it increases the power of its Active Ability.
Toggling the tool's ability can be done via right click.
While the tool is active, it enables it to break blocks in an extended area. At rank C it's a small column, which increases to a square at rank B, that gets larger through the ranks. It's to note that the rank D tool does not have the active ability.
Having the tool active consumes Mana from its storage passively, even if not being used to mine.
Lastly, the tool takes damage for every single block broken, so a good supply of Mana in the wielder's inventory is a must for the higher ranks, as the tool does function like normal Manasteel Tools, in that it'll use Mana instead of actually taking damage, given it's made of Terrasteel.
It also won't despawn like regular dropped items.

Rod of the Seas
Similarly to its land counterpart, the Rod of the Seas will, at the cost of some Mana, place down a Water block wherever it's used on. Furthermore, it can also be used to refill a Petal Apothecary.

Elementium Equipment
Similarly to other metals, as expected, Elementium can, too, be shaped into tools and armor.
These pieces of equipment have a decent resistance to damage, about half of that of diamond, as well as the ability to drain Mana to prevent damage.
Each of the tools come with their own ability or power of sorts which makes them unique. The armor allows the wearer to, when hit, have a chance to spawn a Pixie that goes after the attacker, dealing decent damage.
The more pieces of Elementium Armor equipped, the higher the chance.
Starting off, the Elementium Pickaxe will destroy any Cobblestone, Dirt, Netherrack and other mundane materials, leaving behind only the ores and fine resources.
Combining the Elementium Pickaxe with a Terra Shatterer in a crafting square allows for the latter to also get this power. This can't be undone.
The Elementium Shovel will, case the block dug is affected by gravity (Gravel, Sand, etc), dig all the blocks of that material above and/or below it, no more gravel falling while mining.
The Elementium Axe doubles as a weapon, if used to strike the finishing blow to a Zombie, Skeleton, Creeper or even another Player, it has a chance to decapitate them, leaving their severed head or skull behind.
The Elementium Shears hold the ability to, when held back like a bow, shear any nearby sheep with speed within a large area of effect centered on the holder.
Lastly, the Elementium Sword will increase the chance of a Pixie spawning when hit (this holds true when no Elementium Armor is worn) and increases the strength of any Pixies spawned.

Extrapolated Bucket
By creating a bucket out of Elementium one seems to notice an interesting feature. The liquids acquired by it simply vanish into the ether, never to be seen again. This seems like a great clean up tool.

Rod of the Bifrost
Bifrost, the rainbow bridge that reaches between the world and the realm of the gods.
While this item, the Rod of the Bifrost doesn't exactly do that, it allows the holder, via a right click and at the cost of some Mana, to create a rainbow bridge in the direction he or she is looking at.
This bridge extends as far as a hundred blocks, and will vanish after about fifteen seconds.
Only one bridge can be created for any given Rod of the Bifrost at a time, as soon as the old bridge vanishes, a new one can be created.
This rod can be given to a Livingwood Avatar. When done so, it'll create a rainbow bridge in front of wherever it's looking, whenever a player tries to walk in that area.
This process uses Mana from the avatar, and can be disabled by applying redstone to it.

Rod of the Skies
The Rod of the Skies is a magical instrument with the ability to propel one in the air at fast velocity for the cost of some Mana.
To do so, one would simply hold it like a bow and watch as their momentum increases.
The rod takes a small amount of time to recharge, but during that time it'll block any fall damage, keeping the user safe.
This rod can be given to a Livingwood Avatar. When done so, any players near the avatar will be launched high in the air, as if they'd used the rod, whenever they jump.
This process uses Mana from the avatar, and can be disabled by applying redstone it.

Rod of the Hells
The Rod of the Hells contains the essence of a burning flame, using it on the ground will create a circle of fire that burns anything inside it, for a decent cost of Mana.
The ring has a decent radius, and takes a small amount of time to fully propagate, it's to note that after that time it burns anything living in it, the caster included.
This rod can be given to a Livingwood Avatar. When done so, it'll create a similar ring of flame that the rod creates when used.
This process uses Mana from the avatar, and can be disabled by applying redstone to it.

Vine Balls
Ladders can't stand up on their own, they require something on their back, whereas Vines don't. Normally, though, Vines aren't strong enough for someone to climb them when they're freestanding.
By combining a few Vines, it's possible to create a ball that can be thrown, to create a climbable ladder of strong Vines where it hits.
It's also possible, by combining some materials such as Livingwood or a Rune of Air to create a slingshot that lets these Vine Balls be shot while completely ignoring the force of gravity.

Shard of Laputa
Via a somewhat complex magic activation sequence, combining a few interesting resources, including Gaia Spirits would allow one to create a shard that, when used on the ground, will lift an almost spherical area around that point up into the air.
This process consumes the shard and can take upwards of ten minutes depending on the mass of land.
The radius of the island creates start at 14 blocks, on other words, 28 blocks of diameter. It's possible to increase the size by upgrading the shard with additional Gaia Spirits, each one adds 1 block to the radius, or 2 to the diameter.

Equestrian Virus
Through the mixing of some ingredients, a type of virus that can alter the genetic code of equestrian life can be made.
Using one of these viruses on a Horse will alter its genetic code, turning it into either a Zombie or Skeleton Horse. Not only will it do that, but it will vastly increase all the Horse's genetic attributes.

Rod of the Highlands
While the Rod of the Lands is all well and good, being able to place Dirt without something to hold it would be great.
The Rod of the Highlands does just that, while maintaining the original power of the Rod of the Lands, it can also place Dirt in mid air, for an increased Mana cost.

Vitreous Pickaxe
Placing down Glass and having to break it again can be a heartbreaking experience. Luckily, by creating a Vitreous Pickaxe, one can gather the Glass back by mining it with the pick, it's like cheap Silk Touch for glass!

Rod of the Plentiful Mantle
The Rod of the Plentiful Mantle has the ability to divine in a decently large radius around the user to find any ores. These will shine for a little bit, allowing their location.
This process, obviously, requires a decent amount of Mana from the user's inventory.
This rod can be given to a Livingwood Avatar. When done so, it'll show all nearby ores, as if it was used by a player. The colors, in this case, remain the same if the avatar isn't moved.
This process uses Mana from the avatar, and can be disabled by applying redstone to it.

Rod of the Shaded Mesa
The Rod of the Shaded Mesa is a powerful relic, legend says that the first of these devices was found atop a dark mesa, along with a crowbar.
To use this device, the user may right click and hold on a monster or item to pick it up. Releasing right click will drop the selected entity, while left click will fire it in a powerful burst.
This power does not come free, of course. It requires significant amounts of Mana from the user's inventory.

Timeless Ivy
While Manasteel or Elementium tools have the ability to harness Mana and use it to protect their bodies, other tools or armor don't have this property.
A handful of Timeless Ivy can be attached on to virtually any item, allowing it to be repaired with Mana.
To apply it, one'd simply craft the tool in question alongside the ivy and 3 of an item that can be used to repair the tool in an anvil (eg. Diamonds for a Diamond Pickaxe).
Due to not being in direct contact with the material, the amount of Mana used by the ivy in comparison to Manasteel is rather high.

Rod of the Unstable Reservoir
The Rod of the Unstable Reservoir is a rather powerful weapon against a large crowd of foes. Channeling its power will materialize countless arcane missiles that home in on targets at random, at a pretty hefty cost of Mana.
This rod can be given to a Livingwood Avatar. When done so, it'll create missiles to attack nearby mobs, as if the rod is used normally.
This process uses Mana from the avatar, and can be disabled by applying redstone to it.

Assembly Halo
Carrying a Crafting Table around generally can be troublesome. The Assembly Halo acts not only as a portable Crafting Table but as a quick crafting method. Having the item in hand displays a "halo" of recipes around the holder.
First off, right clicking on the Crafting Table will open up a crafting interface.
As long as the item is present in the inventory the last crafting recipe done will be stored in it.
Right clicking an empty slot of the halo will set the last recipe on it. Right clicking a slot with a recipe will try to do it using items from the inventory. Removing a recipe can be done through shift-left click.

Lens Clip
While a formidable and versatile tool, the Mana Blaster's greatest downfall is the lack of an ability to store more than one Lens at once. Not any more. The Lens Clip will attach to a Mana Blaster in a crafting grid and allow it to store up to 6 lenses rather than just one.
As they say, Russian Roulette is not the same without a gun...
Adding and removing Lenses works just as it did previously, with one detail. The lens will be added or removed in the slot that the clip is currently on.
To change this slot, simply shift-right click the Mana Blaster in the air. This will also change which lens is selected, case there is one in that slot.

Rod of the Depths
The Rod of the Depths acts pretty much as a variant to the Rod of the Lands. It does exactly the same thing but with Cobblestone for a bit of a higher price.
For the same Mana cost, this item can provide Cobblestone to the Rod of the Shifting Crust.

Rod of the Molten Core
The Rod of the Molten Core has the ability to expel heat provenient from the world's core. Holding it via right click and pointing at a block in the world that can be smelted into a different type of block will quickly turn it into that.
For some examples, Cobblestone turns into Stone, Sand into Glass, so on.

World Seed
The World Seed is a piece of elemental energized matter containing the ability to return its user to the world spawn.
Case the person who is using it is farther than 24 blocks from the world's spawn point, using the seed, via right click, will instantly teleport them there, consuming the seed.

Spellbinding Cloth
Combining Wool with some Mana in the form of a Mana Pearl allows for one to create a type of cloth that will absorb any Enchantments it comes in contact with.
Combining the Spellbinding Cloth with any enchanted item in a crafting table will remove all enchants from that item at the cost of some of the cloth's durability.

Thorn Chakram
The Thorn Chakram is a thrown weapon made of Terrasteel and plant matter. After thrown it'll pierce through enemies, damaging them and sometimes poisoning them, and bounce on blocks a few times before returning to the thrower, similarly to a boomerang.
Up to 6 Thorn Chakrams can be stacked together, making them a versatile weapon for closed environments.

Flare Chakram
Some Blaze Powder and Pixie Dust does wonders when applied to a Thorn Chakram, this combination turns the already potent weapon into a Flame Chakram.
The Flame Chakram works exactly the same as the original Thorn Chakram, the only difference being that it sets any living beings it touches aflame, and after all, you can't make bacon with some just some plants' thorns, can you?

Overgrowth Seed
An Overgrowth Seed is an elusive item, which can be used to enchant a piece of Grass, via right clicking on it in the world, creating Enchanted Soil. Flowers that are rooted on this Enchanted Soil will function at double the normal speed.
There's one problem, though.
No known method of creating these exists. They have however, been allegedly spotted by historians in ancient structures and temples. Perhaps that would be a wise guess as to where to find these.

Livingwood Bow
The Livingwood Bow is, as the name describes, a bow made of Livingwood strung with Mana Infused String. Due to its components, it will last for longer than a normal Bow. It'll also repair itself using Mana, similarly to Manasteel Tools.

Crystal Bow
Crafted with Dragonstone, the Crystal Bow is a ranged weapon with the capacity to generate arrows from Mana. Similarly to the Livingwood Bow, it'll repair using Mana as well, but carrying Arrows is not required as they are created through the magical energies.
Given the lightweight and flexible structure of the bow, it can also fire at a much increased velocity than a conventional wooden one.

Stone of Temperance
The Terra Shatterer is able to destroy huge tracts of land when charged to its maximum potential, however, this might not always be the user's intent. A small, 3x3 tunnel might be more fitting in some cases. Having an active Stone of Temperance in one's inventory will prevent their shatterer from breaking any more than a 3x3 area. This also affects the Terra Truncator. The stone can be toggled on and off by shift-right clicking.

Terra Truncator
The Terra Truncator is a greataxe of premium quality achievable only with Terrasteel. When hitting a tree it'll take the whole thing down with speed, bringing all the logs and leaves along with it. Of course, this comes at a hefty cost of Mana.
This effect doesn't happen while sneaking or if the user has a Stone of Temperance.

Floral Obedience Stick
Nobody knows why, but attaching some Manasteel to Livingwood Twigs creates a stick type device that can make nearby flowers all bind towards a single focus point.
Dubbed the Floral Obedience Stick, right clicking with it on a Mana Spreader or Mana Pool in the world will bind all relevant nearby flowers to it.

Slime in a Bottle
Placing some slime in an Elementium Container seems to have an interesting effect on said slime. When in an area where Slimes would naturally spawn underground, the inanimate blob of slime starts jumping for some odd reason.
This can definitely prove useful for harvesting slimeballs or setting up a Narslimmus however.

Rod of the Shifting Crust
Rod of the Shifting Crust is a magical device with the ability to swap blocks in the world at very fast speeds. In order to achieve this, one must first select a block to swap with, this is done by shift-right clicking that block in the world.
After this block is selected, left clicking any other block in the world will swap it for that block, assuming it's present in the user's inventory.
Right clicking on a block in the world will start a larger transformation, which will swap all highlighted blocks into the one selected. Obviously, these blocks do come from the user's inventory as well. Only proper, full size blocks can be used for this swap, so no flowers, torches or other shenanigans of the sort. Using this power does, naturally, require Mana from the user's inventory.
Other rods or devices can be used to extend the power of the Rod of the Shifting Crust.
For example, having a Rod of the Lands in one's inventory provides the Rod of the Shifting Crust with an endless supply of Dirt, assuming the Mana cost for the Rod of the Lands' dirt conjuration is fulfilled.

Manaweave Cloth
Manaweave Cloth is a type of fabric with powerful ties to the primal energies contained in Mana.
Armor can be made of this cloth, Manaweave Robes, while they aren't very strong when it comes to raw resistance and strength, the robes make up for it with a powerful set bonus, making tools and rods cheaper to use, Mana wise, and making the latter more powerful.
Wearing the full set of Manaweave Robes grants the wearer with increased proficiency when operating magical rods, increasing the power/range of them, or just their cost, for some of the more simpleton ones.
Manaweave Robes can use Mana from one's inventory to repair themselves, similarly to Manasteel Armor, but, due to their affinities with the primal energies, at a lower mana cost.

Manufactory Halo
The Manufactory Halo serves as a variation of the Assembly Halo. Aside from doing all that the Assembly Halo can do, the Manufactory Halo will automatically try to execute all of the assigned recipes if possible, as long as the item isn't being held.
This opens up a few potential uses, such as automatically compressing ores while mining.

Worldshaper's Sextant
In this cubic world, the art of creating circles often eludes many, to the point where they have to perform the unholy art of "tabbing out" in order to learn the procedures for creating one.
The Worldshaper's Sextant is a simple tool to, you guessed it, aid in creating circles. To use the item, simply point at a block to set a center and look around to expand the radius.
While the item is being used, a blue circle will appear in the world, as a simple preview of where the circle will be placed. Upon letting go, a circle of fake Cobblestone blocks will show up as your building guide.
Shift-right clicking with this item in hand resets or removes the circle.
You sketch a circle, filling you with determination

Worldshaper's Astrolabe
The Worldshaper's Astrolabe is a handy tool to place down blocks, a lot of them, really quick.
To start off, shift-right click the astrolabe on a block in the world. This will set the block that will be placed.
Shift-right clicking with the astrolabe on the air will change how many blocks will get placed.
When looking at a block with the astrolabe in hand, a quick preview will show up, of what blocks will be placed upon right click.
To create the wall or floor displayed, alongside Mana, the respective blocks will be taken from the user's inventory, or items that can provide blocks to items such as the Rod of the Shifting Crust. (e.g. Rod of the Depths, Hand of Ender).

Extracting Ender Air
The air present in the void of the End seems to have some mutating properties. Right clicking with an empty Glass Bottle while in the End will capture some of that air, which can then later be tossed similarly to a splash potion, turning nearby Stone on the landing point into End Stone.

Ender Overseer
The eyes of an Enderman have an interesting sensitivity to being watched. A block out of these will simply output a redstone signal if a player within a 64 block radius is looking directly at it.
Of course, wearing a Pumpkin negates this effect.

Force Relay
It seems that infusing Pistons with Mana results in some interesting adverse effects.
This block tears the fabric of space, relaying any piston force applied to it to the block it's bound to.
To bind it to a block, right click it with a Wand of the Forest, and right click on the block you want to bind it to.
To break the block, shift-right click it with a Wand of the Forest, any other means will destroy it.
Furthermore, this block is highly unstable, and may create uncanny effects, care is to be taken. It also ignores Sticky Pistons, both in pulling and pushing. This allows for a "frame" like setup.

Hand of Ender
The Hand of Ender allows the user to access the interdimensional ender field, on other words, their Ender Chest inventory. This can be done anywhere by right clicking with the hand at the cost of some Mana.
Using the hand on another player will open up their inventory instead, at a lot higher Mana cost.
Furthermore, simply having a Hand of Ender present in one's inventory, allows for the Rod of the Shifting Crust to be provided with items from that player's Ender Chest, this comes at an increased Mana cost compared to that of the normal use of the rod.

Those Endermen. They're the second more pesky thing since Creepers. I swear, the person who came up with them must have taken a notch too much of their drink.
However, by infusing a standard dagger with some of their energy, one can create the Soulscribe, a dagger that tears through Endermen as if they were butter.
Due of the type of infusion, though, the dagger only lasts for a few kills, and the energy that radiates from it prevents the Manasteel from gathering Mana to avoid damage, like typical tools would. Still, all in the name of killing those monsters.

Life Imbuer
Monster Spawners are an interesting bunch. They have the ability to bring out life from thin air, but somehow, this only manifests when there's a player nearby.
This, of course, tends to be a rather limiting factor in the onslaught of any creatures that they can create.
By placing a Life Imbuer on top of a Monster Spawner and giving it a rather decent chunk of Mana through a Mana Spreader, when there aren't any players in the nearby vicinity, the Mana will power the spawner, just as if there were players around.

Red String
Lore says the Gods tie a red string around the ankles of people who are supposed to affect each others lives. This led inventors to come up with a way of connecting blocks over the air, called, of course, Red String. Blocks created with this exquisite material can face in all 6 basic directions and bind to the first available and compatible block they can find, given a range.
Each Red Stringed block has a different criteria to what it'll bind to, but the distance in which they'll bind stays constant between the variations. The string can be viewed, if a block is bound, by holding a Wand of the Forest.
Blocks being in the way will not break the connection. Lastly, Red String blocks can't be chained.
Starting off, the Red Stringed Container will bind to any inventory (Chests, Furnaces, Hoppers, etc), items can be put into it using Hoppers or any other means of insertion. The items will end up in the block it's bound to, and will enter from the same side as they were put on the Red Stringed Container itself.
The Red Stringed Dispenser can be bound to Dispensers or Droppers, it functions similarly to the Red Stringed Container where items can also be placed in the bound block through it. When a redstone signal is given to it, the Dispenser or Dropper in the end will fire.
The Red Stringed Nutrifier can be bound to any block that can be fertilized with Bone Meal. Using Bone Meal on the block will fertilize the bound block instead.
The Red Stringed Comparator can be bound to any block whose status can be read with a Container, such as Chests, Mana Pools, Runic Altars, etc. Placing a Comparator pointing outwards of this block will send the signal equal to the signal a Comparator would send on the bound block.
The Red Stringed Spoofer is an interesting one. Any flower with an effect can be placed on it. The block will bind to any flowers or mushrooms. While there's a flower on top of the block, that flower will not do anything, but the bound block will take all of that flower's properties and work as if it was the flower itself.
Lastly, the Red Stringed Interceptor will bind to any complex block (such as a Chest, Furnace, Petal Apothecary, etc). Whenever the block its bound to is right clicked by a player, the interceptor will emit a redstone pulse.

Flügel Tiara
The Flügel were once a dominant species in the lands, now they're but a race past extinct, once created as godslayers, who possessed the ability of flight.
The usage of Gaia Spirits allows for a small replica of their power, in the form of the Flügel Tiara, which, at the cost of Mana allows for flight.
Not all is perfect with reproducing old technology though, the tiara has its flaws, that meaning it can't provide the power of flight constantly. If used for over thirty seconds without letting it recharge it'll stop being able to provide the power of flight.
A "flight bar" is displayed on the HUD to help monitor this.
In addition to simple flight, the tiara grants the wearer the ability to dash and glide. Pressing the sprint key (CTRL by default) while flying, provided one isn't sprinting already, will start a dash, a quick speed boost in the direction the wearer's facing.
Dashes can only be done every 2 seconds.
Gliding allows one to gently descend to the ground while also covering a decent horizontal distance. It also prevents fall damage. To glide, one would simply sneak while falling.
Gliding can be executed even with an empty flight bar, but while gliding, the flight bar regenerates slower than normally.
Combining the Tiara with a variety of Quartz species allows for it to create various different kinds of aesthetic wings, one for each style of quartz.
The recipes for the various types of quartz can be found in the Decorative Blocks entry under Miscellaneous, Elven Quartz is acquired by trading Nether Quartz with the elves.

Basics of Corporea
Corporea is a magical system that utilizes the energy of the end and the empty space in the world to transport items from point A to point B instantly and without any connecting parts.
The system works through a variant of Sparks, Corporea Sparks. These share some similarities with normal Sparks but also a fair few differences.
Starting off, they can go on top of any Inventory, like a Chest or a Dispenser as opposed to Mana Containers, secondly, there's two types of Corporea Sparks, the basic Corporea Spark and the Master Corporea Spark. These sparks work in a network-like system, each Master Corporea Spark designates a Corporea Network, in which any spark can communicate with other sparks present in it.
When a Corporea Spark is placed or polled, each spark will poll any nearby sparks, adding them to the network designated by the single Master Corporea Spark and also polling other nearby sparks, in a chain. While each individual spark can only reach a few blocks, combined, the entire network can go for a virtually infinite distance.
Corporea Sparks have a view of the inventory directly below them, but can only access items from the top side. Each Corporea Spark has the ability to view every other spark in the network and its contents, and the ability to request them as necessary, depending on the type of block below it.
It's to note that the Master Corporea Spark, while being part of the network, can not have the items in its inventory extracted from.
Futhermore, no requests for items in the network are ever done passively. Corporea does not have the ability to add new items to the network, those should be inserted physically through Hoppers or other methods.
Similarly to normal Sparks, Corporea Sparks have a method of augmentation, that being the ability to color them. While in the world, there's an icon floating around the spark that shows which color it has, this can be changed by right clicking on the spark with a piece of Floral Powder. These colors define networks. A spark may only be in the same network as another spark if the two have the same color.
The ability to color sparks allows for multiple different Corporea Networks to be together in a close area, without interfering with each other.
Viewing the network and removing the spark works exactly the same as a normal spark. Lastly, having two Master Corporea Sparks of the same color nearby, while possible, is a bad idea and will cause conflicts and odd behaviour.

Corporea Index
The biggest ability of a Corporea Network is the ability to vocally request items from it by name. The Corporea Index is an ender-crystal like block that can interface with a given Corporea Network by having a Corporea Spark placed on top of it.
While in the world, approaching it will cause it to activate and show the radius in which it will stay activated.
While activated, the index will intercept any Chat Messages sent by nearby players, taking them in as requests and preventing them to be broadcasted to chat. From this, it'll request, from the network, items whose name matches the request. For example, writing "iron ingot" will have the index look through the network for a single Iron Ingot and transport it towards itself, materializing it in the world.
Requests can be more complex than just a single item. For example "10 apples" will request, as described, 10 Apples. Writing "this" will search for items whose name equals the name of the item in the player's hand. Prepending or appending to a query "...", "~", "+" or "?" will turn it into a "contains" rather than "equals" query. So writing "iron..." will find all items that have "iron" in their name, for example.
The plural form of an item's name may only be used case it's a regular noun when it comes to the plural (suffixed by "-s", "-es" or "-ies"), the singular version works just as well for requests of multiple items, such as "10 apple".
"10 of this" requests 10 items whose name equals the item in the player's hand, as expected.
Examples of complex requests include "10 apples", "a stack of apples", "2 stacks of apples", "2 stacks and 20 apples", "half a stack of apples", "a dozen apples", and so on.
The index will also recognise more or less verbose forms of request, so "2x stacks and 20x of apples" is equal to "2 stack 2 apple" or "2 stacks + 2 apples".
Requesting with "all" or "every" will deliver every single item in the network that matches the criteria, so "all apples" will deliver all the apples in the network.
On the other side, requesting "count", "show", "display" or "tell" won't request any, but will tell the requester how many exist in the network.
While near a Corporea Index, pressing C on an item in one's inventory (or, if one is using JustEnoughItems, the JEI panel) will request 1 of said item.
Using SHIFT will instead request a full stack, CTRL will request half a stack and SHIFT+CTRL a quarter of a stack.
Lastly, while near a Corporea Index, writing part of an item's name and pressing TAB in the chat menu will autocomplete the item's name.

Corporea Funnel
A simpler block that utilizes the prospects of the Corporea Network is the Corporea Funnel, when given access to a network through a Corporea Spark on top, it'll pull a single item from the network when given a redstone signal.
This item is put into an inventory 1 or 2 blocks below it, or case one doesn't exist or is full, tossed into the world right above the funnel.
The Corporea Funnel may only pull items that match its filter, similarly to a Hopperhock, the filter is designated by items contained on Item Frames placed on it. The item pulled is one of the various items in the frames at random.
Rotating the item changes how many will be requested at once, starting at 1, rotating will pull 2, 4, 8, 16, 32, 48, and finally 64 items, respectively.

Corporea Interceptor
The Corporea Interceptor does exactly as the name suggests, it intercepts corporea requests. First and foremost, Item Frames with items need be attached around the block, these define what items will trigger the interceptor.
Whenever a request is fired to the corporea network, be it from an Index, Funnel, etc, and there's no items in the network that can fulfil it this block will be triggered.
Of course, the block is only triggered if the item requested matches one of items in the Item Frames about it. When the block is triggered it'll emit a short redstone pulse. This can be used to do all sorts of things, such as craft the required item using Crafty Crates or light up a lamp indicating that the inventory for a resource is out.

Corporea Crystal Cube
A seer usually looks through a crystal ball to see the future. Well, a corporea handler would look through a crystal cube to see the present. The Corporea Crystal Cube acts as a visual medium to interact ith one's Corporea Network. Placing the block down and giving it a Corporea Spark is the obvious first step to hooking it up to the network.
When the block is connected, right clicking it with any sort of item will have it monitor that item, allowing someone who's looking at it see how many exist in the network. The display updates about once every second.
While there's an item selected, left clicking the block will request one of that item from the network. Shift-left clicking requests a whole stack.
The Corporea Crystal Cube can be used alongside a Redstone Comparator. This will output the amount of items of the type it's looking for in the system. The output value follows a logarithmic progression, or on layman's terms, every level requires twice as many of the item as the previous one, starting at 1. 0 items would be signal 0. 1 item for 1, 2 items for 2, 4 items for 3, 8 items for 4, 16 items for 5 and so on up to 15.
Right clicking on the block with a Wand of the Forest while sneaking locks (and unlocks) it, similarly to the Hovering Hourglass. When locked, the monitored item can't be changed, just in case someone right clicks it on accident.

Corporea Retainer
The Corporea Retainer is an addon of sorts to the Corporea Interceptor. Placing one of these adjacent to an interceptor allows for the interceptor to pass along to it the original corporea request, if it's intercepted.
When this happens, the retainer remembers which corporea object in the network initiated the request as well as the contents of said request.
Once the Corporea Retainer receives a redstone signal after it's been informed of a request, it'll have the original requestor redo the exact same request. For example, a funnel might request Wooden Planks from the network. An interceptor intercepts the request and passes a signal along to craft the planks. The retainer then gets a signal, allowing for the original funnel to redo the request and get its planks.
As the Corporea Retainer acts as an addon to the interceptor, it can use it to interact with the network, thus not needing a spark itself.
The retainer can only hold on to one request at a time, and will not accept another until the last one is fulfilled. A Redstone Comparator can read if there's a request to be done or not.

Decorative End Blocks
Similarly to other stone blocks, End Stone can be converted into bricks and chiseled bricks, the bricks can be used as stairs or slabs just like normal Stone Bricks would.
Ender Pearls can be combined with the bricks to create Ender Brick blocks, which can also can be used for stairs or slabs.

Life Aggregator
By arranging Dragonstone, Elementium and Gaia Spirits in a specific pattern, one can create a device that can contain the curious energies of a Monster Spawner and materialize it in another point in space.
It's to note that the device will shatter after being used once.

Resolute Ivy
Everyone knows that before being resurrected, one's items splatter all over the ground, generally a massive nuisance. The fix for this is rather simple. By attaching a piece of Resolute Ivy to an item through a crafting grid, that item will persist on one's inventory through death. The ivy will degenerate after that fact and will need to be applied again if one wishes to have the item survive another downfall.
There is, however, one restriction to the items in which this ivy can be attached to.
For technical reasons, the ivy may not be attached to any item that, upon being used in a crafting table, gives something in return, such as Buckets of Water or the Mortar and Pestle.

Black Hole Talisman
The void is a massive space full of... void, really. There's nothing there. But with some ingenuity, this space can be used to store items to your heart's content.
The Black Hole Talisman utilizes powerful Gaia and Ender magic to allow for a virtually infinite quantity of a single type of block to be stored in this space.
Right clicking a block in the world will set the talisman to store that type of block. This can only be done if the talisman is empty. Next off, shift-right clicking the talisman in the air will enable or disable it. Whilst enabled and in the user's inventory it'll absorb any blocks of the type into it.
Placing the item in a crafting grid allows one to extract stacks of the blocks in it.
While the talisman has any contents in it, the blocks in it can be placed as if they were normal blocks stored in the inventory via a simple right click with it.
Right clicking an inventory will try to fill it with the blocks stored in the talisman. Lastly, the talisman can provide the Rod of the Shifting Crust with the blocks it contains.

Luminizer Transport
Luminizers serve as a simple way to transport players and other living things of the sort by having them ride on trails of light.
Luminizers can be placed in the world as blocks. A Luminizer, in order to work properly needs to be bound to another one. This can be done with the Wand of the Forest in bind mode. Right clicking a Luminizer will transport the clicker into the Luminizer it's bound to.
Luminizers have a range of twenty blocks each, but can be chained to create longer and more complex paths.
The connection between two Luminizers goes only one way, unless the binding is explicitly done both ways. If the connection does go both ways, an endless loop is created, though.
Furthermore, multiple Luminizers can target the same one as an endpoint.
Adding some Redstone to a Luminizer creates a Detector Luminizer.
For all intents and purposes, it functions just like a regular Luminizer, however, it sends out a redstone pulse every time something passes through it or reaches it as an endpoint.
Adding a Lever will instead turn the Luminizer into a Toggle Luminizer.
This one is the opposite of the Detector Luminizer, it accepts a redstone signal, and will drop anything that comes through it right there if it's powered. Otherwise, it'll just carry on like usual.
Combining a Luminizer with a Redstone Torch forms a Fork Luminizer.
It reacts to an Animated Torch placed up to two blocks above or below it, and will redirect any incoming entities through the network to a Luminizer placed in the direction that the torch is pointing towards.
The Fork Luminizer can still be bound like any other style of luminizer, but its conventional binding will only be put in play if there is no Animated Torch available to tell it where to go.
In the case that there is not a Luminizer where a present Animated Torch is pointing, it'll default to the binding as well.
While players can just right click the Luminizers, in order to get animals, dropped items, or other beings into the trails, a Luminizer Launcher is required. This block needs to be placed down adjacent to Luminizers, and when it receives a redstone pulse, it'll randomly distribute all living beings and dropped items on top of it into all of the adjacent Luminizers, causing them to go on their merry way.

The Starcaller is a blade with the power to call upon the wrath of the stars, when swung, there's a chance for the blade to summon a falling star heading towards where the wielder is looking, this star will deal damage upon impact with any entities. Creating this sword proves to be no easy task, as it requires Ender Air and a Terra Blade. Keep in mind that the process does wipe the enchantments on the sword used.

The Thundercaller is a dual pronged sword with the ability to conjure lightning. Created using a Terra Blade, Ender Air and some other materials, the Thundercaller sacrifices the power of long range attacks to be able to zap multiple targets.
Attacks initiated with the Thundercaller invoke upon chain lightning that homes on nearby hostile mobs, dealing decreasing damage per hit.

An Introduction to Baubles
Baubles, also commonly referred to as Trinkets or Charms are pieces of equipment which offer all sorts of different effects, when worn.
To equip them, one can press the B (configurable) key. There's four slots, one Amulet slot, two Ring slots and one Belt slot.
It's to note that, if Thaumcraft or any other mod that uses the baubles system is installed, this inventory will be shared between the various mods.

Cosmetic Baubles
A large selection of Cosmetic Baubles is available to change or add style to any baubles a player has equipped. These can both be worn by themselves, on the amulet slot, or crafted alongside another Bauble in a crafting grid to change the look of the bauble to the new Cosmetic Override. Removing Cosmetic Overrides can be done through putting the bauble back in the crafting grid.
Creating these is done through an interesting method, weaving a specific color of petal around some Mana Infused String creates an item. The type of item created doesn't seem to have anything to do with the color.
How this works really isn't too well known, it's like the person that came up with this didn't bother to use better materials or something, who knows.

Tiny Planet
The Tiny Planet is a Bauble with gravitational proprieties, while equipped, the Tiny Planet will pull any nearby Mana Bursts towards the wearer, having them orbit around him or her.
By increasing its mass with some Stone, it can also be placed in world, for the same effect.

Band of Mana
Combining a Mana Tablet with some Manasteel creates an easily worn Ring, that functions exactly similar to the tablet used to make it, but can be worn as a Bauble.
Using some Terrasteel allows for an upgrade, which lets it store about four times as much Mana.

Band of Aura
The Band of Aura is a bit of a deviation from the typical Band of Mana, in which, instead of storing Mana, it slowly, while equipped, creates it and stores it into Mana containing items in the wearer's inventory.
Using some Terrasteel allows for an upgrade, which lets it generate Mana at a significantly faster rate.

Soujourner's Sash
Traversing terrain sometimes proves to be a hassle. The Soujourner's Sash can be equipped in the Belt slot, and when worn will increase the movement speed, jump height and resistance to fall damage of the wearer. This power comes at a small Mana cost.
Lastly, if not sneaking, it also allows the wearer to walk over 1 block high gaps without jumping with ease.

Tectonic Girdle
By harnessing the forces of tectonic movement, the Tectonic Girdle, when worn, will negate any Knockback applied to the wearer by outside attacks.

Snowflake Pendant
The Snowflake Pendant is a Bauble that resonates freezing energy, while it's worn, any nearby still Water blocks at foot level will be converted into Ice.
The Ice will melt shortly afterward the wearer leaves the area. Lastly, this charm will not freeze any blocks if the wearer is sneaking or fully submerged.

Pyroclast Pendant
The Pyroclast Pendant is a Bauble that absorbs low heat, while it's worn, if the wearer is caught on fire and is not directly standing on Fire, Lava or anything else that can induce burning, they'll be extinguished.

Ring of Chordata
The Ring of Chordata allows the wearer to swim like a fish. While it's equipped, the wearer is bestowed with the ability to accelerate to a decent speed while underwater. It also gives the wearer good sight underwater and, if Mana is present, at the cost of some of it, the ability to breathe indefinitely.

Ring of the Mantle
The Ring of the Mantle allows one to mine faster, while equipped and Mana is present in the inventory, it'll give a Haste effect to the wearer. Some Mana is used while the wearer swings their arm or equipped item, be it for attacking, mining or just flailing.

Ring of Magnetization
By turning a Magnetizing Lens into a wearable ring, one can use it to magnetize nearby items. While equipped, this ring will make any nearby items magnetize towards the wearer if they're not sneaking. A notable feature of this piece is that it'll negate its effect for 5 seconds after the wearer tosses an item so as to not interfere with whatever means it was tossed for. A Solegnolia can disrupt this ring's functionality.

Ring of Far Reach
Through the power of one's Pride, nothing is out of their reach. By wearing the Ring of Far Reach, the maximum distance the wearer can break, place or interact with blocks, as well as attack or interact with entities is increased by about three blocks.

Charm of the Diva
The Charm of the Diva blesses the wearer with the ability to have any attacked mob follow the attacker's will, and, case there are any nearby enemies, go after them instead. This process, of course, requires a bit of Mana from the wearer's inventory in order to function.

Great Fairy Ring
This ring works alongside the Elementium Armor, insight in the powers of it is advised before using this ring. When worn, the Great Fairy Ring will increase the chance for a Pixie to spawn when the wearer is hit, this still holds true case no Elementium Armor is equipped.

Globetrotter's Sash
The Globetrotter's Sash is, in layman's terms, an upgrade to then Soujourner's Sash, by using Gaia Spirits and some Elven resources, this new belt allows the wearer to reach incredible speeds to which the Soujourner's Sash doesn't stand a chance.

The Spectator
The Spectator is a headband that allows the wearer to have a better perception of the world. While holding an item, any containers (chests, minecarts, donkeys with chests, furnaces, etc...) that have an item of that type, dropped items of that type, mobs who have that item equipped (...)
(...) players who have the item in their inventory and villagers who want to trade either with or for that item will shine with a colorful glow, allowing them to be easily spotted.
While sneaking, all dropped items around the wearer will shine, regardless of the item.

Crimson Pendant
The Crimson Pendant is, in simple terms, an upgraded counterpart to the Pyroclast Pendant, wearing it provides the wearer immunity to all fire and lava damage, instead of just extinguishing them.

Tainted Blood Pendant
Messing around with the original source of the Potion design, the Nether, seems to work fairly well at harnessing that very power.
The Tainted Blood Pendant allows one to store a Brew in a condensed, wearable state. Infusing this pendant with one and wearing it will apply the effect while it's worn, for the cost of Mana depending on the power of the Brew.
To infuse the pendant with a Brew the normal procedure of infusing one on a Vial is what's required. The cost increases by a tenfold, though.
However, the pendant will not accept any and all effects, a few don't seem to behave well, such as Instant Health or Absorption. Lastly, Brews with more than one effect will fail as well.

Cloaks of Judgement
The Cloaks of Judgement are a set of cloaks that can be worn in the body slot. Their strength triggers when their wearer takes damage. After that, they'll go in a ten second recharge period in which their effects won't trigger.
The Cloak of Virtue will, when active, block the full extent of a piece of damage taken.
The Cloak of Sin will damage all nearby hostile mobs for the same amount of damage that was taken.
The Cloak of Balance will evenly split the damage between the attacker and the target. It also prevents the target from dying.

Manaseer Monocle
A handy accessory for one who requires a thorough window into where their Mana Bursts are going is the Manaseer Monocle. Not only is it a rather fancy eyepiece but it also allows the wearer to see all nearby Mana Bursts, even if their line of sight towards them is blocked by something. More important, perhaps, is that when someone wearing this monocle looks at a flower they'll be able to see its functional radius.
As an added bonus, looking at redstone pieces with the Manaseer Monocle worn will show info about them, expediting the process of creating redstonic contraptions.
The monocle can be used as a Cosmetic Override to any other bauble. While in this state, all of its benefits are still provided, which allows for it to be used without taking up a slot.

Ring of Correction
Switching tools is a pain. People often find themselves shoveling away at dirt with... a pick? Using the Ring of Correction is a great way to, well, correct that.
While this ring is worn, the tool in hand will always be the right one for the block being broken, be it a pick, axe or shovel. This only works with tools that can use Mana.

Planestrider's Sash
The Planestrider's Sash works as an alternative to the Soujourner's Sash.
Unlike the aforementioned item, the Planestider's Sash will not give the wearer a speed boost by default. However, when they walk, the sash will get more and more charged, enabling the wearer to go much faster than any other sash. Case one would stop, this bonus is reset.

Bauble Case
Somtimes having too many Baubles to pick from can be a real problem, as inventory space is limited. A better way would be to store all of these in a Bauble Case, a handy container for any Baubles.
The case's interface allows for quick switching of the current equipped baubles. The case can also store Mana containing items like a Mana Tablet.

Ring of Dexterous Motion
The Ring of Dexterous Motion is a handy bauble to help prevent damage during combat. While worn, one can press their left/right keys (which are A and D, respectively, by default) to quickly sweep to the side and dodge incoming attacks or mobs.
The dodge ability goes through a short cooldown before it can be used again, and uses up some of the user's hunger bar.

Invisibility Cloak
Not much explanation is required for the Invisibility Cloak.
It's a bauble worn on the body slot, that will take Mana from the wearer's inventory to make them, and their baubles invisible as long as it's worn and the cost is fulfilled.

Cirrus Amulet
The Cirrus Amulet is a bauble that can be worn in the amulet slot.
While being worn, the wearer is granted the ability to double jump, the second jump negating all currently accumulated fall momentum and damage that would occur from the fall.

Nimbus Amulet
The Nimbus Amulet is an upgraded version of the Cirrus Amulet, infused with the power of Gaia Spirits, it allows the wearer to triple jump.

Third Eye
The Third Eye is an odd sensory aid of sorts, that can be worn in the body slot.
While worn, at the cost of some Mana, nearby mobs will be highlighted and visible through walls.

Benevolent Goddess' Charm
The Benevolent Goddess' Charm is a defensive bauble that can, as the name implies, be worn in the charm slot.
While worn, at the cost of some Mana from the wearer's inventory, any explosions that happen in the wearer's nearby vicinity will cease to damage any blocks in the world.

The Portal to Alfheim
It's said that once, Elves used to share the world with us Minecrafters. Due to unknown events, they would've been banished back to their own world, Alfheim.
Experimentation has been done in attempt to bridge the gap between the two worlds, and means of creating a portal that does just that have been devised.
Creating this portal proves not to be an easy task, as quite a few exquisite resources are necessary. The requirements are as follows: 8 Livingwood blocks, 3 Glimmering Livingwood blocks, 1 Elven Gateway Core (read on), and at least 2 Mana Pools and 2 Natura Pylons (read on).
At least two Natura Pylons with Mana Pools directly below must be laid out in an 11x11 area around the core. To open up the portal, simply right click the core with a Wand of the Forest.
The portal requires a substantial amount of Mana deposited in the pools to open up. The cost is divided between all of them.
The portal seems to be able to send items through it, but Mana is required for a successful transaction. Similarly to opening it, the cost is split between all of the pools.
Furthermore, the link isn't strong enough to allow living beings to go through it, so forget jumping in to Alfheim.
The amount of information about Alfheim stored in this lexicon is limited to this entry alone. It seems like a lost subject of sorts in this world.
Perhaps letting the Elves have a look at it might prove beneficial. Maybe they can share knowledge that can be beneficial.

A Message from Elven Garde
Greetings. We noticed that our portal was opened via a link from another world. That's rather shocking news indeed. We thank you very much for providing us with a repository of the knowledge from your world, as to keep us up to date to what happened since we left it, it's been a while since then, it's good to see it's doing well.
After some discussion with the high council of Elven Garde, we have decided to cooperate with you. You see, reading through your "Lexica Botania" has shown us a good amount of resources from your world that we would be extremely keen as to get our hands on, as these are non-existent in our lands.
The link you have managed to establish is rather weak, no living beings will be able to go through, as you already know. However, there's a positive side to this, the link strikes the fabric of time of both our worlds in a way where it doesn't keep them in sync, that's the reason why you received your book back so quickly.
When it comes to Mana and other magical energies, we are plenty stocked on them, so worry not about the portal closing on our end. Let's put this in prospect, in order for the advance of both our civilizations, we vow to accept a given set of resources from your world we lack in ours in exchange for resources you lack in yours.
We have taken the liberty of assigning our best scribes to put together a great set of knowledge from our world we're willing to share, you can find it in your lexicon just as you'd find knowledge from yours. We hope you find it enlightening and that it encourages you to invest in our materials.
Last but not least, do keep in mind that if you decide to send something we have not vouched to trade for, we will assume it as a gift and keep it for ourselves, just as a forewarning. We look forward to exchanging resources with you.
Best Regards, the High Council of Elven Garde.

The Resources of Alfheim
Alfheim contains a very varied amount of exquisite resources. Sadly though, most of them are extremely scarce and hard to come by due to competition between the various clans. The elves are interested in trading some materials, such as Dreamwood, Elementium, Pixie Dust or Dragonstone, resources native to their lands.
Dreamwood, similarly to Livingwood can be turned into various Decorative Blocks, have a look through the Decorative Blocks entry under Miscelaneous for the recipes.
The Elves are also quite keen on the white posh block from the Nether, Nether Quartz, the ones they have on their world are tinted green. This quartz works just like any other quartz, be it normal Nether Quartz or any of the decorative variants you can find on the Decorative Blocks entry under Miscelaneous.
Alfheim also has its own variant of Glass, in the form of Alfglass. Its look is rather light and its patterns are randomized depending on where it's placed.
Trading goes for Managlass.

Ritual of Gaia
The Ritual of Gaia is a procedure often enacted by the elves, which is the only way to acquire Gaia Spirits, which are essences of the power of the Goddess of Gaia herself.
This ritual required an Active Beacon with some Gaia Pylons (read on) one level above the beacon as the altar, as well as a single Terrasteel Ingot as a sacrifice.
To start the ritual, simply shift-right click the Beacon block with a Terrasteel Ingot, take a step back and prepare to fight for your life. Good preparation is required, as the fight with the Guardian of Gaia can be even harder than that of the Wither. Upon defeating the Guardian, one can collect their prize, a handful of Spirits of Gaia.
The common attire for this ritual is a set of Enchanted Elementium Armor, a Terra Blade and a large assortment of Brews and Baubles. The effect of the Beacon is nullified during the battle, so that should be taken in mind.
The Guardian has a massive health pool, so preparation in the form of Enchantments and Brews is a must!
The difficulty and rewards bestowed by the ritual depend on the amount of people participating. Executing the ritual with over five people might be a recipe for disaster due to the chaos created, so collaborative rituals of that scale shouldn't be attempted.
Lastly, staying away from the purple might be a good idea.

Ritual of Gaia II
One would think that combining two of the most powerful resources known to existence, in the form of Terrasteel and Gaia Spirits would create an unstoppable material. It seems that the material is very much stoppable, though. In fact, the two forces cancel each other out when combined into an ingot, creating an utterly useless alloy.
This ingot, though, due to the concentrated energy and power in it, does allow for the summoning of a stronger Gaia Guardian, with more resistance, strength and speed.
For all of this, it also drops more Gaia Spirits than normal, as well as a handful of goodies and rare treasure, making it a worthwhile foe.

The Relics of the Aesir
There's an old tale from the high clans of Alfheim. It says something among the lines of "The one who rolls the Dice of Fate is to be rewarded with the Gifts of the Gods". These so called Relics of the Aesir are rumored to be unique and soulbound, by which only one will ever be awarded to any one individual and only they might use it.
But then again, it's probably just folklore.

The Relics of the Aesir II
It appears as if the speculated relics are, in fact, real. These items, materialized from rolls of the Dice of Fate possess incredible powers, the fact that the dice is six-sided possibly indicates to the existence of six of these.
Relics seem to contain knowledge of who earned them, and thus giving someone else a relic that doesn't belong to them might be a poor idea.
According to the original texts, the same relic may not be awarded to any one person twice, so keeping the item safe is a priority. Perhaps something like Resolute Ivy would be a good investment.
Interestingly enough, earning a relic also imparts upon this lexicon the knowledge on how to use it. How useful.

The Fruit of Grisaia
The relic known as The Fruit of Grisaia is bestowed with the power to eternally nourish the brave soul who earned it. It can be eaten similarly to any other piece of food, but instead of utilizing matter to feed, it uses Mana from one's inventory.
Hope you like the taste of apple though.

Key of the King's Law
The Key of the King's Law is a powerful relic with the ability to materialize weapons at command. Holding right click with this key will summon a plethora of varied weapons from... somewhere. Up to twenty weapons can be created at once. Releasing the grip on the key will launch all the weapons, one at a time, where the summoner is looking at, at high speed. These weapons will create an explosion on contact.

Eye of the Flügel
Unlike the fabricated Flügel Tiara, the Eye of the Flügel contains primordial Flügel magic. Magic strong enough, in fact, to harness the Flügels' ability to recall themselves to a place they've visited.
Shift-right clicking with this eye somewhere will bind it to that position. After that, holding right click for a while will recall the user back to the aforementioned location.
This teleportation ability not only costs Mana but can not be executed across two different dimensions, sadly enough.
Aside from that, simply being in possession of an Eye of the Flügel allows a wearer of the Flügel Tiara to fly past the normal limits, at a higher cost, of course.

Ring of Thor
One of the three mythic rings of the Aesir, the Ring of Thor, when worn, bestows upon the wearer the might of the Thunder God Thor. This power drastically increases the strength of area of effect mining with a Terra Shatterer.

Ring of Loki
One of the three mythic rings of the Aesir, the Ring of Loki allows for the wearer to tap upon the Trickster God Loki to effectively be in multiple places at once.
The setup for this ability requires, first and foremost, an empty hand. Shift-right clicking on a block with said empty hand while having the Ring of Loki equipped begins the procedure.
Once the source block is selected, shift-right clicking on other blocks in the world will add them to the relative positions affected by this power. In order to finish the procedure, one would shift-right click the original block.
Shift-right clicking on one of the blocks that has been selected will remove it. To reset a completed selection, shift-right click the ground twice.
After the selection is complete, when looking around, one will notice multiple boxes in relative positions to the selected block. When a block is placed while sneaking, the placing action is mimicked on all of those positions, allowing for one to place a large amount of blocks at once. This ability also extends to destruction using the Terra Shatterer or Terra Truncator.
Such a power does not come for free of course. Utilizing this ability costs Mana from the user's inventory per each block placed. It's to note that the more blocks that are selected, the more expensive each placed block becomes.

Ring of Odin
One of the three mythic rings of the Aesir, the Ring of Odin grants its wearer the vitality and resistance of the Elder God Odin. As well as the addition of ten extra hearts of health, the Ring of Odin protects the wearer from various kinds of elemental damage such as drowning, suffocation, fire or starvation.

Elven Lore - The Shattering
It seems this section of the lexicon is just a bunch of pieces of paper. By the looks of them, they seem like they were taken from a document from the libraries of Elven Garde.
Their contents should contain historical knowledge, but doubtfully anything important to the studies of botany itself.
A few millennia have passed since The Shattering. The amount of us who actually know about what really happened that day is rather minute. Nidavellir broke down, and while the Dwarves' incredible resistance helped, a great part of their technology and civilization was eradicated. Muspelheim, what was (...)
previously in the very opposite corner of the World Tree herself collided with Midgard, merging the two worlds in an apocalypse, eradicating any life remaining in that world. There's theories that state Hel was also involved in the event, although none were ever confirmed. Fissures in the ground of (...)
Jotunheim opened all around, massacring a great portion of the Giants who lived there, its current status remains unknown. Niflheim seemed to stay in place, unlike Muspelheim, interestingly enough. Since it contained no known lifeforms, we can admit that damage is irrelevant. Lastly, ourselves, the (...)
elves of Alfheim, the damage on our world was somewhat split. The Salamander and Undine clans suffered a massive cut on their population, due to the unstableness of their volcanic and aquatic environments, respectively. Most of the Sylph were completely intact due to their extraordinary flight capabilities, the (...)
Spriggan also had fairly small scale consequences. During that time our civilization prospects were fairly weak and our choices of residence were mostly just huts made of Dreamwood, so, luckily, rebuilding was little of a chore. Allewyn, our emissary in Asgard witnessed this happening, everything happened faster (...)
than the birth of a Pixie. Thor shattering the Bifrost with Mjolnir, her command to evacuate all of the elven civilization residing in Midgard, luckily she was here unscathed, or at least that's what records say, regardless, a few millennia later, she's passed off long ago. Right now our major concern is the status of Midgard. (...)
The collapse of the Bifrost broke any interaction between the various worlds, but the sheer quantity of Mana residues we have left behind will surely have lingered and infused the world with life all over again, be it animal, floral or fungal, natural or magical in essence. We hope it's enough to create intelligent life that can properly harness it though.

Unstable Cubes
Fiddling with highly powerful Mana infused objects has lead to the creation of these strange cubes. They seem to emit some visual radiation in the form of colorful lightning, but it doesn't seem like it has any effects other than visual appeal.
There's also a way of creating a different version of these that releases an extremely larger amount of energy, this time in the form of a beam towards the sky that extends into a cloud of sorts. This one also seems to be disableable via a Redstone Signal, it's called an Unstable Beacon, as it looks like one somehow.
It's also possible, by using the Unstable Beacons, to turn them into a manageable and portable utility, in the form of the Signal Flare.
This gun of sorts shoots a colored round into the sky that lasts a few seconds, it also stuns any nearby enemies for just as long.

Decorative Blocks
Past functionality, quite a few decorative blocks are available to make your builds look better.
Starting off. It's possible to turn blocks of Livingrock and Livingwood into decorative blocks. Each of them features 4 different decorative variations.
Carrying on, by combining Nether Quartz with all sorts of other substances, it's possible to create a wide array of other decorative Quartz blocks.
As expected, all these items can be crafted into all their decorative block counterparts just like regular Quartz blocks are crafted.
A few blocks can be organized in methods different than normal to create new building blocks, such as Roof Tiles and a few new Bricks.
All these also can be crafted into both stairs and slabs.

Dispenser Planting
Botania tweaks Dispensers to be able to plant all sorts of seeds, from normal wheat Seeds, to Nether Wart or Cocoa Beans, the latter requiring a block of Jungle Wood to be present in front of the dispenser with an air spot in between.
This allows for crop farming in combination with other blocks such as the Drum of the Wild.

Glimmering Flowers
By combining your typical Mystical Flowers with some Glowstone Dust, you can make them sparkle even brighter, and emit actual physical light, of the same brightness as a Glowstone Block.
With some Dirt and Pasture Seeds it's possible to turn them into a miniature floating island that will not only emit light, but also look very fancy indeed.
Combining any color of Floating Flower with any flower that has an effect (any Functional or Generating Flower, etc) in a crafting table will join the two, allowing for both the look and properties of a Floating Flower and the effects of the flower chosen in one block. Lastly, right clicking a floating flower in the world with any type of Pasture Seed or a Snowball will change its look.

Natural Shedding
The living and unliving beings that inhabit our lands don't live in a static state. It's common for pieces of their body to fall out, or for them to drop things, or for them to extrude substances. The following pages list some such items that can come from such entities.

Tiny Potato
It's a tiny potato, it believes in you, you can do the thing.
No really, that's it, by tossing a Potato in a Mana Pool, the potato gains a little lively essence and happy feeling. It's a lively one, giving it a right click will make it even more so!
It can also be named in an Anvil.
The potato can be given items to display, by right clicking them onto it, one for each side of the block.
Items placed in the bottom face will show up in the lower half of the front.
Potatoes are not exactly known for their dexterity, so some items may look out of place.

Head Creation
A typical incantation of the Elves, combining a few resources and a Name Tag allows for the creation of a replica of sorts of the head of the person described in the tag.
How it works isn't really known, but it seems to be possible to replicate it with a Runic Altar.
A subset of the community has dedicated themselves to creating heads that serve as all sorts of decorations. Unlike any other page in this lexicon, clicking the View Online button on the left of this page will take you to a website with a list of names that can be used for this purpose. Note, however, that this list is not affiliated with Botania in any way and is definitely not the only place to find these types of heads.

Azulejos are a type of decorative block, simply put, they are tileable patterns of blue and white. To create them, one would simply mix a piece of Lapis Lazuli with a Block of Quartz.
From there, placing it in the crafting grid allows for cycling between the twelve different patterns.

Starfield Creator
The Starfield Creator does exactly as it says, by releasing elven energies into the air, if it's placed in the world, during night time it will create a starry sky that extends for a fair distance.

Trodden Dirt
Trodden Dirt is a type of soil that works perfectly for the creation of natural looking artificial paths through landscape. Similarly to Farmland, it's slightly inset into the ground, walking on it also provides a small speed boost.

Shimmering Mushrooms
Sprinkling some Floral Powder on Mushrooms seems to have the interesting effect of them mutating into the respective color of powder, gaining a new shape and getting the ability to emit dim light. They don't seem to do anything besides look interesting.
These can also be seldom found deep underground in isolated patches.

Phantom Ink
Having your beautiful skin and accessories under a set of metal armor is nobody's dream. It's bulky, flat, and worst of all, not fashionable!
Luckily, by tinging this horrendous armor with Phantom Ink in a crafting grid, the armor will be completely invisible, while still providing all of its benefits. This will only work with armor sets that can use Mana.

Stone Alchemy
Using an Alchemy Catalyst proves to be a decently functional method of generating new types of Stone. Simple deal, tossing a piece of Stone into the catalyzed pool will transform it into another in a cycle.
Stairs and slabs can be made from the rough and brick variants of these.

Blaze Mesh
Smashing a bunch of blazing material together makes a usable decorative light block. A crude one, admittedly, but a source of light non the less.
Naturally, like a Block of Coal, the Blaze Mesh can also be used to fuel furnaces and other fuel consumers alike. Putting it next to a Pure Daisy converts it into Obsidian, strangely enough.

Challenges are available in the Lexica Botania by clicking the icon on the bottom of the landing page shaped like a cup. These, as the name says, challenge the player to create a mechanism using the features only available in Botania and Minecraft itself.
Of course, you can use items from other mods to complete them, but that's no fun.
All of the challenges are possible, of course. They just require some thinking and knowledge of the ins and outs of redstone and the Botania mechanics themselves.
It's highly recommended that they're done without using features from external mods, as they have been created with that in mind, and aren't really challenges if you put down a block that solves them instantly.
The challenges aren't obligatory in any way, and do not provide any material reward. They're purely suggestions as to what Botania can do, automation wise, and are but scratching the surface of that topic. Challenges need be marked completed manually.
It should be kept in mind that the boundaries of this world are one's imagination, so don't stop at the ideas in there!

This interesting instrument, the Cacophonium, has the ability to mimic almost every living being's cries in nature, allowing for the "musician" to play them at will. Right clicking with it on an entity has the instrument learn its sound. It can then be played by holding right click.
Why anyone would ever want to make this, however, is beyond moral comprehension.
For maximum cacophony, the Cacophonium can be shift-right clicked onto a Note Block, creating the ability to sound off animal or monster sounds on demand.
You monster.

Portuguese Pavement
Portuguese Pavement is a type of building block designed to be used to create detailed roads. It comes in various colors, all of which can be turned into slabs and stairs.
For those with experience in the arts of multiparts and microblocks, these blocks provide a great looking method to create patterns.

Thaumcraft Integration
Often enough, the paths of Botany and Thaumaturgy cross together. Mixing some of the artifacts mentioned in this book as well as any from the school of Thaumcraft can allow for combinations of these to form.
First and foremost, combining any of the Mana Metal helms with a set of Goggles of Revealing allows for a combination of both.
The protection and regenerability of the armor works alongside the Goggles' abilities, but the Vis discount is lost.
Carrying on, Mana can also serve as an interesting type of Ink. Infusing a set of black Scribing Tools with Mana from a Mana Pool allows for them to use said Mana as their source of color.
Refilling these tools works similarly to a Mana Tablet, done by tossing it on top of the pool. It's to note that the tools do not come pre-filled.
Next off, there's a few varied resources or constructs that can work as paraphernalia for an Infusion Altar, to lower its' instability, these come in the form of Glimmering Flowers, Floating Flowers and any variety of Pylons.

Buildcraft Integration
Recent advances in piping technology have allowed Gates to get a feel of the Mana around them. A Gate can now sense whether a Mana container is empty, full or if it contains any mana.
Gates can also use the Mana Detector trigger to detect if a mana is passing by the pipe block. In addition, they can also sense when a Runic Altar is ready to create runes.

Banner Additions
Botania adds 15 new icons to banners, which can be mixed and matched with the original patterns and icons.
The following items can be used alongside a dye in the crafting grid to add an icon to a Banner: All Iron Tools, Spark Augments, Raw Fish, Livingwood and Dreamwood Twigs, Lexica Botania, Terrasteel and the Tiny Potato.

Numerical Mana